Hello all, just wanting to get a critique on my bots/traps MM. She's intended to do just about anything the archetype is capable of, up to and including soloing AVs and GMs, with the one caveat that for her RP concept she has no personal "attacks" beyond her trap powers. Judgement is the sole exception, and electric fences is currently there pretty much as a set mule for that bit of extra defense. I do not yet have the PVP IO for the +3% defense, so that slot is an extra Heal in aid self, but other than that the build is currently fully funded.
ISSaMS: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Presence
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Mu Mastery
I'm in no way an expert on builds but judging from what I've seen first hand it's an exceedingly viable build for farming, 8 man solos, and chewing through a lot of content. ^_^ Gets my thumbs up.
~Princess' of Virtue
Posted
So, for our next trick, could we get an actual critique and suggestions?
Hello all, just wanting to get a critique on my bots/traps MM. She's intended to do just about anything the archetype is capable of, up to and including soloing AVs and GMs, with the one caveat that for her RP concept she has no personal "attacks" beyond her trap powers. Judgement is the sole exception, and electric fences is currently there pretty much as a set mule for that bit of extra defense. I do not yet have the PVP IO for the +3% defense, so that slot is an extra Heal in aid self, but other than that the build is currently fully funded.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
ISSaMS: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Presence
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Battle Drones EdctM'r-Acc/Dmg(A), EdctM'r-Dmg/EndRdx(3), EdctM'r-Acc/EndRdx(3), EdctM'r-Acc/Dmg/EndRdx(5), EdctM'r-Dmg(5), EdctM'r-PetDef(7)
Level 1: Web Grenade TotHntr-Dam%(A)
Level 2: Caltrops Ragnrk-Knock%(A)
Level 4: Triage Beacon H'zdH-Heal/EndRdx(A), H'zdH-EndRdx/Rchg(7), H'zdH-Heal/Rchg(9), H'zdH-Heal/EndRdx/Rchg(9), H'zdH-Heal(11), H'zdH-EndRdx(11)
Level 6: Equip Robot EndRdx-I(A)
Level 8: Provoke Zinger-Taunt(A), Zinger-Taunt/Rchg(13), Zinger-Taunt/Rchg/Rng(13), Zinger-Acc/Rchg(15), Zinger-Taunt/Rng(15), Zinger-Dam%(17)
Level 10: Acid Mortar Achilles-DefDeb(A), Achilles-DefDeb/Rchg(17), Achilles-ResDeb%(19)
Level 12: Protector Bots BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(19), BldM'dt-Acc/EndRdx(21), BldM'dt-Acc/Dmg/EndRdx(21), DefBuff-I(23), DefBuff-I(23)
Level 14: Hover Krma-ResKB(A), Krma-Def/EndRdx(25), Krma-Def/Rchg(25)
Level 16: Force Field Generator S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(27), S'dpty-EndRdx/Rchg(27), S'dpty-Def/EndRdx/Rchg(29), S'dpty-Def(29)
Level 18: Fly Zephyr-ResKB(A)
Level 20: Poison Trap Lock-%Hold(A), NrncSD-Dam%(31), G'Wdw-Dam%(31), UbrkCons-Dam%(31), RechRdx-I(33), RechRdx-I(33)
Level 22: Maneuvers RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(36)
Level 24: Tactics GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Build%(37), GSFC-ToHit/EndRdx(37), GSFC-Rchg/EndRdx(37)
Level 26: Assault Bot SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(39), SvgnRt-Acc/EndRdx(39), SvgnRt-Acc/Dmg/EndRdx(39), SvgnRt-PetResDam(40), S'bndAl-Build%(40)
Level 28: Seeker Drones Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(42), Stpfy-KB%(43)
Level 30: Assault EndRdx-I(A)
Level 32: Upgrade Robot EndRdx-I(A)
Level 35: Trip Mine Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
Level 38: Aid Other Numna-Heal/Rchg(A), Numna-Heal/EndRdx(45), Numna-Heal/EndRdx/Rchg(45)
Level 41: Charged Armor S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50)
Level 44: Electrifying Fences Enf'dOp-Acc/Rchg(A), Enf'dOp-Immob/Rng(45), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/Immob(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/EndRdx(48)
Level 47: Aid Self Numna-Heal/EndRdx(A), Numna-Heal/Rchg(48), Numna-Heal(48)
Level 49: Resuscitate RechRdx-I(A)
Level 50: Nerve Core Paragon
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 2: Swift Empty(A)
Level 2: Hurdle Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Heal-I(50)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(50)
Level 1: Supremacy
Level 4: Ninja Run
------------
Set Bonus Totals:
11.5% DamageBuff(Smashing)
11.5% DamageBuff(Lethal)
11.5% DamageBuff(Fire)
11.5% DamageBuff(Cold)
11.5% DamageBuff(Energy)
11.5% DamageBuff(Negative)
11.5% DamageBuff(Toxic)
11.5% DamageBuff(Psionic)
5% Defense
14.44% Defense(Smashing)
14.44% Defense(Lethal)
11.63% Defense(Fire)
11.63% Defense(Cold)
10.06% Defense(Energy)
10.06% Defense(Negative)
6% Defense(Psionic)
14.44% Defense(Melee)
14.13% Defense(Ranged)
14.44% Defense(AoE)
3% Enhancement(Immobilize)
3% Enhancement(Accuracy)
3% Enhancement(Stun)
20% Enhancement(RechargeTime)
3% Enhancement(Heal)
10% FlySpeed
90.36 HP (11.25%) HitPoints
14% JumpHeight
14% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 4.4%
MezResist(Held) 4.95%
MezResist(Immobilize) 2.2%
MezResist(Sleep) 2.75%
MezResist(Stun) 6.6%
MezResist(Terrorized) 2.75%
8% (0.13 End/sec) Recovery
38% (1.27 HP/sec) Regeneration
10% Resistance(Smashing)
12.5% Resistance(Lethal)
11.26% Resistance(Fire)
11.26% Resistance(Cold)
10% Resistance(Energy)
11.88% Resistance(Negative)
13.14% Resistance(Toxic)
11.26% Resistance(Psionic)
10% RunSpeed
1.5% XPDebtProtection
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