Need Elec/Elec feedback! Thanks so much!
You really don't need placate. I rarely use it myself so its really not that big of a deal. I would probably drop moonbeam and keep assassin strike, because if you're gonna drop AS then why even go stalker? And the moves you have are all fine.
A lot of people will tell you that if you don't want to use AS then why not just go scrapper and get better HP cap? You could even throw in stealth with a stealth io if thats the only reason you want to keep your stalker.
It's more a PvP than PvE choice. I just don't have the time to join a proper team and play seriously anymore, and nothing earns rep solo in PvP like a stalker (in general, in any game you play, it's a pretty safe bet that if you want to PvP, the local burst DPS/stealth calss will be your noob-canon of choice).
That said, I actually do like the critical-from-stealth/CC mechanic, and want something a little more tactical than a scrapper/brute.
Also: what would you suggest I replace Moonbeam with? I've considered going Shark mastery for Waterspout, but the fact that it can't be perma'd (with this build) makes me kinda wander waht the point would be. I guess I could just get Dark Blast for some straight up ranged damage that animates faster than my Blackwand veteran power.
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
So this is a PvP build? If so we have a build section on the forums now if you want to post it there. Probably get more responses there. Also, I was told if you're going to PvP then slotting for defense is pretty useless. Go for +regen and +recharge as much as possible.
No, hun. As I said, the PvP build is a different build. You get two of them now. It is more accurat to say that it is impossible to stack more than 20% defence or so while fighting under DR - the actual mechanics of defence are unchanged. It is quite easy to get up to about 20% from set bonusses, of course, which is a major reason why no one really favours sets like SR and Ninjitsu in PvP. I choose electricity over traditaional powerhouse regen, giving uyp the long recharging second heal and uberness of MoG for an easy time getting to the 40-50% resistance DR-cap, faster movement, and Power SInk (because nothign makes other palyers rage like -end).
I ahve to be honest, though, the only thing a stalker _really_ needs to be good in pvP is Hide+buildup+Sharks. Good old sharks. the powerset choices are more of a thematic choice.
That wa a long rambling thign, wasn't it?
Anyway, yes, I chose to be a stalker largely for PvP reasons, but THIS build is for PvE. I'm working on another one for PvP, but... well, as you say, I wouldn't post it _here_ for advice. Which is a sad comment on how far the PvP community has shrunk since the good old days,b ut... c'est la vie.
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
No kidding. You know I was actually a supporter at first? I honeslty dos ee where they're coming from. but I feel that the specific changes being good are bad is almost besides the point. The real problem, that I dont' remember anyone realizing at the time, is that makign teh PvP gaming SO COMPLETELY DIFFERENT from the PvE one makes it impossible to do casually. Your character must be buitl specifically for PvP and nothing but, and newbies have no idea how any of their things or working (or, more accurately, why they're suddenly nto working they way they "should"), and you can see the result fo raising the barriers to entry like that in empty zones and arena leagues with a half a dozen teams.
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Currenty trying placate out as I level (I always respec out of my "SO Build" when I hit 47 anyway, so I figured I might as well see first hand). Nto too impressed so far, but it's only the first day.
Still trying to decide what to replce moonbeam with. I mean, you're clearly right - there's obviously no point in having 2 fight opening assasination powers on one build, and I feel that seven seconds and more is longer than the average team is willing to wait for me to get the party started. Right now I just replaced it wiht dark blast in the build, but as I said, I'm open to suggestions.
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Hello all. Never built a stalker before, but I am getting tired of controllers, and wanted to give one a try.
My build is bellow. I had three priorities with slotting:
1. perma hasten
2. Capped HP
3. Melee+S/L defence.
It was pretty much in that order. I guess if I had been ablet to softcap melee defence I would have moved on to looking for damage bonusses but as you can tell, I didn't quite make it there. I feel the character is probably still pretty survivable (for a stalker), but I'm open to being corrected or introduced to alternative ideas (as a controller/blaster player it felt really weird not putting more effort into Ranged Defence, to be honest.
Some questions I really would LOVE to ahve answered by those experienced with the class:
1. Should I take placate? Seems pretty useless in PvE. Like... placate one boss.. out of the 4 that are in that spawn of 15-20 mobs? Wouldn't I rather being doing other stuff? Still, it's such an architypal stalker tool I feel almsot guilty for not having it.
2. Do I need both Assasin Strike and an epic Snipe power? According to Mid's they do almost the same damage under assasination, but for some reason I thought AS powers had higher criticals than normal.
3. Are there any attacks I've taken that only seem good, but in practice, are useless (I'm a little nervous about Thunder Strike trapping me in animation for so long)?
Thank you very much in advance for anyone who can offer any advice.
P.S. I know I don't have a travel power. I have Ninja Run. seems appropraite for a stalker, no? XD
P.P.S. It almost goes without saying these days (sigh) but this is a team PvE build. The PvP build is a different one.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Valentyna PvM: Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Dam%(7)
Level 1: Hide -- SW-ResDam/Re TP(A), LkGmblr-Rchg+(3)
Level 2: Charged Brawl -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(9), Hectmb-Dmg/EndRdx(11), Hectmb-Dam%(11), T'Death-Dam%(13)
Level 4: Jacobs Ladder -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(21), Armgdn-Acc/Rchg(23), Armgdn-Dmg/EndRdx(23), Armgdn-Dam%(25), FotG-ResDeb%(25)
Level 6: Assassin's Shock -- T'Death-Acc/Dmg(A), T'Death-Dam%(13), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(19)
Level 8: Build Up -- RechRdx-I(A)
Level 10: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(37), TtmC'tng-EndRdx/Rchg(40), TtmC'tng-ResDam/EndRdx/Rchg(43), TtmC'tng-ResDam(45), TtmC'tng-EndRdx(46)
Level 12: Conductive Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(37), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(45), TtmC'tng-EndRdx(46)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Static Shield -- S'fstPrt-ResDam/Def+(A)
Level 18: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dam%(21), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(36)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- HO:Ribo(A), ResDam-I(43)
Level 26: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Energize -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(31), Panac-Heal/Rchg(31), Panac-Heal/EndRedux/Rchg(39), Panac-Heal(40), Numna-Regen/Rcvry+(40)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Power Sink -- EndMod-I(A), EndMod-I(37)
Level 38: Grounded -- GA-3defTpProc(A)
Level 41: Moonbeam -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
Level 44: Soul Storm -- UbrkCons-Hold(A), UbrkCons-Acc/Hold/Rchg(46), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(48), UbrkCons-Dam%(48)
Level 47: Shadow Meld -- LkGmblr-Rchg+(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Void Radial Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Barrier Invocation
Level 50: Storm Elemental Core Superior Ally
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(39), P'Shift-End%(50)
Level 1: Assassination
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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Set Bonus Totals:
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."