Help for my new corruptor Riffle Beam/ Traps
Please excuse me while I giggle and look over the build...
Edit: Okay... I looked over it... and I'm really not sure what you're trying to do with this, perhaps you could explain your goals?
I just don't see the point of the build as well.
Are you aware this build is probably going to cost you over 6 BILLION ?
5 Slotting Caltrops with Javelin Volley ?
2 Endurance redux in conserve power ?
Burnout ? For what ? To be able to cast 2 Triage Beacons every 7 minutes ?
Lets assume you have this money, because its not far fetched. Or you were really lucky and just happen to have these IOs for some reason.
The question is why would you put those IOs in this build to obtain defense cap when you could put them in something much, much better. Unless you consider this slumming compared to some of your other builds.
To me you just putting stuff together and love the color purple because you think its cool.
Look if you want a gold toilet bowl by all means get a gold toilet bowl, but at the end of the day your gonna use it for the same thing I am going to use mine for, Just I didn't pay someone billions to sit on the throne.
Penny wise and Pound foolish.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I tossed this build together, note I have never played BR so I might have that part a little messed up but I do have a traps corr. Since it looks like money is no problem I tossed the LotG's in and a purple set.
Yes I know is doesn't have caped DEF but its the same DEF my traps has and I have no trouble staying alive. Also if you are worryed about your DEF use Power build up before you go in to lay down your traps.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
BRtraps: Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Charged Shot -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), FrcFbk-Rechg%(5)
Level 1: Web Grenade -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Rchg(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-EndRdx/Immob(43)
Level 2: Cutting Beam -- Achilles-ResDeb%(A), Posi-Acc/Dmg(40), Posi-Acc/Dmg/EndRdx(40), Posi-Dmg/Rng(40), Posi-Dam%(42), Posi-Dmg/EndRdx(42)
Level 4: Triage Beacon -- Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9)
Level 6: Disintegrate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(23), Dev'n-Acc/Dmg/EndRdx/Rchg(25), Dev'n-Acc/Dmg/Rchg(25), GJ-Dam%(27)
Level 8: Aim -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 10: Acid Mortar -- Achilles-ResDeb%(A), UndDef-Rchg(17), UndDef-DefDeb/Rchg(17), Acc-I(19), RechRdx-I(19), RechRdx-I(21)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(15), LkGmblr-Def/Rchg(15)
Level 14: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(34), AdjTgt-ToHit/EndRdx/Rchg(36)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), RedFtn-Def(43), RedFtn-Def/EndRdx(46), RedFtn-Def/Rchg(46), RedFtn-Def/EndRdx/Rchg(50)
Level 18: Aid Other -- Heal-I(A)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(27), Lock-Rchg/Hold(29), Lock-Acc/EndRdx/Rchg/Hold(29), Lock-EndRdx/Rchg/Hold(31), Lock-%Hold(31)
Level 22: Super Speed -- Run-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 26: Stealth -- LkGmblr-Rchg+(A)
Level 28: Seeker Drones -- RechRdx-I(A)
Level 30: Aid Self -- Heal-I(A), Heal-I(31), Heal-I(34)
Level 32: Overcharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 38: Power Build Up -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Vengeance -- LkGmblr-Rchg+(A)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/Rchg(46)
Level 47: Total Focus -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(48), Hectmb-Acc/Dmg/Rchg(48), Hectmb-Acc/Rchg(48), Hectmb-Dam%(50), Mako-Dam%(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(11), P'Shift-EndMod(11)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Hello everybody
Did I need some modifications on my build to increase his capacity?
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