Illusion/Time - recharge heavy but thematic build
You may want to take a look at this thread, Illusion/Time has been talked about to death there, and my own personal build(which I think is fairly effective), can be found there:
http://boards.cityofheroes.com/showthread.php?t=274074
Anyways, looking over your build, I'm just going to type things as they come to me.
First things first, you're over the "Rule of 5" cap for 6.25% recharge set bonus, which means you should change one of the sets you are using to something else(I'd suggest dropping glimpse of the abyss, you allready got lots of recharge and spectral terror doesn't need that many slots).
You're build is not nearly as end efficient as it could be. You should have a Numia's +regenration/+recovery proc in health, and a Performance Shifter chance of recharge proc in Stamina(I personally think it's worth 4 slotting Performance Shifter in Stamina). You also have plenty of recharge as is, so you may want to use miracle instead of doctored wounds in either temporal mending or chronoshift to get some more recovery. Also you really should be enhancing the endmod in chronoshift
For a build so focused on recharge, I find it odd there is no basalisk's gaze in blind, 4 basalisk's gaze, a Acc/Dam HO, and a Dam IO gives you a strong all around blind and gets you more of those wonderful set bonuses.
If you got the slots, spectral wounds is a great place for procs, escpecially decimation's chance for build up proc.
Time's Juncture is way over the To-Hit ED cap, you may want to switch the To-Hit/Recharge with the proc.
Distortion Field gets no benefit from Acc, and very, very little from Hold, so drop the Acc/Hold for the proc of basalisk's gaze.
I personally like the chance for build up proc in PA, it's really good in there.
Superior Invis only provides around 2.25 def unenhanced, so enhancing the defense is not needed or helpful. After the LotG the only thing it needs is Endrdx, and only if you plan on using it during combat.
The third HO in Farsight is giving you less than 1% in defense, and barely over 1% in To-Hit, if you really need the To-Hit you'd be better served putting a kismet +acc in a power.
Your build isn't any wheres close to softcap defense, and manuvers is kinda expensive end wise. If you want a mule for LotG, combat jumping is a much better choice(costs very little end and still provides some def). Remember that def isn't very important for an illusion controller, so I don't think it's ever a good trade to get manuvers for some def.
The recharges are not doing a lot in Slowed Responses, honestly with how much global recharge you got a single Acc IO would be sufficient.
Personally I'm not a fan of Primal Mastery. I think Fire or Cold Mastery is the best APP for illusion controllers(and I think Cold is best for Ill/Time). Primal mastery isn't bad, power boost is a good power to have around(though I think you're build is spending too much of it's resources trying to get softcapped defense).
Also, for a build that's so defensibly oriented, I'm surprised you didn't take temp invulnerability. The resist isn't bad, and it can slot a Steadfast Protection +3 Def IO, which would allow you to reduce how much def you're getting from other places as that boost goes a long way.
If you do want to keep Primal, I'd suggest getting temp invul, and either dropping manuvers or Time's Juncture for it(Illusion is a ranged set, and Energy Blast doesn't help keep foes in melee, so while it's a useful power, it's not necessary). In any, if you do keep manuvers, I strongly advise switching it to combat jumping or hover, combat jumping is cheaper, and hover is just a more useful power.
For contrast, here is the build I'm using
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Decim-Build%(5), Apoc-Dam%(7)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Blind -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(9), BasGaze-Acc/EndRdx/Rchg/Hold(9), HO:Nucle(11), Dmg-I(11)
Level 4: Deceive -- CoPers-Conf%(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(19), CoPers-Conf/EndRdx(19)
Level 6: Temporal Mending -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(21), Mrcl-Heal/Rchg(21), Mrcl-EndRdx/Rchg(23)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), EndRdx-I(23), EndRdx-I(25)
Level 10: Temporal Selection -- HO:Golgi(A)
Level 12: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(25), Winter-ResSlow(27)
Level 14: Recall Friend -- Range-I(A)
Level 16: Hasten -- RechRdx-I(A)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(27), ExRmnt-Acc/Dmg/Rchg(29), ExRmnt-EndRdx/Dmg/Rchg(29), HO:Nucle(31), S'bndAl-Build%(31)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33)
Level 22: Distortion Field -- BasGaze-Slow%(A), BasGaze-Acc/EndRdx/Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Rchg/Hold(34), Lock-%Hold(34), ImpSwft-Dam%(36)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Spectral Terror -- Abys-Dam%(A)
Level 28: Farsight -- LkGmblr-Rchg+(A), HO:Membr(36), HO:Membr(36)
Level 30: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(37), BasGaze-Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(37)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39), HO:Nucle(40)
Level 35: Slowed Response -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(40), Achilles-ResDeb%(40)
Level 38: Chrono Shift -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Mrcl-Heal(42), Mrcl-Heal/Rchg(43), Mrcl-EndRdx/Rchg(43)
Level 41: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(43), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), ImpSwft-Dam%(45)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46), S'fstPrt-ResDam/Def+(48), Ksmt-ToHit+(48)
Level 47: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A)
Level 50: Spiritual Radial Paragon
Level 50: Reactive Core Flawless Interface
Level 50: Clarion Core Epiphany
Level 50: Pyronic Radial Final Judgement
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(15)
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Thanks greatly for the critique! I looked at that thread, but I think I'll take another look. Anyway...
You seem to have missed the part where I said I wouldn't be using Fire or Ice APPs for thematic reasons. This isn't really negotiable. If they fit my character, I would be taking one of them. So I'm basically working with my other options.
Also, my fault for not explaining that I'm not trying to maximize my personal survival specifically. As you've said, it's not that much of a worry for Illusion Controllers, especially ones with heavy recharge. Manuevers and Power Boost were picked for team support purposes. Time's Junction was for that little extra as well.
And, I do count doing damage for "team support". That's why I fully enhanced Blind for damage. I know I could've squeezed another 7.5% recharge out of it, but eh. On top of all the recharge I already have, it's marginal. If I could see more places to squeeze out recharge, I'd consider it, but this is near to as much as I can think of getting without delving into the more expensive purples or sacrificing utility powers to get set mules. On the other hand, that's 6 damage difference for every cast of Blind.
I'm open to alternative power selections that would work better for team support+damage purposes. As long as it isn't too out of place on my character like fire and ice themed powers would be.
I thought Phantom Army didn't benefit from buffs? Or does that buildup proc bypass that somehow? I suppose since it's basically self-originated and not an outside buff?
Slotting Slowed Response for recharge was for shortening the time between recasts on fast moving teams. As I said, team support build. However, that third recharge really does do very little, so it's been removed.
I missed that I'd gone over 5 for the 6.5% recharge bonus. It's been months since my last build, so I forgot to check for that. Whoops! And, yeah, I was worried about endurance but wasn't sure where to free up slots for it. Taking the slots out of Spectral Terror will help with that.
Also, good point on the Farsight slotting being inefficient. I've switched it out for two Enzymes. Not really necessary, but it gets me the defense in fewer slots.
I probably would've gotten more mileage out of just slotting two Endurance Reductions into Superior Invisibility, yeah.
I severely doubt that with the number of slow effects to throw around, that slow proc would have more of a discernible impact in Time's Junction than that tiny bit of added -tohit. Either way the impact of that fourth slot's kinda marginal.
Some tweaks to my building follows:
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Rose: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Time Manipulation
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Blind -- HO:Perox(A), HO:Perox(7), HO:Perox(7), EoCur-Acc/Rchg(9), G'Wdw-Acc/Rchg(9)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Deceive -- CoPers-Conf%(A), CoPers-Conf/Rchg(3), CoPers-Acc/Conf/Rchg(3), CoPers-Acc/Rchg(5), CoPers-Conf/EndRdx(5)
Level 4: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(31), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Build%(43)
Level 6: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(11), Dct'dW-Rchg(13), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(45)
Level 8: Time's Juncture -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/Rchg(13), DarkWD-ToHitDeb/EndRdx(46), DarkWD-ToHitDeb(48)
Level 10: Temporal Selection -- Heal-I(A)
Level 12: Teleport -- EndRdx-I(A)
Level 14: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(15), BasGaze-EndRdx/Rchg/Hold(15), BasGaze-Rchg/Hold(17), HO:Endo(17)
Level 16: Distortion Field -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Slow%(34), BasGaze-Acc/Rchg(34), Lock-%Hold(36)
Level 18: Phantom Army -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-Acc/Rchg(19), ExRmnt-Acc/Dmg(21), S'bndAl-Dmg/Rchg(21), S'bndAl-Build%(40)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(27)
Level 22: Superior Invisibility -- LkGmblr-Rchg+(A), EndRdx-I(23), EndRdx-I(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 26: Spectral Terror -- Acc-I(A)
Level 28: Farsight -- LkGmblr-Rchg+(A), HO:Enzym(29), HO:Enzym(29)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(31), HO:Enzym(31)
Level 32: Phantasm -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-+Res(Pets)(33), HO:Nucle(34)
Level 35: Slowed Response -- HO:Lyso(A), RechRdx-I(37), RechRdx-I(37)
Level 38: Chrono Shift -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40), EndMod-I(40)
Level 41: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48)
Level 44: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rng(46), Posi-Dam%(46), Posi-Dmg/Rchg(50), RechRdx-I(50)
Level 47: Power Boost -- EndRdx-I(A)
Level 49: Recall Friend -- EndRdx-I(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(36), P'Shift-End%(37)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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I'd appreciate critique on this. Some specific notes about thematic decisions: I've heard the advice about picking Ice or Fire APPs but neither fit the character. Thus, Primal. Also, Teleport is a thematic decision and I picked Recall Friend because of the useful combo with invisibility but it's not particularly important thematically. (Plus I have Assemble the Team now, though it's got that slow recharge.)
Phantom Army's not quiiiite perma but I can live with being slightly less than a second off. Getting it fully perma would likely require a considerably more expensive build and a few thematic and power sacrifices (picking more LotG mules for example).
I'm not 100% sure of my pick of Energy Torrent over the resistance armor though.
Addenda: I just realized I completely forgot about the Spiritual Alpha. Heh.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Rose: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Time Manipulation
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Blind -- HO:Perox(A), HO:Perox(7), HO:Perox(7), EoCur-Acc/Rchg(9), G'Wdw-Acc/Rchg(9)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Deceive -- CoPers-Conf%(A), CoPers-Conf/Rchg(3), CoPers-Acc/Conf/Rchg(3), CoPers-Acc/Rchg(5), CoPers-Conf/EndRdx(5)
Level 4: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
Level 6: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(11), Dct'dW-Rchg(13), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(45)
Level 8: Time's Juncture -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/Rchg(13), DarkWD-ToHitDeb/EndRdx(46), DarkWD-ToHitDeb(48)
Level 10: Temporal Selection -- Heal-I(A)
Level 12: Teleport -- EndRdx-I(A)
Level 14: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(15), BasGaze-EndRdx/Rchg/Hold(15), BasGaze-Rchg/Hold(17), HO:Endo(17)
Level 16: Distortion Field -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Acc/Hold(34), BasGaze-Acc/Rchg(34), Lock-%Hold(36)
Level 18: Phantom Army -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-Acc/Rchg(19), ExRmnt-Acc/Dmg(21), S'bndAl-Dmg/Rchg(21)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(27)
Level 22: Superior Invisibility -- LkGmblr-Rchg+(A), HO:Enzym(23), HO:Enzym(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-Acc/EndRdx(36), Abys-Acc/Fear/Rchg(36), Abys-EndRdx/Fear(37), Abys-Dam%(37)
Level 28: Farsight -- LkGmblr-Rchg+(A), HO:Membr(29), HO:Membr(29), HO:Membr(31)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(31), HO:Enzym(31)
Level 32: Phantasm -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-+Res(Pets)(33), HO:Nucle(34)
Level 35: Slowed Response -- HO:Lyso(A), RechRdx-I(37), RechRdx-I(40), RechRdx-I(40)
Level 38: Chrono Shift -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40)
Level 41: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48)
Level 44: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rng(46), Posi-Dam%(46), Posi-Dmg/Rchg(50), RechRdx-I(50)
Level 47: Power Boost -- EndRdx-I(A)
Level 49: Recall Friend -- EndRdx-I(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals: