A State of Equilibrium - Fire/Ice


Finduilas

 

Posted

I'm looking for advice, suggestions, tips, anything the forum has to offer in the way of my Fire/Ice Tank. This build is my first so please don't expect much.
So be harsh, let me know what to do next time, let me know what I should have done this time, and hopefully through osmosis of information I will be able to perfect or atleast create an acceptable build in future attempts.
Also any advice about tanks in general would be great since im new to tanks as well!

Thanks in advance.

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Posted

Not bad for a first try, though I think you need to concentrate more on getting your S/L/E/NE defense up to 32.5%, within a small purple of soft-capping. Some of the sets you chose give F/C def (Scirocco's, Aegis) which should be a very low priority for you since you have capped Fire resistance already and Cold damage is very rare.

Your power selection is good, though I think you should consider dropping Temp Protection for CJ, which gives you a nice def boost to all defense types at a very low endurance cost. You can slot a Karma KB there to replace the Steadfast KB you have in TP. If you prefer, you can replace RotP with CJ instead.

Some specific slotting issues:

You're all over the map on end reduction; you have way too much in the low end toggles like PS and FS, but not nearly enough in Frozen Aura. First thing to do is drop the RA End or End/Rchg in those toggles and get a Resistance IO instead. Also, put another RA set in Tough for the S/L/E/NE defense.

The Gaussian's bonuses in Build Up are nice to have, but I think those slots could be better used elsewhere. Try using two Rectified Reticle and a recharge common in BU instead.

Frozen Fists needs another slot, currently it's underslotted for Accuracy and Damage. Any high level IO with acc and damage will do, thought I prefer the Mako's quad.

Instead of the Scirocco's set in Blazing Aura, try 3-4 Eradication plus two slots from another set for sufficient end reduction. The Scirocco's Dam/End and Acc/Dam/End work well. Burn and Frozen Aura can be slotted similarly. You could also slot 4 Eradication plus a fifth slot like the Multi Strike Acc/Dam/End in Burn and Frozen Aura for the HP bonus; I wouldn't recommend it for BA since it needs more end reduction.

SJ really doesn't need two slots of BotZ, the E/NE def bonus is too small to slot for. If you can manage a second slot, use a Winter's Gift Slow Resistance instead of the second BotZ.

Since you want to get to 32.5% S/L def, replace the Crushing Impact set in Ice Sword with another KC set and a fifth slot for acc and damage. I'd also put a KC set in Freezing Touch, and finish with two Basilisk's Gaze for the E/NE defense.

Instead of the Apocalypse set in Gloom, I'd go with 3 Thunder Strike 2.5% E/NE def, which in combination with the three Erad sets and the BG should get you to 32% defense.

I'd try to find another couple of slots for Stamina, Consume has a long recharge and you're going to need more endurance to sustain a good attack chain, even with the changes I mentioned.

Here's your build with the changes I recommended. I had to give up a fair bit of recharge to get your defense to 32% for S/L/E/NE, but I think the additional survivability will be worth it.

Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Fire Shield -- S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/Def+:30(7), RctvArm-ResDam/EndRdx:40(7), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(11)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:40(48)
Level 2: Blazing Aura -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(5), Erad-Acc/Dmg/EndRdx/Rchg:30(11), Sciroc-Dmg/EndRdx:50(13), Sciroc-Acc/Dmg/EndRdx:50(13)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(21), Dct'dW-Rchg:50(21), Dct'dW-Heal/Rchg:50(23), Dct'dW-EndRdx/Rchg:50(23)
Level 6: Frost -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(19), Posi-Dmg/Rchg:50(29), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(45)
Level 8: Consume -- P'Shift-Acc/Rchg:50(A), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc/Rchg:50(31)
Level 10: Super Jump -- Zephyr-ResKB:50(A), Winter-ResSlow:50(33)
Level 12: Plasma Shield -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam:40(31), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam/EndRdx:40(33)
Level 14: Ice Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(17), Mako-Acc/Dmg/EndRdx/Rchg:50(17)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 18: Burn -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(19), Erad-Acc/Dmg/EndRdx/Rchg:30(25), Erad-Dmg:30(27), M'Strk-Acc/Dmg/EndRdx:50(27)
Level 20: Ice Patch -- RechRdx-I:50(A)
Level 22: Boxing -- Dmg-I:50(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam:40(50)
Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(39)
Level 28: Weave -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(34), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/EndRdx/Rchg:50(36)
Level 30: Freezing Touch -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(42), KntkC'bat-Dmg/Rchg:30(42), KntkC'bat-Dmg/EndRdx/Rchg:30(43), Mako-Acc/Dmg/EndRdx/Rchg:30(43)
Level 32: Rise of the Phoenix -- RechRdx-I:50(A)
Level 35: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(36), Mocking-Taunt/Rchg/Rng:50(37), Mocking-Acc/Rchg:50(37), Mocking-Taunt/Rng:50(37), Mocking-Rchg:50(39)
Level 38: Frozen Aura -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(40), Sciroc-Dmg/EndRdx:50(40), Sciroc-Acc/Dmg/EndRdx:50(40)
Level 41: Gloom -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(45), Apoc-Dmg/EndRdx:50(46), Apoc-Acc/Dmg/Rchg:50(46)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-Rchg/EndRdx:50(46), DarkWD-ToHitdeb/Rchg/EndRdx:50(50)
Level 47: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-Pcptn:20(48), RechRdx-I:50(48)
Level 49: Combat Jumping -- Krma-ResKB:30(A), LkGmblr-Rchg+:40(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(29), P'Shift-End%:50(43)
------------
Set Bonus Totals:

  • 12.69% Defense(Melee)
  • 22.38% Defense(Smashing)
  • 22.38% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 18.63% Defense(Energy)
  • 18.63% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.81% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 7.2% Max End
  • 33.75% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 18% Enhancement(Accuracy)
  • 10% FlySpeed
  • 210.8 HP (11.25%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 11.55%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 8.5% (0.14 End/sec) Recovery
  • 46% (3.59 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 10% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012