Time Crawl, as currently configured, is "excellent" at what it does ... and only lacking in what it does not ... stack effects from same caster.
I propose that Time Crawl be given additional power properties keyed to whether or not the target is Delayed so as to provide a reason to be stacked onto "hard targets" (such as EBs, AVs and Heroes and Hamidons) so as provide a small, Unresistable Debuff, to targets which have been Delayed. I'm thinking something along the lines of -10% Recharge/Mobility (Unresistable, if Delayed, effect does not stack from same caster) and -20% Regeneration (Unresistable, if Delayed, effect does not stack from same caster).
Against Minion/Lieutenant/Boss grade opposition, these effects of stacking a second Time Crawl will be "minimal" simply because the base power alone is already approaching the Recharge Debuff cap, and the additional Regeneration Debuff is proportionally "minor" when throughput-ed to calculating Regen per Sec with their Max HP totals. But against EB/AV/Hero class opposition, which have significant Resistance against Recharge Debuffing, having an Unresistable effect when stacking Time Crawl on an already Delayed target would make for an interesting "resistance piercing" effect which would be (somewhat) unique to the Time Manipulation powerset.
In the grand scheme of things, something like this would (I imagine) be relatively "cheap" to implement, QA and playtest for balance.
It's the end. But the moment has been prepared for ...
Time Crawl, as currently configured, is "excellent" at what it does ... and only lacking in what it does not ... stack effects from same caster.
I propose that Time Crawl be given additional power properties keyed to whether or not the target is Delayed so as to provide a reason to be stacked onto "hard targets" (such as EBs, AVs and Heroes and Hamidons) so as provide a small, Unresistable Debuff, to targets which have been Delayed. I'm thinking something along the lines of -10% Recharge/Mobility (Unresistable, if Delayed, effect does not stack from same caster) and -20% Regeneration (Unresistable, if Delayed, effect does not stack from same caster).
Against Minion/Lieutenant/Boss grade opposition, these effects of stacking a second Time Crawl will be "minimal" simply because the base power alone is already approaching the Recharge Debuff cap, and the additional Regeneration Debuff is proportionally "minor" when throughput-ed to calculating Regen per Sec with their Max HP totals. But against EB/AV/Hero class opposition, which have significant Resistance against Recharge Debuffing, having an Unresistable effect when stacking Time Crawl on an already Delayed target would make for an interesting "resistance piercing" effect which would be (somewhat) unique to the Time Manipulation powerset.
In the grand scheme of things, something like this would (I imagine) be relatively "cheap" to implement, QA and playtest for balance.