Armageddon proc in pets


LIinfinity

 

Posted

I couldn't find the answer anywhere on the forums using search, so I'll just post the question here.

I was running around Talos using trip mine (slotted with five Armageddons including the proc) on big groups while I was waiting for someone, and I noticed that the Armageddon proc I have in it never seemed to go off. I must have used it on 20 different enemies and I never saw a mention of the proc going off in my combat logs. So I thought maybe it's the same thing that was affecting the Soulbound proc several months ago where it wouldn't work in pets that were below level 50.

I quit the team tried the same thing while at combat level 50 and proceeded to run around and blow up several more groups. Same result as before. I then went into my tip mission, popped demonic, and set a mine right in the middle of a big Freakshow mob. Same result.

I know this proc used to work on my thugs/traps in caltrops when it accepted PBAoE sets, but that was some time ago. In fact, I think it still may be slotted in caltrops on him...

Is this working as proc intended? I already know it doesn't affect players in PvP. Maybe they made more adjustments to it other than that? Can someone confirm or deny what I am experiencing? I'm sure I'm not the only one to use it in trip mine. I really can't see a reason to disallow the proc from working in trip mine, so I'll treat it as a bug for the time being.

-Simon

Update: I just tested Caltrops slotted with this proc in my thugs/traps (built in i15) and it still works in that power. I can't see why it wouldn't also work in trip mine...


 

Posted

I'm guessing that, since no one has replied, that this is a bug or no one else has trip mine with a purple set in it. I'll send a petition in game. I know nothing will happen, but just in case.

-Simon


 

Posted

Hi SimonSayz,

I can't confirm or deny that there is a bug with the Armageddon: Chance for Fire Damage (this enhancement provides a 33% chance to cause moderate fire damage to your targets).

I can suggest to you that perhaps you are looking at the wrong Combat Logs. There are logs for your MM/Character & then different logs for your henchmen. Perhaps the proc's damage is found in the Pet Combat logs? IDK for sure, but that would be my guess.

I do know that if a Proc goes off 33% of the time, you will see it show up after 10 times using it.

Also, try looking at the damage numbers above the critters' heads. You will be able to see the odd number stand out if your proc DOES activate.


 

Posted

Thank you for the suggestions.

When I was doing my testing, I was observing both my combat logs and pet combat logs while also looking at the number above the critter's heads. I would have seen the Armageddon proc go off if it was working correctly trip mine.

The trip mine has a 50% chance to do extra lethal damage, which I was seeing in the pet combat logs. However, there was no mention of the extra fire damage from the Armageddon proc.

Maybe it has something to do with the fact that the pet triggers it's death when something gets close to it, and the power is configured to go off on it's death. I have noticed this behavior in seeker drones also. If I were to deploy my seeker drones in the middle of the group and then immediately dismiss them, their debuff power would trigger right after the dismiss command was given because it's set to go off upon the critter's death.

I don't have procs in my seeker drones, but somewhere on boards someone was complaining about procs no longer working in seeker drones. Coincidence?

-Simon


 

Posted

Update:

I have also noticed that the interface incarnate powers do not work with pets that active powers upon death such as seeker drones and trip mine. Multiple times I have tried trip mine and seeker drones on mobs and not once did the interface powers trigger. However, the enhanced damage from my Musculature Core Paragon alpha slot was working properly.

I wonder what other powers are affected similarly...