SS/Inv Build Help!


DoctorWhat

 

Posted

So having just gotten my SS/Invuln Brute to 50 last weekend (hooray!), I figured I'd start trying to piece together an Invention build to try and turn the proverbial dial to 11. Thing is, as a relative Brute-noob and having hardly given either powerset much thought before, I have little idea of how best to improve upon that which is already pretty awesome. Therefore, I wanted to turn to folks here for some advice/feedback on the build, as long as some questions I had regarding this preliminary run.

* How does the Kinetic Combat: Chance For Knockdown combine with the random Knockdown in Superstrength?
* Since I'm not entirely sold on keeping Unstoppable once I get set bonuses up to snuff, what suggestions (if anything) do folks have for replacement powers?
* Similarly, is it worth keeping Maneuvers or should I try and find a replacement here, too?
* How important for Invuln's survival is it to shoot for perma-DP (IE: should I make more of an effort to try and obtain it)?

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Any and all feedback would be awesome. I appreciate it!


 

Posted

When the Knockdown Proc goes off in a power with Knockdown it turns into KnockBACK.

Also, anything beyond 45% defense is pointless for most content save iTrials. And in iTrials Invincibility will take up the slack if 1 foe puts you at 45%.

The Numina Proc is better in Health so it's always on.

Also your global recharge is next to nothing and you don't have Hasten to make up for it.

I'll post mine up here. It's a bit more balances, lower End Recovery but higher HP Regen, higher Max HP, softcapped to S/L, higher to E/N (37%) but lower to F/C (30%), better global recharge (52%, which is okay but not awesome). Rage is perma, Dull Pain 24 seconds from perma. Resistance is a bit lower, but not by much.

Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Lynda Sharp: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg(36), C'ngImp-Acc/Dmg/Rchg(50)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(27), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(42)
Level 2: Haymaker -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Dam%(11), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(40)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(13)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(7), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
Level 8: Knockout Blow -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg(9), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(40)
Level 10: Boxing -- Empty(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(50)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-EndRdx(17), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(19), KntkC'bat-Dmg/EndRdx/Rchg(42), KntkC'bat-Dmg/Rchg(48), C'ngImp-Acc/Dmg(50)
Level 20: Spring Attack -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-Dmg(21), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(39)
Level 22: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(43)
Level 24: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(46), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam/Rchg(46)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(33)
Level 32: Foot Stomp -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg(33), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(39)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 38: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48), RechRdx-I(48)
Level 41: Superior Conditioning -- EndMod-I(A)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Taunt -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(43)