New Controller power set: Gas Warfare
In the voice of the old Wendy's where's the beef commercials..... "Where's the control?".
Remove the damage from 6-7 of those powers, and you've got a Controller Secondary, I think.
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Huh.
I agree, where's the control? The only thing I saw was an immobilize.
Also you can't have this until they make Control Archery for me! :P
Hello everyone,
First I want to begin by saying thank you for taking the time to read my posting. It has become evident to me, from your responses, that I have misunderstood what a Controller is, thus, I will be re-posting this new power set under Dominators, hopefully I will be correct in my understanding of which archetype this new power set is better suited for. I also want to express my gratitude for your critiques and your interests in this power set, thank you for your time.
...i am the terror that quacks in the night
Blistering Fire - 50 Fire/Dev/Force Blaster - Virtue
Just_Joe - 50 Illusion/Rad/Fire Controller -Virtue
Muffin Hunter - 47 Kin/Elec/Elec Defender - Virtue
Hello everyone,
First I want to begin by saying thank you for taking the time to read my posting. It has become evident to me, from your responses, that I have misunderstood what a Controller is, thus, I will be re-posting this new power set under Dominators, hopefully I will be correct in my understanding of which archetype this new power set is better suited for. I also want to express my gratitude for your critiques and your interests in this power set, thank you for your time. |
Secondly, you may need to consider what doms are as well. Their primary is control, just the same as controllers. Their secondaries are a mixture of melee, single target ranged attack, one or two AoE attacks, and generally a self buff. All of your powers are AoE's. As others said, without the damage in a few of those, it would be a potential debuff set (but even too AoE heavy for that role).
The set looks nice. Defiantly some good work putting it together. I do not see the set working out however. There are social and ethical considerations with the set name and theme.
Gas warfare, nerve gas and the like have very bad reps in the real world.
Mustard gas for example has been used in a number of wars starting with WW I (1917) and as recently as 1995-97 in Sudan.
Nerve gas as well as toxic agents like mustard gas have been used for ethnic cleansing, genocide, terrorist attacks and other reprehensible activities.
Nice idea and good work, I just dont see the set, under it's currant name/theme working out to well.
To expand on what Ketch has said, here are some ideas on what control sets consist of:
-Single Target Hold (Low tier)
-AoE Hold (High tier, usually targeted, sometimes PBAoE or Location)
-Single Target Immobilize (low tier, some sets leave this out)
-AoE Immobilize (low tier, some sets leave this out)
-1-2 AoE Other Mez (eg Stun/Sleep/Confuse/Fear/Intangible)
-1 Pet Power (some sets exclude, illusion has "3")
-0-2 Single Target damage powers (sometimes with additional effects, such as Knockback or Sleep)
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Huh.
nice idea nice use of the imagination but never will it ever be a powerset considering how many ppl could be offended by this since alot of ppl were murdered by hitler in gas chambers, it would cause uproar.
Huh, and here I was imagining multiple uses for the Blackstar animation -- squat down, squeeze real hard, and release the pain!
*making air sounds*
hoorb!
I'm... the... freakin... wind... bro.
@artphobia
To the best dev team ever: I enjoyed meeting you all at the Summits and best of luck in all your future endeavors.
I would like to see a power type solely committed to chemical warfare, such an individual would posses:
-[Blinding Gas] low damage, long range, low endurance cost, quick recharge time, affects all foes in close adjacency of highlighted target. The animation would be similar to smoke grenade, but engulfing more of the upper torso. The effects would be:
-low damage over set period of time.
-blinded opponents suffer to hit debuff.
-[Respiratory Gas] low damage, mid range, low endurance cost, quick recharge time, affects all foes in close adjacency of highlighted target. The animation would be initially like the smoke grenade, but would progress to an exhaling fume from hit targets. The effects would be:
-low damage over set period of time.
-damaged respiratory causes opponents to suffer draining endurance and slow endurace recovery.
-[Nerve gas] moderate damage, long range, moderate endurance cost, moderate recharge time, affects all foes in close adjacency of highlighted target. The animation would be initially like the smoke grenade but would progress to a temporary confusion swirls around target(s)' head. The effects would be:
-moderate damage over set period of time.
-all successfully hit targets will be unable to move for a specified duration of time.
-[Acidic smog] low damage, mid range, moderate endurance cost, quick recharge time, affects all foes in close adjacency of highlighted target. The animation would be initially like the smoke grenade but would progress to a bubble encompassing the hit targets with a kind of rain drops running down the bubbles. The effects would be:
-low damage over set period of time.
-all successfully hit targets suffer a diminished damage reduction
-[Lethality cloud] high damage, long range, large endurance cost, slow recharge time, affects all foes in close adjacency of highlighted target. The animation would be a taller plume of the smoke grenade and would encompass a specified radius of map with a faint tint to the player's screen. The effects would be:
-high damage over set period of time.
-[Proximity plume] high damage, short range, moderate endurance cost, quick recharge time, affects all foes in close adjacency of highlighted target. The animation would be appear like the smoke bomb costume change, only the smoke bomb detonates at the base of successfully hit target and progresses to {Blinding gas} animation. The effects would be:
-high damage over set period of time.
-[Therapeutic vapors] moderate healing, short range, moderate endurance cost, moderate recharge time, affects all allies in close adjacency of either self or selected ally. The animation would appear as a slow rising thin smoke from the base of all healed allies or self. The effects would be:
-slow recovering health for either self and/or allies.
-[Gas explosion] high damage, long range, heavy endurance cost, very slow recharge time, affects all foes in close adjacency of highlighted target. The animation would be like smoke grenade but would progress to a red glowing emission from successfully hit targets and finish as a grenade explosion detonating around each successfully hit target. The effects would be:
-immediate high damage.
-causes knockback.
-[Focused fumes] low damage, short range, low endurance cost, quick recharge time, affects all foes in a wide cone centered on highlighted target. The animation would appear as a mid level jet stream of bellowing gas and all successfully hit targets will have their upper torso encompassed by gas. The effects would be:
-low damage over a set period of time.
-slowed attack rates
The purpose of this power set is low damage powers that, when layered, cause massive attrition damage over wide areas. The power balancing effect is individual target attacks are less effective for this power set, must unleash all powers at once.
Though the animation of the powers have been described, the animation of the attacks have not been. There is 1 attack animation style--"chemical warfare":
"Chemical Warfare"--varied attack animation types as follows:
[Blinding gas]-->gas grenade launcher.
[Nerve gas]-->gas grenade launcher.
[Proximity plume]-->toon pulls out a large gas canister, twists open valve, bends down and rolls gas canister across the floor towards highlighted target.
[Therapeutic vapors]-->toon pulls out a large cylinder, opens gas valve and chucks the canister towards intended target to heal.
[Lethality cloud]-->toon radios an artillery gas shelling on top of selected target.
[Respiratory gas]-->gas grenade launcher.
[Gas explosion]-->toon radios a gas crate to be para dropped next to the targeted foe, from the ceiling, a metal frame open crate parachutes in with horizontal laying huge gas canisters, upon landing a high pressure gas leak vents from the huge gas canisters, gas envelops successfully hit targets and then performs the fore mentioned power animation.
[Focused fumes]-->toon pulls out a gas cylinder, twists open the valve and directs the jet stream at the intended center target of the cone attack.
[Acidic smog]-->gas grenade launcher
This power set for the Controller archetype would best compliment the gas masks available in the "Science Costume Set". At the current moment, I do not know of a new secondary power set that I would like to have go with this "Gas Warfare" primary power set, thank you for your time.