NEED CRITIQUE: PvE StJ/Nin Stalker


Blastblaze

 

Posted

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

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Detective: Level 50 Mutation Stalker
Primary Power Set: Street Justice
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Concealment
Ancillary Pool: Weapon Mastery

Villain Profile:
Level 1: Heavy Blow

  • (A) Kinetic Combat - Accuracy/Damage
  • (15) Kinetic Combat - Damage/Endurance/Recharge
  • (31) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Recharge
Level 2: Sweeping Cross
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (3) Scirocco's Dervish - Damage/Endurance
  • (3) Scirocco's Dervish - Damage/Recharge
  • (5) Scirocco's Dervish - Accuracy/Recharge
  • (5) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 4: Ninja Reflexes
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense/Endurance
  • (9) Luck of the Gambler - Defense
Level 6: Assassin's Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance/Recharge
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Danger Sense
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense
Level 12: Placate
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Kuji-In Rin
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 18: Spinning Strike
  • (A) Detonation - Accuracy/Damage
  • (19) Detonation - Damage/Endurance
  • (19) Detonation - Damage/Recharge
  • (21) Detonation - Damage/Range
  • (21) Detonation - Accuracy/Damage/Endurance
Level 20: Kuji-In Sha
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (34) Miracle - Heal/Endurance
  • (34) Miracle - Endurance/Recharge
  • (36) Miracle - Heal/Recharge
  • (36) Miracle - Heal/Endurance/Recharge
  • (36) Miracle - Heal
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense
Level 24: Caltrops
  • (A) Impeded Swiftness - Chance of Damage(Smashing)
Level 26: Shin Breaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (40) Kinetic Combat - Damage/Endurance
  • (42) Kinetic Combat - Damage/Recharge
  • (42) Kinetic Combat - Damage/Endurance/Recharge
Level 28: Smoke Flash
  • (A) Accuracy IO
Level 30: Recall Friend
  • (A) Recharge Reduction IO
Level 32: Crushing Uppercut
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
Level 35: Blinding Powder
  • (A) Cacophony - Accuracy/Recharge
  • (37) Cacophony - Endurance/Confused
  • (37) Cacophony - Accuracy/Endurance
  • (37) Cacophony - Confused/Range
  • (39) Cacophony - Accuracy/Confused/Recharge
  • (39) Cacophony - Chance of Damage(Energy)
Level 38: Kuji-In Retsu
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Physical Perfection
  • (A) Miracle - +Recovery
Level 44: Shuriken
  • (A) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Endurance
  • (46) Thunderstrike - Damage/Endurance/Recharge
Level 47: Exploding Shuriken
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Stealth
  • (A) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - Heal/Endurance
  • (40) Numina's Convalescence - +Regeneration/+Recovery
  • (43) Numina's Convalescence - Endurance/Recharge
  • (43) Numina's Convalescence - Heal/Recharge
  • (43) Numina's Convalescence - Heal/Endurance/Recharge
  • (46) Numina's Convalescence - Heal
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (7) Performance Shifter - EndMod/Recharge
  • (29) Performance Shifter - EndMod/Accuracy
Level 1: Assassination
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Knockdown Bonus
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3

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Obviously the goal here is to soft cap all positional defenses, toward which I've come within .1 percent; however, it's heavily dependent upon slotting mediocre defensive powers for very minor gains. Perhaps I've over-complicated this build and there's a far easier way to achieve my goal. Let me know. Thanks!


 

Posted

First, don't use kinetic combat with /nin. Kin combat is for s/l defense. Also, you NEVER want to use just the 4 slots for your real attacks. It has waaaaayyyy too low accuracy. Swap out for some Mako and Touch of Death. Use Obliteration in place of Scirocco or Eradication if you can't find the slots.

Don't take concealment. Get maneuvers/leadership instead.

Drop speed for fighting and get tough/weave. Weave is awesome, and tough gives you several options for defense bonuses. Plus it is a huge survivability bonus. You have nothing that really needs haste.

with weave, maneuvers, combat jumping, the steadfast protection and 6-piece Gaussians you're at over 15% def all. Added to your toggles you're in the upper 30s. Only need 2 or 3 good bonuses in each category to reach the cap from there.

For stamina, if you are 3 slotting you want the Perf Proc, Perf end mod, and common end mod. Only use the end/rech and end/acc if you are 4 slotting. but you shouldn't need that. You should be fine with just two slots in stamina (perf proc and perf end mod)

for health, I'd go with just 2 slots and add the miracle and numina's uniques and call it a day. Use those slots on your attacks.

Caltrops: If you only put in one proc, make it the ragnarok chance for knockdown. Trust me on this. Best use of a single slot EVAR!!!!one11!

Is it a major part of your character to use the shuriken? Because there are far better options for powers to pick.

my advice on incarnate:
Alpha: Musculature (or nerve if you are dead set on this low accuracy and using Kinetic combat)
Interface: Reactive primary, diamagnetic if you team alot and everyone has reactive
Destiny: the heal (no +hp version) one whose name I forget. This will be a much bigger help to you than barrier since you're already capped on defense
Judgement: Void. you're in their face anyway so the PBAoE is fine, and the -dam version gives you enormous survivability combined with your defenses.
lore: take your pick. drones or polar lights will be the least obvious ones visually.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Thanks for the suggestions. I didn't even spot my mistake with Kinetic Combat (obviously). Your thoughts made this much easier and produced a better build.

Some notes:

I dropped the Weapon Mastery pool for Body Mastery. Freed up some slots and gave me some excellent powers to deal with what has been an issue for me through the first 23 levels: endurance. I don't want to use anything flashier from among the ancillary pools because of concept, and I didn't see anything in the patron pools that warranted the 8 day investment that is side-switching both ways.

I went with Combat Jumping over Maneuvers due to the endurance cost.

Let me know what you think:

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Detective: Level 50 Mutation Stalker
Primary Power Set: Street Justice
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Initial Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(37)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Heavy Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(37)
Level 4: Sweeping Cross -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(5), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(25)
Level 6: Assassin's Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(37)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
Level 10: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(45)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(40)
Level 14: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(34)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
Level 18: Spinning Strike -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(19), Det'tn-Dmg/Rchg(19), Det'tn-Dmg/Rng(23), Det'tn-Dmg/EndRdx/Rng(27)
Level 20: Kuji-In Sha -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(36)
Level 22: Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(46), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(48), RctvArm-EndRdx/Rchg(50), RctvArm-ResDam(50), RctvArm-EndRdx(50)
Level 26: Shin Breaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(34)
Level 28: Smoke Flash -- Acc-I(A)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42)
Level 32: Crushing Uppercut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 35: Blinding Powder -- Pplx-Acc/Rchg(A), Pplx-EndRdx/Conf(43), Pplx-Acc/EndRdx(43), Pplx-Conf/Rng(43), Pplx-Acc/Conf/Rchg(45), Pplx-Rchg/Conf(45)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Focused Accuracy -- EndRdx-I(A)
Level 47: Physical Perfection -- Numna-Regen/Rcvry+(A)
Level 49: Kuji-In Retsu -- RechRdx-I(A)
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



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Posted

Quote:
Originally Posted by Blastblaze View Post
I dropped the Weapon Mastery pool for Body Mastery. Freed up some slots and gave me some excellent powers to deal with what has been an issue for me through the first 23 levels: endurance. I don't want to use anything flashier from among the ancillary pools because of concept, and I didn't see anything in the patron pools that warranted the 8 day investment that is side-switching both ways.
Start villain and swap to hero at 36 after unlocking patrons. Unless the character already exists.

But the really good options in the patron pools are:

Waterspout in Leviathan
Shadow Meld in Soul

And all of them with the pet 6-slotted with blood mandate for ~8% defense or 4 slotted with expedient reinforcements for recharge bonus.

There're a few others. Like PvP the sharks are awesome.

anyway my first comment would be to put numina into health before miracle. The end difference is tiny and the heal you will notice with the level of defense that you have. If at all possible scrounge one ore slot so you can have both in health and put a perf shifter into physical perfection.

I don't know if you have anything that really needs the level of recharge you're packing so pulling all the slots out of kick (which is a set mule really) and using those elsewhere should help a lot. If you do, I recommend putting the kismet accuracy into hide.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.