Feel like somethings missing..
Well, you're taking Blaze instead of Soul or Leviathan, for one... You've only got one slot in BU (!?) and I really am not sure about Burnout.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I changed to Soul mastery, got a few more slots in BU and dropped Burnout.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
spineEA: Level 50 Magic Stalker
Primary Power Set: Spines
Secondary Power Set: Energy Aura
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Lunge -- Mako-Acc/Dmg(A), ImpSwft-Dam%(15), Mako-Dam%(15), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 1: Hide -- LkGmblr-Rchg+(A), SW-Def(5), SW-Def/EndRdx(7), SW-Def/Rchg(7), GftotA-Run+(13), Ksmt-ToHit+(25)
Level 2: Kinetic Shield -- RedFtn-EndRdx(A), RedFtn-Def(33), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(34)
Level 4: Power Shield -- LkGmblr-Rchg+(A), RedFtn-Def(17), RedFtn-Def/EndRdx(27), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx/Rchg(33)
Level 6: Assassin's Impaler -- Hectmb-Dam%(A), GS-%Dam(9), Mako-Dam%(9), HO:Nucle(11), HO:Nucle(11), HO:Nucle(13)
Level 8: Build Up -- RechRdx-I(A), AdjTgt-ToHit/Rchg(31), AdjTgt-Rchg(43)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Placate -- RechRdx-I(A)
Level 14: Assault -- EndRdx-I(A)
Level 16: Kinetic Dampening -- TtmC'tng-ResDam(A), S'fstPrt-ResDam/Def+(17), Aegis-ResDam/EndRdx(23), Aegis-ResDam(33), TtmC'tng-ResDam/EndRdx/Rchg(43), TtmC'tng-ResDam/EndRdx(46)
Level 18: Impale -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(19), Dev'n-Acc/Dmg/Rchg(19), GJ-Dam%(25), ImpSwft-Dam%(27)
Level 20: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(21), GSFC-ToHit(21), Rec'dRet-Pcptn(23), GSFC-Build%(43)
Level 22: Stealth -- LkGmblr-Rchg+(A)
Level 24: Invisibility -- LkGmblr-Rchg+(A)
Level 26: Phase Shift -- RechRdx-I(A)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(31), Clrty-Stlth(31)
Level 32: Kick -- Empty(A)
Level 35: Energize -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Rchg(36), Dct'dW-Heal/Rchg(37), Dct'dW-EndRdx/Rchg(37)
Level 38: Overload -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), LkGmblr-EndRdx/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Dark Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Dmg/EndRdx(42)
Level 44: Soul Storm -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dam%(46), UbrkCons-Dam%(46)
Level 47: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx/Rchg(48), Aegis-Psi/Status(48)
Level 49: Shadow Meld -- RedFtn-Def(A), RedFtn-Def/Rchg(50), RedFtn-Def/EndRdx/Rchg(50), RedFtn-EndRdx/Rchg(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Marshal
Level 50: Musculature Core Paragon
Level 50: Ion Core Final Judgement
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Acc(5)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Blaze is better than soul imo. Proc it out get reactive and you get decent sustained damage.
Burnout is nice on ea stalkers since you can have 6 minutes of god mode instead of 3. You still get the endurance crash but no -recovery crash when you chain them and can start recovering endurance instantly.
Since Freedom is now out I thought I would reinstall the game(and have a new computer) and head back to RV, I made this build for spines/EA but it seems like something is missing. Wouldn't mind if some one could tell me what I'm missing or should change.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
spineEA: Level 50 Magic Stalker
Primary Power Set: Spines
Secondary Power Set: Energy Aura
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Villain Profile:
Level 1: Lunge -- Mako-Acc/Dmg(A), ImpSwft-Dam%(15), Mako-Dam%(15), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 1: Hide -- LkGmblr-Rchg+(A), SW-Def(5), SW-Def/EndRdx(7), SW-Def/Rchg(7), Krma-ResKB(13), Ksmt-ToHit+(25)
Level 2: Kinetic Shield -- RedFtn-EndRdx(A), RedFtn-Def(33), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(34)
Level 4: Power Shield -- LkGmblr-Rchg+(A), RedFtn-Def(17), RedFtn-Def/EndRdx(27), RedFtn-Def/Rchg(29), GftotA-Run+(31), RedFtn-Def/EndRdx/Rchg(33)
Level 6: Assassin's Impaler -- Hectmb-Dam%(A), GS-%Dam(9), Mako-Dam%(9), HO:Nucle(11), HO:Nucle(11), HO:Nucle(13)
Level 8: Build Up -- RechRdx-I(A)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Placate -- RechRdx-I(A)
Level 14: Assault -- EndRdx-I(A)
Level 16: Kinetic Dampening -- TtmC'tng-ResDam(A), S'fstPrt-ResDam/Def+(17), Aegis-ResDam/EndRdx(23), Aegis-ResDam(33), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/Rchg(46)
Level 18: Impale -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(19), Dev'n-Acc/Dmg/Rchg(19), GJ-Dam%(25), ImpSwft-Dam%(27)
Level 20: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(21), GSFC-ToHit(21), Rec'dRet-Pcptn(23), GSFC-Build%(43)
Level 22: Stealth -- LkGmblr-Rchg+(A)
Level 24: Invisibility -- LkGmblr-Rchg+(A)
Level 26: Phase Shift -- RechRdx-I(A)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(31), Clrty-Stlth(31)
Level 32: Kick -- Empty(A)
Level 35: Energize -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Rchg(36), Dct'dW-Heal/Rchg(37), Dct'dW-EndRdx/Rchg(37)
Level 38: Overload -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), LkGmblr-EndRdx/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Char -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dam%(43), GJ-Dam%(43)
Level 44: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Dmg/Rchg(45), GJ-Dam%(46)
Level 47: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx/Rchg(48), Aegis-Psi/Status(48), ImpArm-ResPsi(50)
Level 49: Burnout -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Marshal
Level 50: Musculature Core Paragon
Level 50: Ion Core Final Judgement
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Acc(5)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run