Rad/Sonic/Mace or Rad/Sonic/Elec for team play
It's sometimes fruitless to request build assistance without showing your own build, so here it is currently as Elec Mastery.
One of the things I potentially will enjoy will be following a death of an ally (assuming one who is near a mob) is to hit vengeance (softcap my defense in everything and provide damage boost), hit fallout, hit em pulse, hit burnout, hit Power Sink (reload endurance due to em pulse's and burnout's endurance/recovery hate), hit fallout again (potentially about 1800 points in damage now), hit EM Pulse again (mag 6-8 or 8-10 if my choking cloud hits hold for 43 seconds just in case the mob isn't dead yet), hit Mutation, then chew on blues so my toggles don't go away.
This guy is perma hasten/AM/LR with one purple insp away from range softcapped defense (i intend to hover out of combat area with this toon, unless I am in vengeance mode, as mentioned above) - granted my radiation infection will be having a -53% to-hit, so a purple insp may not be necessary. Anyways, critique away:
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
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Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(5), Numna-Heal(5), Numna-Regen/Rcvry+(7)
Level 1: Shriek -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(9), Apoc-Dam%(11), Thundr-Dmg/EndRdx(11)
Level 2: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 4: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(17), Zephyr-ResKB(19), Zephyr-Travel/EndRdx(19), RechRdx-I(21)
Level 6: Radiation Infection -- Achilles-ResDeb%(A), HO:Enzym(21), HO:Enzym(23), LdyGrey-%Dam(23), HO:Enzym(25)
Level 8: Enervating Field -- EndRdx-I(A), EndRdx-I(25)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 12: Lingering Radiation -- TmpRdns-Acc/EndRdx(A), TmpRdns-EndRdx/Rchg/Slow(29), P'ngTtl-EndRdx/Rchg/Slow(29)
Level 14: Hover -- LkGmblr-Def(A), Zephyr-Travel/EndRdx(31), LkGmblr-Rchg+(31), Zephyr-ResKB(31)
Level 16: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(33)
Level 18: Choking Cloud -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/Hold(33), BasGaze-Rchg/Hold(34)
Level 20: Mutation -- RechRdx-I(A)
Level 22: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 26: Fallout -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(39), Posi-Dam%(39), Posi-Acc/Dmg/EndRdx(39), LdyGrey-%Dam(40)
Level 28: Vengeance -- LkGmblr-Rchg+(A)
Level 30: Boxing -- Empty(A)
Level 32: EM Pulse -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Acc/Hold(40), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(42), BasGaze-Rchg/Hold(42)
Level 35: Burnout -- RechRdx-I(A), RechRdx-I(43)
Level 38: Electric Fence -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(43), GravAnch-Acc/Rchg(43), GravAnch-Immob/EndRdx(45), GravAnch-Immob(45)
Level 41: Charged Armor -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(46), ImpSkn-ResDam/EndRdx/Rchg(46), ImpSkn-Status(46)
Level 44: Power Sink -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(48), Efficacy-EndMod/Acc/Rchg(48), P'Shift-EndMod/Rchg(48)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(50)
Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx(50)
Level 50: Ion Radial Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Clarion Core Epiphany
Level 50: Musculature Radial Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
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Set Bonus Totals:
- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 16.75% Defense(Energy)
- 16.75% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 19.25% Defense(Ranged)
- 5.5% Defense(AoE)
- 76.25% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 31% Enhancement(Accuracy)
- 14% FlySpeed
- 118.3 HP (11.63%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Confused) 7.5%
- MezResist(Held) 10.8%
- MezResist(Immobilize) 7.5%
- MezResist(Sleep) 9.7%
- MezResist(Stun) 7.5%
- MezResist(Terrorized) 7.5%
- 16.5% (0.28 End/sec) Recovery
- 58% (2.46 HP/sec) Regeneration
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 14% RunSpeed
- 2% XPDebtProtection
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I have a Rad/Sonic that I solo with against AVs and whatnot. But I want to use one of his other builds for a more team supportive play style. Ideally, I want to have Leadership pool with Vengeance and Mutation-Fallout-Burnout (Burnout for double the fun when an ally dies.. or two).
So back to my original question, what Epic/Patron pool do I go with? I use Mace for my softcapping of defenses on my solo build, and I believe it could be useful for a team environment too. But I really like what Powersink and Electric Fences brings to the table. Could anyone give me suggestions and possible builds that they've used that would work in this scenario? Feel free to suggest which incarnates to go with too.
Thanks