Way to much s/l def
Quote:
Well, for one thing you have Invinc set to six targets instead of one. But even with one target you're at 52% S/L def, so the obvious thing would be to drop a couple of the KC sets and slot those attacks with something else.
I'm kinda use to building invul a certain way,but building it my way I'm coming up with way to much def s/l and having a problem trying to balacing it out.any advise would be helpful.hate having all this wasteful s/l
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I'd do something like this, which will increase your E/NE def to a little over 43%:
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
tee cee: Level 50 Mutation Brute
Primary Power Set: Street Justice
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(45), Mako-Acc/Dmg/EndRdx/Rchg:50(46), Mako-Acc/EndRdx/Rchg:50(48)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(43)
Level 2: Sweeping Cross -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(3), Erad-Acc/Dmg/EndRdx/Rchg:30(3), C'ngBlow-Acc/Dmg:50(42), C'ngBlow-Dmg/EndRdx:50(42), C'ngBlow-Acc/Rchg:50(43)
Level 4: Temp Invulnerability -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam:40(5), RctvArm-ResDam/EndRdx/Rchg:40(5), RctvArm-ResDam/EndRdx:40(40)
Level 6: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(7), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(37), Dct'dW-Heal/EndRdx/Rchg:50(37)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Acc/EndRdx/Rchg:50(15), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
Level 10: Combat Readiness -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Initial Strike -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(13), Mako-Dmg/Rchg:50(40), Mako-Acc/EndRdx/Rchg:50(46), Mako-Acc/Dmg/EndRdx/Rchg:50(46), Mako-Dam%:50(50)
Level 14: Super Jump -- Winter-ResSlow:50(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx/Rchg:40(A), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam:40(17), RctvArm-ResDam/EndRdx:40(19)
Level 18: Spinning Strike -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(19), Posi-Dmg/Rchg:50(21), Posi-Acc/Dmg/EndRdx:50(21), Posi-Dam%:50(23), Zinger-Dam%:50(23)
Level 20: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
Level 22: Resist Elements -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(25)
Level 24: Boxing -- Empty(A)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(29), Mako-Acc/Dmg/EndRdx/Rchg:50(29), Mako-Acc/EndRdx/Rchg:50(34)
Level 28: Invincibility -- LkGmblr-Def:50(A), HO:Enzym(36), LkGmblr-Rchg+:50(36), LkGmblr-Def/EndRdx:50(37)
Level 30: Tough -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam:40(31), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/EndRdx/Rchg:40(31)
Level 32: Crushing Uppercut -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(33), C'ngImp-Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/Rchg:50(33), BasGaze-Acc/Rchg:30(34), BasGaze-Acc/EndRdx/Rchg/Hold:30(34)
Level 35: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(40)
Level 38: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def:50(39)
Level 41: Superior Conditioning -- P'Shift-EndMod:50(A), P'Shift-End%:50(42)
Level 44: Maneuvers -- LkGmblr-Rchg+:50(A), HO:Enzym(48)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Resist Energies -- ResDam-I:50(A)
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), RgnTis-Regen+:30(45), Mrcl-Rcvry+:40(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod/Acc:50(A), P'Shift-End%:50(25), P'Shift-EndMod:50(39)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 21% Defense(Smashing)
- 21% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 18.5% Defense(Energy)
- 18.5% Defense(Negative)
- 6% Defense(Psionic)
- 13.5% Defense(Melee)
- 15.06% Defense(Ranged)
- 6% Defense(AoE)
- 1.8% Max End
- 4% Enhancement(Heal)
- 16% Enhancement(Accuracy)
- 48.75% Enhancement(RechargeTime)
- 10% FlySpeed
- 185.5 HP (12.38%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 26.95%
- MezResist(Terrorized) 2.2%
- 3.5% (0.06 End/sec) Recovery
- 40% (2.5 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 15% RunSpeed
Code:
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My Characters
Knight Court--A CoH Story Complete 2/3/2012

Thanks for the help finduilas.
I'm kinda use to building invul a certain way,but building it my way I'm coming up with way to much def s/l and having a problem trying to balacing it out.any advise would be helpful.hate having all this wasteful s/l