A try at Plant/Fire/Ice


Granite Agent

 

Posted

Here's my first pass at this build. I read a ton of threads and tries to use ideas from each. Permadom easily without hasten. Uses some purple sets but only the cheap ones.

Any thoughts? What am I doing wrong?

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

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Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Strangler -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(13), BasGaze-Acc/Rchg(13), BasGaze-EndRdx/Rchg/Hold(15), Thundr-Acc/Dmg(15), Thundr-Acc/Dmg/Rchg(17)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11)
Level 2: Roots -- GravAnch-Immob(A), GravAnch-Immob/Rchg(5), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(7), GravAnch-Immob/EndRdx(9), GravAnch-Hold%(9)
Level 4: Fire Breath -- Posi-Dam%(A), Posi-Acc/Dmg(17), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(21)
Level 6: Kick -- FrcFbk-Rechg%(A)
Level 8: Seeds of Confusion -- CoPers-Conf%(A), CoPers-Acc/Conf/Rchg(21), CoPers-Acc/Rchg(23), CoPers-Conf/EndRdx(23), CoPers-Conf/Rchg(25), CoPers-Conf(25)
Level 10: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(40)
Level 12: Combat Jumping -- ULeap-Stlth(A)
Level 14: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(37)
Level 16: Embrace of Fire -- RechRdx-I(A)
Level 18: Vines -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(34), UbrkCons-Hold/Rchg(34), UbrkCons-Acc/Hold/Rchg(36), UbrkCons-Acc/Rchg(36)
Level 20: Weave -- HO:Cyto(A), HO:Cyto(33), HO:Cyto(33)
Level 22: Hover -- HO:Cyto(A), HO:Cyto(36), HO:Cyto(37)
Level 24: Maneuvers -- HO:Cyto(A), HO:Cyto(33), HO:Cyto(34)
Level 26: Carrion Creepers -- HO:Nucle(A), HO:Nucle(27), HO:Nucle(27), Posi-Dam%(29), ImpSwft-Dam%(29), Posi-Acc/Dmg/EndRdx(31)
Level 28: Consume -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31)
Level 30: Spirit Tree -- Heal-I(A)
Level 32: Fly Trap -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(40), BldM'dt-Dmg/EndRdx(43), BldM'dt-Acc/EndRdx(45), BldM'dt-Acc/Dmg/EndRdx(45), BldM'dt-Dmg(45)
Level 35: Sleet -- Achilles-ResDeb%(A)
Level 38: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39)
Level 41: Frozen Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(42), HO:Cyto(42), HO:Cyto(42), HO:Cyto(43), HO:Cyto(43)
Level 44: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 47: Spore Burst -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(48), FtnHyp-Acc/Sleep/Rchg(48), FtnHyp-Acc/Rchg(48), FtnHyp-Sleep/EndRdx(50)
Level 49: Hibernate -- Numna-Heal/Rchg(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), P'Shift-End%(5)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

Slot roots for damage, including a proc.
2 recharge in Firey Embrace for more flaming goodness.
Lose spirit tree worthless.
Consider a -RES proc and Neg En proc in Flytrap
Get enough recharge to run Blaze-Blast-Incinerate.

(And go Fire APP for more burning goodness -- seriously the dmg from FE+Fireball+RoF is gasm-spasm worthy).


 

Posted

Quote:
Originally Posted by Granite Agent View Post
Slot roots for damage, including a proc.
2 recharge in Firey Embrace for more flaming goodness.
Lose spirit tree worthless.
Consider a -RES proc and Neg En proc in Flytrap
Get enough recharge to run Blaze-Blast-Incinerate.

(And go Fire APP for more burning goodness -- seriously the dmg from FE+Fireball+RoF is gasm-spasm worthy).
Thanks for the feedback! I did some of the things and didn't do others...

I changed out root slotting for 5xPositron saving a slot.

Moved that slot to embrace +Rech

Changed out Spirit Tree for Assault

The Blood Mandate is giving me a lot of ranged/AoE DEF which are my weakest DEFs so I will probably not change that out...not sure honestly...

I don't really want to pick up Incinerate. I have enough DoTs and I don't want to be tied to melee range.

I'm staying ice for sleet...sleet is amusing and gives me reliable -DEF/RES. And for the S/L DEF.

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