SS/WP - Tanking Build
There are a lot of things wrong with this build.
If you're looking for tanking, you may be better off rolling a tank so you can spare more slots for your attacks. As it is right now you are kind of missing the brute part of being a brute.
You can probably spare some slots in endurance recovery for the sake of making your attacks more hard hitting.
5 slotting rage for a 5% recharge bonus is kind of weird when you don't have hasten and don't have your attacks slotted well for recharge anyway.
Hand clap is a poor choice, even for the AA set. You seem to be after tank stats, so why not save the money on AA and Armageddon to get the Glad 3%? There are far cheaper sets that still offer nice bonuses. In addition, the force feedback proc in foot stomp offers a significant increase in AOE dps. I highly recommend it.
I'm not that big of a fan of 3 slotting combat jumping on a brute. It just doesn't offer enough defense to justify the slot when you have far better places for it.
Fast healing slotting is kind of bizarre. I would 3-4 slot this with numina heal, heal/rec and heal/end.
Even with the glad IO, you aren't at S/L soft cap.
Consider finding a lot of slots. (I see 2 in fast healing, one in stam, one in superior conditioning, 1-2 in physical perfection depending on how long you expect fights to be, 2 in rage, 1 in combat jumping, and possible one in quick recovery again depending on how long you expect fights to be [if you do drop the 4th perf shifter, you are better off using the pef proc and 2 end mod IO's (or the end mod perf shifter if you want the 5% speed bonus)]) These slots should be used to 6 slot taunt with mocking beratement. There are nice set bonuses in there for you. The rest should be used to beef up your attacks.
There's probably more to fix, but this should at least get you started on the right track.
Post the data chunk next time and you will probably get more help.
There are a lot of things wrong with this build.
If you're looking for tanking, you may be better off rolling a tank so you can spare more slots for your attacks. As it is right now you are kind of missing the brute part of being a brute. You can probably spare some slots in endurance recovery for the sake of making your attacks more hard hitting. 5 slotting rage for a 5% recharge bonus is kind of weird when you don't have hasten and don't have your attacks slotted well for recharge anyway. Hand clap is a poor choice, even for the AA set. You seem to be after tank stats, so why not save the money on AA and Armageddon to get the Glad 3%? There are far cheaper sets that still offer nice bonuses. In addition, the force feedback proc in foot stomp offers a significant increase in AOE dps. I highly recommend it. I'm not that big of a fan of 3 slotting combat jumping on a brute. It just doesn't offer enough defense to justify the slot when you have far better places for it. Fast healing slotting is kind of bizarre. I would 3-4 slot this with numina heal, heal/rec and heal/end. Even with the glad IO, you aren't at S/L soft cap. Consider finding a lot of slots. (I see 2 in fast healing, one in stam, one in superior conditioning, 1-2 in physical perfection depending on how long you expect fights to be, 2 in rage, 1 in combat jumping, and possible one in quick recovery again depending on how long you expect fights to be [if you do drop the 4th perf shifter, you are better off using the pef proc and 2 end mod IO's (or the end mod perf shifter if you want the 5% speed bonus)]) These slots should be used to 6 slot taunt with mocking beratement. There are nice set bonuses in there for you. The rest should be used to beef up your attacks. There's probably more to fix, but this should at least get you started on the right track. Post the data chunk next time and you will probably get more help. |
I mean...I appreciate you taking the time to assist here...but I'm looking for ways to improve the survivability.
You talk about improving the damage of my attacks and comment on the recharge.
The attacks...as slotted...get 85% damage enhancement. The difference between that and 99% damage enhancement is 14%...which is easily overcome with fury.
The +recharge from the sets is actually there because kinetic combat doesn't offer that much recharge enhancement. So it's there because my attacks don't have much recharge.
The slot for the +3% glad is empty because it's hard to come by in game. Basically there is none available for sale. So going for a lesser set in Hand Clap just to save the influence for the glad +def is not a problem...as I have the influence...just not the chance to get the glad.
Even though 3 slotting combat jumping doesn't give too much in return...it's of my opinion that you get as much as you can when trying to reach a defensive softcap. After all...more survivability is what I'm looking for...and the +HP from LotG is much appreciated.
"If you're looking for tanking, you may be better off rolling a tank so you can spare more slots for your attacks"
This would be my "Tanking build". I have my solo "Brute build". Remember dual builds.
I know that I'm not at the s/l defense soft cap. That's why I was posting here to find a way to get to that softcap.
Anything I should change, or could change, with this build to make it more survivable?
The extra slots in MoB and IW are for the +def and +res enhancements. However, in game...they seem real hard to come by.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Vitality: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9), Aegis-ResDam(11), Aegis-ResDam/EndRdx(11), S'fstPrt-ResDam/Def+(15)
Level 2: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 4: Fly -- Flight-I(A)
Level 6: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37), Empty(39)
Level 8: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(34), Numna-Regen/Rcvry+(34), Numna-Heal(36), RgnTis-Regen+(36), Heal-I(36)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), Empty(34)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(31)
Level 18: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(29), P'Shift-EndMod(29), P'Shift-EndMod/Rchg(31)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 24: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(39), AdjTgt-Rchg(40)
Level 26: Taunt -- RechRdx-I(A)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 32: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(42), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(43), Armgdn-Dmg/EndRdx(43)
Level 35: Hand Clap -- Amaze-Stun(A), Amaze-Stun/Rchg(45), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(45), Amaze-EndRdx/Stun(46)
Level 38: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(50)
Level 41: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(46), P'Shift-End%(46), P'Shift-EndMod(50)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50)
Level 49: Strength of Will -- ResDam-I(A)
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(27)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(17), P'Shift-EndMod(17), P'Shift-EndMod/Rchg(21)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run