Quick questions on the EA changes


Finduilas

 

Posted

I'm just getting around to respecing my level 50 EA brute to take advantages of the changes to it.

I didn't have CP before, so I'm respecing to pick up Energize. My standard self-heal slotting is 5 Doctored Wounds, will that be adequate slotting for it, or is there something else I need to keep in mind?

Also, Energy Drain looks a lot like Energy Absorption from Ice Armor, and I typically slot that with 3 End Mod IOs and 3 Defense IOs, heavy on the recharge. Does that make sense here? Is ED auto-hit like EA?

TIA for any assistance!


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

5 Doctored wounds would be fine. I am personally going with 4 numina's and a doctored wound. I wanted the extra HP, Regen and Healing bonus more than the 5% recharge.

Energy Drain really only needs end mod in my oppinion, which means it gets 3 Perf Shifter IOs for more HP for me You are welcome to slot LotG in there as well. With Energy Drain hitting one target you get your starting hit of .75% defense + the .38%. Every other target hit will give .38% defense. So with defense slotting you can add 50ish percent to the enhancement value, making your first target give you (.75 +.38)*1.5 = 1.695% def as opposed to 1.13. (Math may be lacking) but needless to say, enhanceing that small of a number really isn't going to change the defense of the power by THAT much unless you are hitting the 10 target cap. ((.75+.38)+(.38*9))= 4.55*1.5= 6.825

In my opinion, that difference means I should pop slots into other powers, instead of trying to enhance that number. And yes, energy drain is auto hit.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
5 Doctored wounds would be fine. I am personally going with 4 numina's and a doctored wound. I wanted the extra HP, Regen and Healing bonus more than the 5% recharge.

Energy Drain really only needs end mod in my oppinion, which means it gets 3 Perf Shifter IOs for more HP for me You are welcome to slot LotG in there as well. With Energy Drain hitting one target you get your starting hit of .75% defense + the .38%. Every other target hit will give .38% defense. So with defense slotting you can add 50ish percent to the enhancement value, making your first target give you (.75 +.38)*1.5 = 1.695% def as opposed to 1.13. (Math may be lacking) but needless to say, enhanceing that small of a number really isn't going to change the defense of the power by THAT much unless you are hitting the 10 target cap. ((.75+.38)+(.38*9))= 4.55*1.5= 6.825

In my opinion, that difference means I should pop slots into other powers, instead of trying to enhance that number. And yes, energy drain is auto hit.
Thanks, Pine! I'm used to the tanker values on EA, which makes slotting for def more worthwhile. I'll have to play around with it and decide how much def slotting to use.

Thanks again!


My Characters

Knight Court--A CoH Story Complete 2/3/2012