Crab build
what you lose in serum is not worth what you gain in Summon Blaster.
Aim is iffy, but if it works for you, keep it.
Frag may give you mixed results. Opinions and mileage may vary on that power. If you consider KB a negative effect, the SOP is generally to take WAG or another -kb power to minimize the negative effects of the KB in Frag.
I've not used a real travel power in years, there are always better things I can do with the power slots. I built a stealthed, Invisibility, phased, Afterburner Flyer on Exalted just to snag Teleporter Beacons, so I totally understand the attraction. However, I'd never use that character for serious high end combat. That said, If travel powers work for you, keep them.
I'd say look here: http://boards.cityofheroes.com/showthread.php?t=275235
Or look in my archives in my sig, for more build ideas.
Any feedback and improvements would be welcome
Ranged/AoE softcap
Perma hasten
Perma pets (except call reinforcements)
Not too sure about the net end gain :S
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Single Shot -- Empty(A)
Level 1: Wolf Spider Armor -- S'fstPrt-ResKB(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), Aegis-Psi/Status(5), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam(7)
Level 2: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7)
Level 4: Longfang -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 6: Aim -- RechRdx-I(A), RechRdx-I(17)
Level 8: Suppression -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(19), Det'tn-Dmg/EndRdx(19), Det'tn-Acc/Dmg/EndRdx(21), Det'tn-Dmg/EndRdx/Rng(21)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Frag Grenade -- FrcFbk-Rechg%(A), Posi-Acc/Dmg(29), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(33)
Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 22: Mental Training -- Flight-I(A)
Level 24: Hover -- LkGmblr-Rchg+(A), Ksmt-ToHit+(36)
Level 26: Crab Spider Armor Upgrade -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(36), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam(37)
Level 28: Fortification -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39)
Level 30: Fly -- Zephyr-ResKB(A)
Level 32: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(39), LkGmblr-Def/EndRdx(40)
Level 35: Summon Spiderlings -- C'Arms-Acc/Dmg/Rchg(A), C'Arms-Acc/Dmg(40), C'Arms-Dmg/EndRdx(40), C'Arms-EndRdx/Dmg/Rchg(42), C'Arms-+Def(Pets)(42), C'Arms-Acc/Rchg(42)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(43), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(43), ExRmnt-Dmg/EndRdx(45), ExRmnt-+Res(Pets)(45)
Level 41: Mace Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(50)
Level 44: Disruptor Blast -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(45), Det'tn-Dmg/Rchg(46), Det'tn-Acc/Dmg/EndRdx(46), Det'tn-Dmg/EndRdx/Rng(46)
Level 47: Summon Blaster -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), S'bndAl-Dmg/Rchg(50), EdctM'r-PetDef(50)
Level 49: Afterburner -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
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Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(9), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(11)
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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