SS/elec Build Revise help!


-Perfect_Predator-

 

Posted

I have recently come back to the game after a few months, and a lot has changed, with the incarnate stuff and whatnot... This brute has always been my main, and I'm wondering if I am in need of some build changes. Here is a copy of my build

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I mostly do TFs, trials, missions, all the regular stuff, and the occasional farm. I have found this build to be outstanding for survivability and damage... So far I have t3 Spiritual, soon t4, Ion, and also reactive. Also keep the defense roughly the same.

-New builds are also welcome... Post whatever you think is better...


@Shock n' Tank
My 50s: Perfect Predator - Claws/SR Scrapper, Heavy Static - SS/Elec Brute, BlackLce - Ice/Dark Corruptor, Prickles' - Spine/WP Scrapper, Arbiter Kaverius - SOA Crab, Frost Hood - Ice/Rad Controller.

 

Posted

Here is what i would do-
(note I also changed the Alpha to cardiac for added resistance...you may prefer recharge from spiritual but I like having as much defense and resistance as I can reasonably get). I tried to get your s/l/n/e defense up so that you could cap with 1 small luck. While Energy is well covered from a resistance standpoint, Negative needs help.

Also, I tried to make the build without muling as many powers as you did in your build.

Let me know what you think.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
SS Elec: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), HO:Nucle(11)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), Hectmb-Acc/Dmg/Rchg(40)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(31)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 14: Boxing -- Acc-I(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(27)
Level 18: Rage -- RechRdx-I(A), Rec'dRet-Pcptn(21), Rec'dRet-ToHit/Rchg(21)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(43)
Level 26: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
Level 28: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx(33), Dct'dW-Heal/EndRdx/Rchg(33)
Level 30: Lightning Field -- HO:Nucle(A), Oblit-%Dam(36), Erad-Acc/Dmg/Rchg(36), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-Dmg(37)
Level 32: Foot Stomp -- Erad-Dmg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Rchg(39), Armgdn-Dmg/Rchg(40), FrcFbk-Rechg%(40)
Level 35: Power Sink -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-Acc/Rchg(42), P'Shift-EndMod/Rchg(42), Efficacy-EndMod/Rchg(43), Efficacy-EndMod(43)
Level 38: Spring Attack -- Erad-Dmg(A), Erad-Acc/Rchg(45), Erad-Dmg/Rchg(45), Erad-Acc/Dmg/Rchg(50), Armgdn-Acc/Dmg/Rchg(50)
Level 41: Gloom -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(46), Thundr-Acc/Dmg(46), Thundr-Dmg/Rchg(48)
Level 44: Dark Obliteration -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg(48), Ragnrk-Acc/Dmg/Rchg(50)
Level 47: Super Speed -- Winter-ResSlow(A)
Level 49: Power Surge -- GA-3defTpProc(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Radial Paragon
Level 50: Reactive Radial Flawless Interface
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(33), Numna-Heal/EndRdx(34), RgnTis-Regen+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Acc(34)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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Set Bonus Totals:

  • 24.13% Defense(Smashing)
  • 24.13% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 23.5% Defense(Energy)
  • 23.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 15.06% Defense(Melee)
  • 15.69% Defense(Ranged)
  • 6% Defense(AoE)
  • 5.4% Max End
  • 31% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 30% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 286.7 HP (19.13%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 12.65%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 7.5% (0.13 End/sec) Recovery
  • 32% (2 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 10% RunSpeed