Need Help with Plant/Energy


Carnifax_NA

 

Posted

I was diagnosed with a horridly severe case of alt-itis recently... Rolling such toons as a Fire/Cold controller, an Elec/Psi Dom and even a Zombie/Time MM... But I gotta say, my lvl 17 Plant/Energy Dom - Mango Master - just stands out ahead of the group for being downright a blast to play. Maybe its the name, maybe its the sweet powers, I dunno. Plant/Energy might not have too much synergy on paper, but in a weird way they work together pretty well with Plant having just stupid-awesome AoE control and Energy being able to pick the mezzed critters off quite well. (Orange and Green Energy blasts also look gorgeous)

After playing in the midst of melee for a while with my Elec/Psi dom, I decided to go for a ranged focus on Mango. Mez from afar and take them out before they get to me kind of deal. Having played Plant to 50 on a Plant/Sonic troller, I know that set lends itself to being ranged, but there are just some really fantastic melee powers in Energy. (read: Total Focus) I just don't know whether to go all ranged or not... That said, I need some advice:

Is TF skippable or is it that good? (I mean, there's some wiggle room to just have it anyway, but Plant and my ranged attacks are already quite slot-hungry.)
Any suggestions for a Mango/Tropical-themed APP/Patron Pool pick? (Ice could be kinda like a tropical storm but I hate looking like a popsicle)
Anyone have a Plant/* or */Energy build (or any dom build) that features Perma-Dom without Hasten? (Just one less thing to click)
Vines and Powerboost seem so worthless with Seeds of Confusion and Domination, should I bother with those powers?
And lastly, why didn't I start playing doms sooner? They seriously are the most fun I've had in the game for a long while.


Mango-a-go-go!


 

Posted

Quote:
Originally Posted by Death_Volt View Post
Is TF skippable or is it that good? (I mean, there's some wiggle room to just have it anyway, but Plant and my ranged attacks are already quite slot-hungry.)
TF is skippable IMO, although personally I love one-shotting a Lieut. The animation is SLOOOOOW. Bonesmasher on the other hand is a must-have. Power Push is my favourite power in the set, decent damage, insane base Acc and great animation time plus some soft control in the knockback. PP > TF is an epic Boss Clobbering combo if you queue them (PP will send them flying but TF will still animate and hit them even though they're halfway across the room now).

Quote:
Any suggestions for a Mango/Tropical-themed APP/Patron Pool pick? (Ice could be kinda like a tropical storm but I hate looking like a popsicle)
Fire? It's orange and you get the delicious Rain Of Fire & Creepers combo & Fireball.

Quote:
Anyone have a Plant/* or */Energy build (or any dom build) that features Perma-Dom without Hasten? (Just one less thing to click)
Vines and Powerboost seem so worthless with Seeds of Confusion and Domination, should I bother with those powers?
PB is a little debatable, my NRG is Elec so it's important for him. PBing an AOE Hold is superb though. Vines I'd get, it's an AOE hold but it's ranged which means it can be used preemptively, especially when combined with Domination & PB. If you're tight on slots (and you will be) then 3-4 Acc/Hold/Recharges in Vines is easily good enough as oppose to going for a set and leaving it underpowered (or go for Basilisks Gaze for the set bonuses if you've got the slots)


 

Posted

Really, Bonesmasher's a must have? It's almost identical to Power Blast, with a slight advantage in damage and activation time while being melee. I was figuring on taking the snipe to replace TF, but yeah, PP + TF does sound great... Power Push is definitely fantastic, hard to find a fault with that one.

Fire looks like the way to go with APPs. Is the dominator Melt Armor nerfed beyond reason or is it still a good force multiplier?


 

Posted

Quote:
Originally Posted by Death_Volt View Post
Really, Bonesmasher's a must have? It's almost identical to Power Blast, with a slight advantage in damage and activation time while being melee. I was figuring on taking the snipe to replace TF, but yeah, PP + TF does sound great... Power Push is definitely fantastic, hard to find a fault with that one.

Fire looks like the way to go with APPs. Is the dominator Melt Armor nerfed beyond reason or is it still a good force multiplier?
Bonesmasher is pretty much your fastest DPS move, plus it comes with a 50% chance of a stun which can Dominate, which is rather nice.

The only better attack in terms of DPS is Power Push (and then only just) with 79 DPS at 50. Bonesmasher has 76. Total Focus : 69 (but it also comes with a high risk of Corpse Clobbering on teams), neck and neck with Power Burst : 68.5, then Power Blast : 62.275 and way down in last Power Bolt : 53 (but Energys advantage is that you can eventually no slot it at all and remove it from your toolbar).

So even though PP and Bonesmasher come early they're the two best attacks in the set.

Note that I'm biased though, I play Elec/NRG so it's a primary which lends itself to melee (my Plant is a Plant/Emp controller).

I'm not sold on Melt Armour at all, 11.75% -resist every 200 seconds. Whereas Sleet is -30% every 90. I'd just go for the Armour, Rain and Fireball I think.


 

Posted

Hmmm, alright. The notes on DPS are great, thanks for those. I totally forgot about the Stun in TF/BS! Now there's a reason to get them. Plus if I really wanted, the Stun Purple set could be slotted in.

Also, I just noticed Power Boost nearly doubles all my defense boosts, and with a hefty helping of recharge, that can be up about 1/3 of the time... The only thing really holding me back from picking Hasten/PB up is that it makes the play feel a bit spazzy. I run Power Boost/Hasten/Perma-AM on my Earth/Rad troller and I will often fall out of Perma-AM because I'm too busy mezzing/debuffing. Its a minor annoyance, but I feel like having just Domination on Auto would really streamline Mango Master.

I'm working on a build to softcap ranged def while providing lots of overall def and a bunch of recovery as well as perma-dom. I'll slap it on this post when I finish with it.

The more I look at Sleet, the better it sounds... I also prefer the Rains to another blasting power like Fireball(though I know it's a fantastic power). Ice could be workable. Like some sort of Mango smoothie, yeah?


 

Posted

Here's a Hastenless Build:
-Had to sacrifice some ranged def and recovery, but they're still substantial.
-With all the toggles Def totals are: 40/40 S&L, 32 Ranged, 30/30 NRG/Neg, and 20 in everything else. Could totally be overkill, lemme know.
-With Hasten I could get a bit more ranged Def and go for an immensely cheaper build. But man I would hate keeping track of Dom and Hasten.


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Mango Master: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Energy Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(31)
Level 1: Power Bolt -- HO:Centri(A)
Level 2: Roots -- TotHntr-Dam%(A), JavVoll-Dam%(3), Posi-Dam%(3), Posi-Dmg/Rchg(5), HO:Nucle(5)
Level 4: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42)
Level 6: Power Push -- KinCrsh-Rchg/KB(A), KinCrsh-Rechg/EndRdx(7), KinCrsh-Dmg/EndRdx/KB(7), KinCrsh-Acc/Dmg/KB(9), KinCrsh-Acc/KB(9), KinCrsh-Dmg/KB(11)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(23), CoPers-Acc/Conf/Rchg(23), CoPers-Acc/Rchg(25), CoPers-Conf/EndRdx(25), CoPers-Conf%(34)
Level 10: Power Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(11), Apoc-Acc/Dmg/Rchg(17), Apoc-Acc/Rchg(17), Apoc-Dmg/EndRdx(19)
Level 12: Spore Burst -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(15), FtnHyp-Sleep/EndRdx(15)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Boxing -- HO:Centri(A)
Level 18: Vines -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(19), BasGaze-Acc/Rchg(37), BasGaze-Rchg/Hold(37)
Level 20: Tough -- GA-3defTpProc(A)
Level 22: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(31), LkGmblr-Rchg+(40), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx(46)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Carrion Creepers -- ImpSwft-Dam%(A), Posi-Dam%(27), JavVoll-Dam%(27), HO:Nucle(29), HO:Nucle(29)
Level 28: Total Focus -- Amaze-Stun(A), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(45), Amaze-EndRdx/Stun(45)
Level 30: Bone Smasher -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(37)
Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Maneuvers -- LkGmblr-Rchg+(A)
Level 38: Power Burst -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(39), KinCrsh-Rchg/KB(39), KinCrsh-Rechg/EndRdx(39), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Acc/Dmg/KB(42)
Level 41: Sleet -- Achilles-ResDeb%(A), RechRdx-I(42), LdyGrey-DefDeb/Rchg(43)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(46), LkGmblr-Rchg+(46), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 47: Ice Storm -- RechRdx-I(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48)
Level 49: Power Boost -- RechRdx-I(A)
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Relevant Set Bonus Totals:

  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 12.69% Defense(Energy)
  • 12.69% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.88% Defense(Ranged)
  • 133.8% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 30.52 HP (3%) HitPoints