I've been playing my Elec/Earth/Ice dominator, and while he's a lot of fun, I'm finding the character is quite a bit more squishy and often getting splutted before I can really do some damage. When I can close in I'm okay, I've got enough knockdowns/crowd control/drain to keep things busy, but I'm getting blown away at range. But when I'm fiddling around with Mids, I can't seem to get much ranged defense beyond maybe 15% at most. My Earth/Fire/Leviathan dominator doesn't feel this squishy (then again, she has about 30% ranged defense).
I've invested mainly in Recharge, with Regeneration as a secondary priority since I can't manage much defense. I might swap out Phase Shift for Hibernation and maybe Invisibility for Combat Jumping. I took Ice Mastery for concept reasons, but might be convinced to change to Fire Mastery as it'd still fit the concept. Not using the Patron powers, as not going redside.
For Incarnate stuff probably going the Musculature Radial path for the boosted damage and end drain and Diamagnetic Core path for the -toHit.
But does anyone have any suggestions on how to improve this build?
Engiseer: Level 50 Magic Dominator Primary Power Set: Electric Control Secondary Power Set: Earth Assault Power Pool: Flight Power Pool: Speed Power Pool: Concealment Ancillary Pool: Ice Mastery
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You want to know the secret of the world? It's this: Save it, and it'll repay you, every second of every day.
@Dr. Reverend - My DeviantArt Gallery
Crow Call - Gods of the Golden Age
I've been playing my Elec/Earth/Ice dominator, and while he's a lot of fun, I'm finding the character is quite a bit more squishy and often getting splutted before I can really do some damage. When I can close in I'm okay, I've got enough knockdowns/crowd control/drain to keep things busy, but I'm getting blown away at range. But when I'm fiddling around with Mids, I can't seem to get much ranged defense beyond maybe 15% at most. My Earth/Fire/Leviathan dominator doesn't feel this squishy (then again, she has about 30% ranged defense).
I've invested mainly in Recharge, with Regeneration as a secondary priority since I can't manage much defense. I might swap out Phase Shift for Hibernation and maybe Invisibility for Combat Jumping. I took Ice Mastery for concept reasons, but might be convinced to change to Fire Mastery as it'd still fit the concept. Not using the Patron powers, as not going redside.
For Incarnate stuff probably going the Musculature Radial path for the boosted damage and end drain and Diamagnetic Core path for the -toHit.
But does anyone have any suggestions on how to improve this build?
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Engiseer: Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Earth Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Tesla Cage
- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (7) Basilisk's Gaze - Endurance/Recharge/Hold
- (39) Basilisk's Gaze - Recharge/Hold
- (43) Devastation - Chance of Hold
- (46) Lockdown - Chance for +2 Mag Hold
Level 1: Stone Spears- (A) Devastation - Accuracy/Damage
- (5) Devastation - Accuracy/Damage/Endurance/Recharge
- (17) Devastation - Damage/Endurance
- (31) Devastation - Accuracy/Damage/Recharge
Level 2: Stone Mallet- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Accuracy/Damage/Endurance
- (9) Crushing Impact - Damage/Endurance/Recharge
- (37) Crushing Impact - Accuracy/Damage/Recharge
- (50) Crushing Impact - Damage/Endurance
Level 4: Tremor- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (5) Eradication - Accuracy/Damage/Recharge
- (15) Eradication - Damage
- (37) Scirocco's Dervish - Accuracy/Damage
- (42) Scirocco's Dervish - Chance of Damage(Lethal)
- (43) Eradication - Chance for Energy Damage
Level 6: Jolting Chain- (A) Devastation - Accuracy/Damage
- (7) Devastation - Accuracy/Damage/Endurance/Recharge
- (25) Devastation - Damage/Endurance
- (37) Devastation - Chance of Hold
Level 8: Conductive Aura- (A) Efficacy Adaptor - EndMod/Accuracy
- (9) Efficacy Adaptor - EndMod
- (23) Efficacy Adaptor - EndMod/Recharge
- (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 10: Hover- (A) Luck of the Gambler - Recharge Speed
Level 12: Static Field- (A) Fortunata Hypnosis - Sleep/Recharge
- (13) Fortunata Hypnosis - Sleep/Endurance
- (13) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (31) Fortunata Hypnosis - Accuracy/Recharge
- (40) Fortunata Hypnosis - Sleep
Level 14: Fly- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Chain Fences- (A) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (17) Gravitational Anchor - Accuracy/Recharge
- (23) Gravitational Anchor - Immobilize/Endurance
- (25) Gravitational Anchor - Immobilize/Recharge
- (50) Gravitational Anchor - Chance for Hold
Level 18: Paralyzing Blast- (A) Basilisk's Gaze - Accuracy/Hold
- (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (19) Basilisk's Gaze - Endurance/Recharge/Hold
- (36) Basilisk's Gaze - Accuracy/Recharge
- (42) Lockdown - Chance for +2 Mag Hold
Level 20: Heavy Mallet- (A) Crushing Impact - Accuracy/Damage
- (21) Crushing Impact - Accuracy/Damage/Endurance
- (21) Crushing Impact - Damage/Endurance/Recharge
- (36) Crushing Impact - Accuracy/Damage/Recharge
- (46) Crushing Impact - Damage/Endurance
Level 22: Hasten- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 24: Stealth- (A) Luck of the Gambler - Recharge Speed
Level 26: Synaptic Overload- (A) Coercive Persuasion - Contagious Confusion
- (27) Coercive Persuasion - Confused/Endurance
- (27) Coercive Persuasion - Confused/Recharge
- (34) Coercive Persuasion - Accuracy/Confused/Recharge
- (40) Coercive Persuasion - Accuracy/Recharge
Level 28: Seismic Smash- (A) Crushing Impact - Accuracy/Damage
- (29) Crushing Impact - Accuracy/Damage/Endurance
- (29) Crushing Impact - Damage/Endurance/Recharge
- (34) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Damage/Endurance
Level 30: Power Boost- (A) Recharge Reduction IO
Level 32: Gremlins- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (34) Expedient Reinforcement - Damage/Endurance
- (36) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 35: Invisibility- (A) Luck of the Gambler - Recharge Speed
Level 38: Fissure- (A) Positron's Blast - Accuracy/Damage
- (39) Positron's Blast - Accuracy/Damage/Endurance
- (39) Positron's Blast - Damage/Endurance
- (40) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Chance of Damage(Energy)
Level 41: Sleet- (A) Analyze Weakness - Accuracy/Endurance/Recharge
- (45) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (46) Achilles' Heel - Chance for Res Debuff
Level 44: Hoarfrost- (A) Numina's Convalescence - Heal/Recharge
- (45) Numina's Convalescence - Heal/Endurance/Recharge
Level 47: Ice Storm- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Phase Shift- (A) Recharge Reduction IO
Level 0: Task Force CommanderLevel 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Radial Paragon
Level 50: Diamagnetic Core Flawless Interface
Level 50: Pyronic Core Final Judgement
------------
Level 1: Brawl
- (A) Accuracy IO
Level 1: DominationLevel 1: Sprint
- (A) Run Speed IO
Level 2: Rest- (A) Recharge Reduction IO
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - Heal
- (11) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: StaminaYou want to know the secret of the world? It's this: Save it, and it'll repay you, every second of every day.
@Dr. Reverend - My DeviantArt Gallery
Crow Call - Gods of the Golden Age