MM Zombie/Dark Build


Kerindra

 

Posted

Hello, i would have some advices about this build. I'm quite happy about this one

Not really to play in a tanker version but why not ?
To do everything except PvP.

About Incarnates, iI think take EndMod Barrier to solve the problem about Endu instead of Alpha Cardiac. So, I think take Alpha Musculature and Reactive Interface.


Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Zombie Horde -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(40), Nictus-Acc/Heal(42), Nictus-Acc/EndRdx/Heal/HP/Regen(42), Nictus-Acc/EndRdx/Rchg(42)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(45)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(7), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-Rchg/EndRdx(11)
Level 6: Enchant Undead -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9)
Level 10: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(15), Stpfy-KB%(17)
Level 12: Grave Knight -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(17), BldM'dt-Acc/EndRdx(19), BldM'dt-Acc/Dmg/EndRdx(19), BldM'dt-Acc(21), BldM'dt-Dmg(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), Aegis-ResDam(27), Aegis-ResDam/EndRdx(27), Aegis-ResDam/EndRdx/Rchg(29)
Level 18: Soul Extraction -- C'Arms-Acc/Dmg/Rchg(A), C'Arms-+Def(Pets)(29), EdctM'r-PetDef(31), SvgnRt-PetResDam(31), ExRmnt-+Res(Pets)(31)
Level 20: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(33), Abys-Acc/EndRdx(33), Abys-Fear/Rng(33), Abys-Acc/Fear/Rchg(34)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 24: Assault -- EndRdx-I(A)
Level 26: Lich -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(37), BldM'dt-Acc/EndRdx(37), BldM'dt-Acc/Dmg/EndRdx(37), BldM'dt-Acc(39), BldM'dt-Dmg(39)
Level 28: Petrifying Gaze -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Rchg/Hold(40), BasGaze-Acc/Rchg(40)
Level 30: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(36), Zephyr-Travel(45)
Level 32: Dark Empowerment -- EndRdx-I(A)
Level 35: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(43), Cloud-Acc/Rchg(43), Cloud-ToHitDeb/EndRdx/Rchg(43)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob(45), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(48)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48)
------------
Set Bonus Totals:

  • 10% Defense
  • 7.06% Defense(Smashing)
  • 7.06% Defense(Lethal)
  • 18.31% Defense(Fire)
  • 18.31% Defense(Cold)
  • 13.31% Defense(Energy)
  • 13.31% Defense(Negative)
  • 3% Defense(Psionic)
  • 7.38% Defense(Melee)
  • 19.88% Defense(Ranged)
  • 20.5% Defense(AoE)
  • 4.5% Max End
  • 2.75% Enhancement(Terrorized)
  • 3% Enhancement(Stun)
  • 18% Enhancement(Accuracy)
  • 72.5% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilize)
  • 5% Enhancement(Heal)
  • 5% FlySpeed
  • 102.4 HP (12.75%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 7.45%
  • MezResist(Terrorized) 2.5%
  • 15.5% (0.26 End/sec) Recovery
  • 50% (1.67 HP/sec) Regeneration
  • 20% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 20% Resistance(Fire)
  • 20% Resistance(Cold)
  • 20% Resistance(Energy)
  • 21.88% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 20% Resistance(Psionic)
  • 10% RunSpeed



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Posted

If it's working for ya don't mess with it!

That said, there is a very nice thread either on the 1st or 2nd page on the slotting of the lich and dark servant. You might want to check that out for some nice options you may not have considered. I am an adherent to slotting the lich like a controller (all tohit debuff with the Cloud Senses proc), and the dark servant 6 slotted with accurate tohit debuffs and healing sets (again with the cloud senses proc).

Regarding Fearsome Stare, slotting tohit debuff is pretty amazing. I like cloud senses with the proc to turn it into a damage machine and for the recharge bonus.

Howling Twilight doesn't need an accuracy - it is autohit. It looks like you're going for the set bonus though. Without knowing more of your playstyle, I am hesitant to recommend a slotting approach.

Good luck!


Quote:
Originally Posted by Arcanaville View Post
...[I]t would be more proper to say this game is slooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooowly dying.