Original Post in Mastermind Forum found here.
Please direct any/all comments or queries concerning this build to the original post in the Mastermind Forum.
Ku no Ichi: Level 50 Technology Mastermind Primary Power Set: Ninjas Secondary Power Set: Time Manipulation Power Pool: Teleportation Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Mace Mastery
Original Post in Mastermind Forum found here.
Please direct any/all comments or queries concerning this build to the original post in the Mastermind Forum.
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Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
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Ku no Ichi: Level 50 Technology Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Time Manipulation
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Genin
- (A) HamiO: Nucleolus Exposure (+2 Acc/Dam)
- (5) HamiO: Nucleolus Exposure (+2 Acc/Dam)
- (5) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (7) Endurance Reduction IO: Level 50
- (11) Edict of the Master - Defense Bonus: Level 15
- (48) Soulbound Allegiance - Chance for Build Up: Level 50
Level 1: Time Crawl- (A) Accuracy IO: Level 50
Level 2: Temporal Mending- (A) Doctored Wounds - Heal/Endurance: Level 31
- (7) Doctored Wounds - Heal/Recharge: Level 31
- (9) Doctored Wounds - Heal/Endurance/Recharge: Level 31
- (9) Doctored Wounds - Heal: Level 31
- (11) Doctored Wounds - Recharge: Level 31
Level 4: Time's Juncture- (A) Dark Watcher's Despair - To Hit Debuff: Level 27
- (25) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 27
- (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 27
- (31) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 27
- (33) Dark Watcher's Despair - Chance for Recharge Slow: Level 21
Level 6: Train Ninjas- (A) Endurance Reduction IO: Level 50
Level 8: Teleport Foe- (A) Accuracy IO: Level 50
Level 10: Temporal Selection- (A) Doctored Wounds - Endurance/Recharge: Level 31
- (43) Doctored Wounds - Heal/Recharge: Level 31
- (43) Doctored Wounds - Heal/Endurance/Recharge: Level 31
- (43) Doctored Wounds - Heal: Level 31
- (45) Doctored Wounds - Recharge: Level 31
Level 12: Call Jounin- (A) HamiO: Nucleolus Exposure (+2 Acc/Dam)
- (13) HamiO: Nucleolus Exposure (+2 Acc/Dam)
- (13) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (15) Endurance Reduction IO: Level 50
- (15) Achilles' Heel - Chance for Res Debuff: Level 10
- (19) Touch of Lady Grey - Chance for Negative Damage: Level 21
Level 14: Recall Friend- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 10
Level 16: Distortion Field- (A) Curtail Speed - Endurance/Recharge/Slow: Level 30
- (17) Impeded Swiftness - Endurance/Recharge/Slow: Level 30
- (17) Tempered Readiness - Endurance/Recharge/Slow: Level 50
- (21) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
- (21) Basilisk's Gaze - Chance for Recharge Slow: Level 10
- (23) Lockdown - Chance for +2 Mag Hold: Level 30
Level 18: Smoke Flash- (A) Endurance Reduction IO: Level 50
- (19) Endurance Reduction IO: Level 50
Level 20: Time Stop- (A) Basilisk's Gaze - Accuracy/Hold: Level 27
- (37) Basilisk's Gaze - Accuracy/Recharge: Level 27
- (40) Basilisk's Gaze - Recharge/Hold: Level 27
- (42) Basilisk's Gaze - Endurance/Recharge/Hold: Level 27
- (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 27
- (42) Lockdown - Chance for +2 Mag Hold: Level 30
Level 22: Team Teleport- (A) Jaunt - Endurance/Range: Level 50
- (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (25) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 24: Snap Shot- (A) Entropic Chaos - Accuracy/Damage: Level 27
- (48) Entropic Chaos - Damage/Endurance: Level 27
- (50) Entropic Chaos - Damage/Recharge: Level 27
- (50) Entropic Chaos - Damage/Endurance/Recharge: Level 27
- (50) Entropic Chaos - Chance of Heal Self: Level 20
Level 26: Oni- (A) HamiO: Nucleolus Exposure (+2 Acc/Dam)
- (27) HamiO: Endoplasm Exposure (+2 Acc/Mez)
- (27) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (29) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (29) Endurance Reduction IO: Level 50
- (31) Sovereign Right - Resistance Bonus: Level 25
Level 28: Farsight- (A) Red Fortune - Defense/Recharge: Level 27
- (34) Red Fortune - Endurance/Recharge: Level 27
- (33) Red Fortune - Defense/Endurance/Recharge: Level 27
- (33) Red Fortune - Defense: Level 27
- (34) Red Fortune - Endurance: Level 27
- (34) Luck of the Gambler - Recharge Speed: Level 25
Level 30: Maneuvers- (A) Red Fortune - Defense/Endurance: Level 28
- (45) Red Fortune - Defense/Recharge: Level 28
- (46) Red Fortune - Defense/Endurance/Recharge: Level 28
- (46) Red Fortune - Defense: Level 28
- (46) Red Fortune - Endurance: Level 28
- (48) Luck of the Gambler - Recharge Speed: Level 25
Level 32: Kuji In Zen- (A) Endurance Reduction IO: Level 50
Level 35: Slowed Response- (A) Shield Breaker - Defense Debuff: Level 30
- (36) Shield Breaker - Accuracy/Defense Debuff: Level 30
- (36) Shield Breaker - Accuracy/Recharge: Level 30
- (36) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
- (37) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
- (37) Achilles' Heel - Chance for Res Debuff: Level 10
Level 38: Chrono Shift- (A) Efficacy Adaptor - EndMod: Level 36
- (39) Efficacy Adaptor - EndMod/Recharge: Level 36
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 36
- (39) Miracle - Heal/Recharge: Level 36
- (40) Miracle - Heal/Endurance/Recharge: Level 36
- (40) Miracle - Heal: Level 36
Level 41: Web Envelope- (A) Enfeebled Operation - Accuracy/Endurance: Level 50
Level 44: Power Boost- (A) Recharge Reduction IO: Level 50
- (45) Recharge Reduction IO: Level 50
Level 47: Stealth- (A) Luck of the Gambler - Recharge Speed: Level 25
Level 49: Assault- (A) Endurance Reduction IO: Level 50
Level 0: MarshalLevel 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Reactive Radial Flawless Interface
Level 50: Musculature Core Paragon
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Level 1: Brawl
- (A) Accuracy IO: Level 50
Level 1: Sprint- (A) Unbounded Leap - +Stealth: Level 50
Level 1: SupremacyLevel 2: Rest
- (A) Recharge Reduction IO: Level 50
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO: Level 50
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 30
- (3) Numina's Convalescence - Heal: Level 31
Level 2: Hurdle- (A) Jumping IO: Level 50
Level 2: Stamina- (A) Endurance Modification IO: Level 50
- (3) Endurance Modification IO: Level 50
------------Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 5% Defense
- 1.25% Defense(Fire)
- 1.25% Defense(Cold)
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 1.25% Defense(Ranged)
- 2.5% Defense(AoE)
- 2.25% Max End
- 11% Enhancement(Accuracy)
- 8% Enhancement(Heal)
- 61.25% Enhancement(RechargeTime)
- 36.14 HP (4.5%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 10.25%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 11.9%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 7.5%
- MezResist(Terrorized) 11.9%
- 11% (0.18 End/sec) Recovery
- 22% (0.74 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 15.04% Resistance(Fire)
- 15.04% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
------------Set Bonuses:
Edict of the Master
(Call Genin)
- 5% Defense
Doctored Wounds(Temporal Mending)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Dark Watcher's Despair(Time's Juncture)
- 12.05 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
- 2% DamageBuff(All)
Doctored Wounds(Temporal Selection)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Blessing of the Zephyr(Recall Friend)
- Knockback (Mag -4), Knockup (Mag -4)
Basilisk's Gaze(Time Stop)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
- Status Resistance 5%
Entropic Chaos(Snap Shot)
- 10% (0.33 HP/sec) Regeneration
- MezResist(Confused) 2.75%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Sovereign Right(Oni)
- 10% Resistance(All)
Red Fortune(Farsight)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Farsight)
- 7.5% Enhancement(RechargeTime)
Red Fortune(Maneuvers)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Maneuvers)
- 7.5% Enhancement(RechargeTime)
Shield Breaker(Slowed Response)
- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
Efficacy Adaptor(Chrono Shift)
- 9.04 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
Miracle(Chrono Shift)
- 2.5% (0.04 End/sec) Recovery
- 15.06 HP (1.88%) HitPoints
Luck of the Gambler(Stealth)
- 7.5% Enhancement(RechargeTime)
Numina's Convalescence(Health)