Broadsword/Shield Defense Build Questions
This is the build I'm currently considering moving to:
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Naeron: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(9), AnWeak-Acc/Rchg/EndRdx(9)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Rchg+(11), S'fstPrt-ResDam/Def+(13), Aegis-ResDam/EndRdx(13), Aegis-ResDam(23)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(43), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(43), Numna-Heal(46), Numna-Regen/Rcvry+(48)
Level 6: Super Jump -- Jump-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(50), HO:Membr(50)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
Level 14: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Sword -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(21), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(23)
Level 20: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(25), TtmC'tng-ResDam(25), Aegis-ResDam/EndRdx(40)
Level 26: Disembowel -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(29), Achilles-ResDeb%(39)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(40)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), UndDef-Rchg/EndRdx(37)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- Heal-I(A), ResDam-I(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
Level 50: Musculature Total Core Revamp
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(3), P'Shift-End%(5)
It's NOT a leveling build though.
It look similar to what I was building, save you skipped slice for grant cover which does save slots, but it makes exemplaring to level 20 or lower painful.
My biggest problem is I can't seem to get perma hasten(which is needed for the hack->HS->hack->disembowel attack chain if I recall correctly) and get softcapped defense.
I was thinking of rolling a broadsword/shield defense scrapper, a) because I really like the aesthetics, and b) I like all the knockup/down from disembowel, headsplitter, shield charge, and spring attack.
Unfortunately, I'm not used to scrappers, so I'm not good at picking their powers and slotting them, and I don't really know how to get a good build. In mids whenever I try to softcap def without using parry, I find myself unable to get a good enough recharge to make a good attack chain, and my regeneration and resistances go largely ignored.
I suppose what I'm looking for in a build is maximum survivability while still having a decent attack chain, and preferably spring attack. What are some suggestions for achieving this?