APP/PPP for a grav/time
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If soft-capped defense are your goal, Primal Mastery is a poor choice, because Power Boost only gives about 11% defense to Farsight, while all the defense shield provide more than that even before being enhanced. Take Primal Mastery because you want to squeeze out extra control out of your powers from Power Boost, and want extra mitigation from knockback/down.
-Power boost-All sorts of goodness here, not the least of which is soft-capped defenses.
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I won't claim to be an expert, but Soul Mastery is not the best PPP out there, two of it's moves are long recharge moderate damage PBAoEs with buffs attached to them, it has no single target blast, and it has perhaps the worst PPP pet.
Leviathan Mastery can be rather strong if you don't mind the trip redside, Water Spout is an amazing move, and Fire Mastery is good for pretty much any build.
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Thanks! Don't mind the trip redside, as I started there!
If soft-capped defense are your goal, Primal Mastery is a poor choice, because Power Boost only gives about 11% defense to Farsight, while all the defense shield provide more than that even before being enhanced. Take Primal Mastery because you want to squeeze out extra control out of your powers from Power Boost, and want extra mitigation from knockback/down.
I won't claim to be an expert, but Soul Mastery is not the best PPP out there, two of it's moves are long recharge moderate damage PBAoEs with buffs attached to them, it has no single target blast, and it has perhaps the worst PPP pet. Leviathan Mastery can be rather strong if you don't mind the trip redside, Water Spout is an amazing move, and Fire Mastery is good for pretty much any build. |
Fire does look pretty good and I think I would only take the blast and fireball.
No experience with Soul Mastery per se, but I like soul drain on my DM/ brute. Of course it has more attacks that can take advantage of the damage buff.
The 11% from powerboost may be less than other shields, but I am not doing ice for theme reasons, not doing mace for both theme and that there no other really good powers. That leaves stone. I guess I could do that.
Probably will "play with fire" (pun intended) and switch around later.
Ice looks really good, but I have to rule it out for thematic reasons. Also ruling out mace mastery for thematic reasons, but it wasn't really in the running anyway (though the shield is nice).
I am leaning mostly toward Primal Forces and Soul Mastery.
Primal Forces:
-Nice blast
-Additional survival with resistance shield to common damage types
-A damage cone- I don't normally like cones, but I think on a controller with tons of slows, immobilizes and a teleport, it would see a lot of use.
-Power boost-All sorts of goodness here, not the least of which is soft-capped defenses.
Soul Mastery:
AOE goodness. Both an AOE attack and a pseudo-build up. Night sure if I would take the resistance shield or the AOE end drain (decent damage, but long recharge).
Some of this would be easier to figure out if I knew what direction I wanted to go in, but I still in a "playing around" mode since not only is /time new, but this is my first controller. Right now I am leaning toward more damage and some defense. That's probably foolish since if I wanted damage I should have rolled a blaster. Nonetheless, I can't help it!