Take note that I really don't pay attention to numbers, so this set may be incredibly overpowered, or incredibly underpowered. I took inspiration from a lot of the new power sets.
I've played alot of speedsters, and though some power sets work with it, none of them do it justice, IMO.
This is my idea for a "Super Speed Melee".
This version is mainly smashing damage, with some energy damage.
It uses a system called momentum, but my version of momentum.It adds both damage and recharge. I
figure that one momentum point adds 2 to your global recharge, and 1 damage point to every attack.
Recharge caps at 30, and damage at 15., so effectively 15 momentum points.
NOTE: All energy damage done because of full momentum takes place of the damage already given by momentum
1.)Barrage
Recharge:Very Fast
Damage:Light
Singe Target
Basic melee range
A basic attack, you unleash a barrage of super speed punches at one enemy.
This attack has a small chance to disorient. If you're momentum is capped, deals a small amount of
energy damage. Adds 2 momentum point.
2.)Sonic Punch
Recharge:Moderate
Damage:Moderate
Single target
Melee range
You back up a step, and launch yourself forward with all your speed to deliver a strong punch to the
opponents gut.Has a high chance to wind the opponent and take away some endurance points.
Adds 2 momentum points.
3.)Rush
Recharge:Moderate
Damage:High
Single Target
Range: 20 Feet
Foe Knockdown
You run at a target, your shoulder facing him/her.
Adds 2 momentum.
4.) Charge
Change secondary damage
You vibrate at an extremely fast rate and electrify your fist to deal energy damage for a short amount
of time.
OR
Sonic Speed
Cap momentum
With a renewed courage, you give it your all.
Push Momentum effect to it's maximum
5.)Tornado Kick
Recharge:Slow
Damage:High
Melee Cone
You do a classic Taekwondo tornado Kick, and damage all enemies in a large area infront of you.
With a momentum level above 7, this attack will deal Energy damage. Adds 1 Momentum point.
6.) Confront
Challenges a foe to attack you. Useful to pull a foe off an ally who finds himself in over his head.
A To Hit check is required to Taunt enemy players, but it is not needed against critter targets.
7.)Spinning Blow
Recharge:Slow
Damage:Moderate
Melee PBAoE
You extend your fist and spin, hurting any foes in your immediate area.
Because you're moving so fast, there is a chance that any opponents hit by this may be stunned. The
chance increases the more momentum points you have.
Adds 2 momentum Points
8.) Rush Kick
Recharge:Moderate
Damage:High
Player Teleport
Foe Knockback
Range:Close/40 FT
An advanced form of Rush, you charge at an enemy with all your speed, and jump up to kick them in the chest with both feet.
This attack deals more damage depending on your Momentum level. adds one momentum point.
9.)Lightning Strike
Recharge:Slow
Damage:Extreme(Energy/Smashing)
Single Target
Basic Melee Range
You vibrate your fist extremely fast, step back, and push yourself forward with all your speed
to deliver a charged punch directly at your foes chest. Sets momentum points to 0, but the more
momentum you have, the more damage it does.
Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.
Take note that I really don't pay attention to numbers, so this set may be incredibly overpowered, or incredibly underpowered. I took inspiration from a lot of the new power sets.
I've played alot of speedsters, and though some power sets work with it, none of them do it justice, IMO.
This is my idea for a "Super Speed Melee".
This version is mainly smashing damage, with some energy damage.
It uses a system called momentum, but my version of momentum.It adds both damage and recharge. I
figure that one momentum point adds 2 to your global recharge, and 1 damage point to every attack.
Recharge caps at 30, and damage at 15., so effectively 15 momentum points.
NOTE: All energy damage done because of full momentum takes place of the damage already given by momentum
1.)Barrage
Recharge:Very Fast
Damage:Light
Singe Target
Basic melee range
A basic attack, you unleash a barrage of super speed punches at one enemy.
This attack has a small chance to disorient. If you're momentum is capped, deals a small amount of
energy damage. Adds 2 momentum point.
2.)Sonic Punch
Recharge:Moderate
Damage:Moderate
Single target
Melee range
You back up a step, and launch yourself forward with all your speed to deliver a strong punch to the
opponents gut.Has a high chance to wind the opponent and take away some endurance points.
Adds 2 momentum points.
3.)Rush
Recharge:Moderate
Damage:High
Single Target
Range: 20 Feet
Foe Knockdown
You run at a target, your shoulder facing him/her.
Adds 2 momentum.
4.) Charge
Change secondary damage
You vibrate at an extremely fast rate and electrify your fist to deal energy damage for a short amount
of time.
OR
Sonic Speed
Cap momentum
With a renewed courage, you give it your all.
Push Momentum effect to it's maximum
5.)Tornado Kick
Recharge:Slow
Damage:High
Melee Cone
You do a classic Taekwondo tornado Kick, and damage all enemies in a large area infront of you.
With a momentum level above 7, this attack will deal Energy damage. Adds 1 Momentum point.
6.) Confront
Challenges a foe to attack you. Useful to pull a foe off an ally who finds himself in over his head.
A To Hit check is required to Taunt enemy players, but it is not needed against critter targets.
7.)Spinning Blow
Recharge:Slow
Damage:Moderate
Melee PBAoE
You extend your fist and spin, hurting any foes in your immediate area.
Because you're moving so fast, there is a chance that any opponents hit by this may be stunned. The
chance increases the more momentum points you have.
Adds 2 momentum Points
8.) Rush Kick
Recharge:Moderate
Damage:High
Player Teleport
Foe Knockback
Range:Close/40 FT
An advanced form of Rush, you charge at an enemy with all your speed, and jump up to kick them in the chest with both feet.
This attack deals more damage depending on your Momentum level. adds one momentum point.
9.)Lightning Strike
Recharge:Slow
Damage:Extreme(Energy/Smashing)
Single Target
Basic Melee Range
You vibrate your fist extremely fast, step back, and push yourself forward with all your speed
to deliver a charged punch directly at your foes chest. Sets momentum points to 0, but the more
momentum you have, the more damage it does.
Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.