Need critque- fire/fire/fire dom pve - build included


ball basher

 

Posted

I am pretty obsessed with hitting the magic 45% defence softcap on nearly all my toons, and i also wanted it on this fire^3 dom, he's got permadom, permahasten and softcapped smash/lethal defence, but i'm wondering if this time i may have sacrificed to much for it. this is the build i am talking about:

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Char -- UbrkCons-Acc/Rchg(A), UbrkCons-Dam%(3), UbrkCons-EndRdx/Hold(3), UbrkCons-Hold/Rchg(5), UbrkCons-Acc/Hold/Rchg(5)
Level 1: Flares -- Dmg-I(A)
Level 2: Fire Cages -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Rchg(11), Enf'dOp-Immob/Rng(11), Enf'dOp-Acc/EndRdx(13), Enf'dOp-EndRdx/Immob(13)
Level 4: Incinerate -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Acc/Dmg(17), KntkC'bat-Dmg/EndRdx(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 8: Hot Feet -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(21), Armgdn-Dmg(21), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Dmg/Rchg(23)
Level 10: Fire Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(25), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(29)
Level 12: Flashfire -- Amaze-EndRdx/Stun(A), Amaze-Acc/Rchg(15), Amaze-ToHitDeb%(19), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(31)
Level 14: Stealth -- LkGmblr-Rchg+(A)
Level 16: Embrace of Fire -- RechRdx-I(A)
Level 18: Kick -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/EndRdx/Rchg(25), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Acc/Dmg(31)
Level 20: Combustion -- Oblit-%Dam(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36)
Level 22: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Acc/Dmg(37), KntkC'bat-Dmg/EndRdx(37)
Level 24: Tough -- GA-3defTpProc(A)
Level 26: Weave -- LkGmblr-Rchg+(A), DefBuff-I(37)
Level 28: Consume -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 32: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33)
Level 35: Ring of Fire -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(40), Enf'dOp-Acc/Rchg(42), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(50)
Level 38: Blaze -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(43), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(45), Apoc-Dmg/Rchg(45)
Level 41: Rain of Fire -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(45), Ragnrk-Dmg/Rchg(46), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Acc/Rchg(46)
Level 44: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50)
Level 47: Fire Shield -- S'fstPrt-ResDam/Def+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 1: Domination
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(43)



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I am wondering about several things:
-How is the endusage on this build,i never was to good at attackchain calculations, but the numbers i came up with weren't to good, altough i'd like someone to reexamine that, both in general team situations ( opening witht he aoes and finishing up, with some time between spawns) and more farmlike situations (pumping the aoes)
- Is the fire epic really worth it? i was doubting quite a while to try epic, softcapping would be a breeze and i'd have double rains, but on a longer rech and without the massive dambuff coming from embrace of fire.
- I see many builds with 32.5 % defence, softcapping with one purple, but how viable is a build like that in stuff like soloing tfs? As said all my chars are softcapped for at least smash/lethal, and it would be nice if this dom could do at least the same as my fire/cold, soloing the itf.
-Is permadom without hasten very handy? At the moment this build is some 3 secs off

I would really appreciate any help and comments