For Review SJ/EA Scraper


MrWallace

 

Posted

Hi all after the great help I had with my Axe/WP brute I thought I would post the current build of my rerolled main RP on Virtue a SJ/EA Scrapper (RP as a Vampire) Count De Noir.

So fair the build seems solid but not amazing but I may just of been spoilt by my SS/Fire/Soul brute. The aim of this toon is to run all content via flashbacks TF AE (RP mishs not Farms) both solo and on teams and be able to cope with +2*6 mobs.

So what do peeps think and tips would be most welcome.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Count de Noir mark 2: Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Heavy Blow

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance/Recharge
  • (43) Kinetic Combat - Damage/Endurance
  • (43) Kinetic Combat - Damage/Recharge
  • (45) HamiO:Nucleolus Exposure
Level 1: Kinetic Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense/Endurance
  • (25) HamiO:Enzyme Exposure
Level 2: Dampening Field
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (5) Steadfast Protection - Resistance/Endurance
Level 4: Sweeping Cross
  • (A) Eradication - Damage
  • (11) Eradication - Accuracy/Damage/Endurance/Recharge
  • (19) Eradication - Accuracy/Damage/Recharge
  • (19) Cleaving Blow - Accuracy/Damage
  • (23) Cleaving Blow - Damage/Endurance
  • (36) Cleaving Blow - Accuracy/Recharge
Level 6: Combat Readiness
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (7) Rectified Reticle - To Hit Buff
  • (11) Recharge Reduction IO
Level 8: Power Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense/Endurance
  • (9) Defense Buff IO
  • (36) Kismet - Accuracy +6%
Level 10: Entropic Aura
  • (A) Endurance Reduction IO
Level 12: Rib Cracker
  • (A) Pounding Slugfest - Damage/Recharge
  • (13) Pounding Slugfest - Damage/Endurance
  • (13) Pounding Slugfest - Accuracy/Damage
  • (15) Pulverizing Fisticuffs - Accuracy/Damage/Recharge
  • (15) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
  • (21) Pulverizing Fisticuffs - Accuracy/Damage
Level 14: Boxing
  • (A) Accuracy IO
Level 16: Tough
  • (A) Aegis - Resistance
  • (17) Aegis - Resistance/Recharge
  • (17) Aegis - Resistance/Endurance
Level 18: Spinning Strike
  • (A) Ragnarok - Damage/Endurance
  • (25) Ragnarok - Damage
  • (37) Ragnarok - Damage/Recharge
  • (40) Ragnarok - Accuracy/Damage/Recharge
  • (40) Ragnarok - Accuracy/Recharge
  • (40) Detonation - Accuracy/Damage/Endurance
Level 20: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense/Endurance
  • (46) HamiO:Enzyme Exposure
Level 22: Energy Cloak
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance
Level 24: Super Speed
  • (A) Winter's Gift - Slow Resistance (20%)
Level 26: Shin Breaker
  • (A) Hecatomb - Chance of Damage(Negative)
  • (27) Hecatomb - Damage
  • (27) Hecatomb - Damage/Recharge
  • (29) Hecatomb - Accuracy/Damage/Recharge
  • (33) Hecatomb - Accuracy/Recharge
  • (46) Achilles' Heel - Chance for Res Debuff
Level 28: Energize
  • (A) Doctored Wounds - Heal
  • (29) Doctored Wounds - Heal/Endurance
  • (31) Doctored Wounds - Recharge
  • (33) Doctored Wounds - Endurance/Recharge
  • (33) Doctored Wounds - Heal/Recharge
Level 30: Energy Protection
  • (A) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance
  • (31) Aegis - Resistance/Recharge
Level 32: Crushing Uppercut
  • (A) Kinetic Combat - Accuracy/Damage
  • (34) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Endurance/Recharge
Level 35: Energy Drain
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (36) Performance Shifter - EndMod/Recharge
  • (45) Luck of the Gambler - Defense/Recharge
Level 38: Petrifying Gaze
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Accuracy/Recharge
  • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
Level 41: Night Fall
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
Level 44: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
Level 47: Dark Blast
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (48) Thunderstrike - Accuracy/Damage/Endurance
  • (48) Thunderstrike - Accuracy/Damage
  • (48) Thunderstrike - Damage/Endurance
  • (50) Thunderstrike - Damage/Recharge
  • (50) Thunderstrike - Accuracy/Damage/Recharge
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 50: Spiritual Core Paragon
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (7) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (5) Performance Shifter - Chance for +End
  • (46) Performance Shifter - EndMod
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3



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Posted

I'm not well enough versed in SJ to comment on that, but one thing I'd urge you to at least consider is just how much value you're going to get out of that passive, and if it wouldn't be better to take maneuvers instead

for more def?

no.

For more options.

You have a hell of a lot of end management. You're EA, it's what you do.

Another toggle will not cost you dearly.

Switching out that passive will lose you some minor durability, and slow resists, and I'll grant that those do have value.

Still, imagine what you can do with the slots you don't have to use for defence.

More recharge, more damage, more psi defence? all possible.

Again, not enough SJ experience to comment on anything else, or on the build as a whole so I'll just make that one minor point.




EDIT: oh, one more thing: where I can, I like to throw in some kind of ramged mez on defence builds. You have that in pet gaze. nice.

No resistance you'll realistically get here, and no amount of defence will protect you from a quartz emanator. A well placed soul storm will stop the problem before it starts.

If you're going to pick and choose content? who cares. If you want to take it as it comes, a hold is awefully nice.


The cake is a lie! The cake is a lie!

 

Posted

Lol I know the sparkels are dimmed by using grey coulors, (really not a twlight fan either). Went for EA as the end drain and steath gave me a nice vampy feel. I know he will not touch my two mains but he does look very nice and so far is a blast to play. I have reposted the build below for you.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Count de Noir mark 2: Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), HO:Nucle(45)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), HO:Enzym(25)
Level 2: Dampening Field -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(5)
Level 4: Sweeping Cross -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(11), Erad-Acc/Dmg/Rchg(19), C'ngBlow-Acc/Dmg(19), C'ngBlow-Dmg/EndRdx(23), C'ngBlow-Acc/Rchg(36)
Level 6: Combat Readiness -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(7), RechRdx-I(11)
Level 8: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), DefBuff-I(9), Ksmt-ToHit+(36)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Rib Cracker -- P'ngS'Fest-Dmg/Rchg(A), P'ngS'Fest-Dmg/EndRdx(13), P'ngS'Fest-Acc/Dmg(13), P'ngFist-Acc/Dmg/Rchg(15), P'ngFist-Acc/Dmg/EndRdx/Rchg(15), P'ngFist-Acc/Dmg(21)
Level 14: Boxing -- Acc-I(A)
Level 16: Tough -- Aegis-ResDam(A), Aegis-ResDam/Rchg(17), Aegis-ResDam/EndRdx(17)
Level 18: Spinning Strike -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(25), Ragnrk-Dmg/Rchg(37), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(40), Det'tn-Acc/Dmg/EndRdx(40)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), HO:Enzym(46)
Level 22: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23)
Level 24: Super Speed -- Winter-ResSlow(A)
Level 26: Shin Breaker -- Hectmb-Dam%(A), Hectmb-Dmg(27), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(29), Hectmb-Acc/Rchg(33), Achilles-ResDeb%(46)
Level 28: Energize -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(29), Dct'dW-Rchg(31), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/Rchg(33)
Level 30: Energy Protection -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(31), Aegis-ResDam/Rchg(31)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(37)
Level 35: Energy Drain -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(36), LkGmblr-Def/Rchg(45)
Level 38: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39)
Level 41: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 47: Dark Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(48), Thundr-Acc/Dmg(48), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(50), Thundr-Acc/Dmg/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 50: Spiritual Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(5), P'Shift-EndMod(46)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3



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