Earth/Time/Psi - Perma patches and click buffs!


Infini

 

Posted

So with the new Mids I'm finally able to look at this build (the troller is already level 39) and my immediate thought was to go for pure recharge in order to toss out the 4 LAoE patches often and to have things like perma Hasten and Farsight.

I am sticking to level 33 IOs for exemping and I'm set on using Basilisk Gaze where I have them. Insight to the rest of the build is welcome as I'm not too versed in Earth Control and Time (since it's new).

With Spiritual Radial pretty much everything is perma: Hasten, IW, Farsight, and CS as well as the 4 location AoEs. If I'm looking at it right, should also be able to keep TS on 4 people, too.

Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

Umbral Cascade: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Stone Prison -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Dmg/EndRdx(11)
Level 1: Time Crawl -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(5)
Level 2: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(9)
Level 4: Time's Juncture -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(5), DampS-ToHitDeb/EndRdx(40), DampS-Rchg/EndRdx(46)
Level 6: Quicksand -- RechRdx-I(A)
Level 8: Temporal Mending -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(9), Dct'dW-Rchg(23), Dct'dW-Heal(40), Dct'dW-Heal/EndRdx(46)
Level 10: Temporal Selection -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Rchg(25), Dct'dW-Heal(40), Dct'dW-Heal/EndRdx(46)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(13), Stpfy-Acc/EndRdx(13), Stpfy-EndRdx/Stun(31), Stpfy-Stun/Rng(34), RechRdx-I(43)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Acc/EndRdx/Rchg/Hold(17), BasGaze-Rchg/Hold(37), Lock-%Hold(43)
Level 18: Earthquake -- RechRdx-I(A), RechRdx-I(19), Achilles-ResDeb%(19)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Acc/EndRdx/Rchg/Hold(21), BasGaze-Rchg/Hold(37)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(42)
Level 24: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(25)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Acc/EndRdx/Rchg/Hold(27), BasGaze-Rchg/Hold(37), Lock-%Hold(43)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(29), LkGmblr-Def(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Animate Stone -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-EndRdx/Dmg/Rchg(33), SvgnRt-Acc/Dmg/EndRdx(33), SvgnRt-PetResDam(34), ExRmnt-+Res(Pets)(34)
Level 35: Slowed Response -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(36), ShldBrk-Acc/Rchg(36), ShldBrk-Acc/EndRdx/Rchg(36), Achilles-ResDeb%(50)
Level 38: Chrono Shift -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Mental Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Dmg/EndRdx(45)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), EndMod-I(50)



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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

I just finished a preliminary Earth/Time build myself. It looks like we have some places we overlap and differ, which is expected. Your build overall looks good. I am posting mine below for reference.

FYI my version is built as a "hinge" build that is able to swap comfortably back and forth between 2 sets Destiny incarnate powers (Barrier and Clarion). The assumed Alpha is Cardiac.

Assuming I did my math right, with Tier 4 Barrier, the build should be soft capped to all positions in normal content, and to the incarnate Ranged cap, with 69% S/L resistance and ~207% perma recharge assuming Chrono Shift is used consistently.

With Clarion, it is similarly capped to all in normal content when the -ToHit powers are used, on up to +4 enemies as long the enemy is within either Time's Juncture or Earthquake. I will also has mezz protection. I will probably use the Clarion build more often but I haven't totally committed yet.

The way to calculate Defense for the purposes of Farsight +Power Boost is to do this:
- Turn PB and Farsight on. Write the value down. (for me it is 26.52)
- Turn both off. Note the global value (for me it is 27.6 Ranged, 13.3 all else)
- Add them together. (For me this is 54 Ranged, 39.5 all else)
- If you go with Destiny Tier 4 Barrier, add another 5 for the perma value (now 59 Ranged, 44.5 Ranged).
- The incarnate soft cap is 59, normal soft cap is 45.


To examine Accuracy do it with both PB and Farsight turned on. If you have Tactics or another +ToHit power this will throw you off but otherwise it should accurately report.

It's still possible I have a serious error in here somewhere, so I am still balancing the set's needs. In particular I need to double check the perma value of T4 Destiny. I'm not 100% certain it is really +5. If it isn't I may need to reconfigure slightly. There is also still a fair possibility the developers will flag Farsight to no longer be Power Boost-able.

Anyway here is draft 1 of the build.


Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

Oedipus Tex Time: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), HO:Perox(25), Dmg-I(45)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Temporal Mending -- Numna-Heal/EndRdx(A), Numna-Heal(5), Numna-Regen/Rcvry+(7), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(11)
Level 4: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(9)
Level 6: Stone Cages -- GravAnch-Hold%(A), Posi-Dam%(45), TotHntr-Dam%(45), Enf'dOp-Acc/EndRdx(46)
Level 8: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(11), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-ToHitDeb/Rchg(23)
Level 10: Temporal Selection -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(15), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(50), Dct'dW-Heal/EndRdx/Rchg(50)
Level 12: Stalagmites -- Amaze-Stun/Rchg(A), Amaze-EndRdx/Stun(13), Amaze-ToHitDeb%(13), Amaze-Acc/Stun/Rchg(17), Amaze-Acc/Rchg(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Distortion Field -- Lock-%Hold(A)
Level 18: Earthquake -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-Rchg/EndRdx(19), DarkWD-ToHitDeb/Rchg(21)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(25), DefBuff-I(46)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Volcanic Gasses -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(27), UbrkCons-EndRdx/Hold(27), UbrkCons-Acc/Hold/Rchg(29), UbrkCons-Acc/Rchg(39), Lock-%Hold(39)
Level 28: Farsight -- LkGmblr-Rchg+(A), RedFtn-Def(29), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx(40), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(43)
Level 30: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(31), RedFtn-Def(31), RedFtn-EndRdx(31), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(37)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Power Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(37)
Level 38: Chrono Shift -- P'Shift-EndMod/Rchg(A), Numna-Heal/Rchg(39), Dct'dW-Heal/Rchg(43), Efficacy-EndMod/Rchg(46)
Level 41: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dam%(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Power Boost -- RechRdx-I(A)
Level 47: Slowed Response -- AnWeak-Acc/Rchg(A), RechRdx-I(48)
Level 49: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx(A), ResDam-I(50)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(48)



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Posted

That is a pretty cool build, Tex! I really have no idea what incarnate slots I would choose for this guy. From play experience so far, I don't really get attacked all too often unless I'm in the middle of the mob so I was more concerned with getting mezzed, which is why I grabbed IW.

Other concerns was damage, which I think gets remedied with Mental Blast for ST and Psi 'Nado for AoE since it recharges so quickly.

For those Lockdown procs - are you using them currently? I was curious as to their performance in both VG and DF since I haven't gotten them, yet.

But huge fan of your build! Only gripe I had was when you mentioned the possibility of the Devs making Farsight unaffected by PB. That would be such a letdown if they did it after you completed the build.

I'm pretty excited to finish this guy. I've been putting more time/effort into my elec/ma tank but that project is already 90% finished or so. Should be able to finish this troller before the end of the year once I get back into ticket farming for the IOs.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

The Lockdown proc is not very reliable on its own exactly. But slotted in two powers that pulse a lot it can be very effective. And you stack Distortion Field on itself, if the fight lasts that long.

One thing I'm still toying with is whether to keep this set up or switch over to Alpha: Spiritual, and drop Temp Invulnerability for Conserve Power. I'd lose most of my Resistance, but Hasten would go down to one slot (LOL) and I'd get a healing and stun duration bump. It's seriously too bad they implemented the early unlocking APPs the way they did because any set that has important powers at level 35 and 38 can't take all 5 APP powers. If I could drop Distortion Field for Conserve Power I probably would.. although DF is still a pretty good power.


 

Posted

I wonder if damage procs would be better... DF could take 3 procs (4 if you include the purple Hold set). Of course I'm not sure how often the power pulses. Going to assume once every 10sec, which is 4 chances to proc per use. However, if the hold sets' procs only have a chance when DF lands a hold, then I don't see it as worth it.

I agree with the EPP/PPP revision. Level 32 would have been a nice place to start as I have builds that skip that power, but not level 35/38.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Procs should tick every 10 seconds. The power lasts longer than most patches (45 seconds) so it is a very good investment. I may look into adding more procs to my build eventually.


 

Posted

Alright so made an alternate build that uses a lot of damage procs in the Location AoEs (QS, DF, VG, and EQ).

Funny thing is I was also able to trim off some Rech IOs from some powers and still maintain Perma everything with T3 Spiritual Radial (T3 is more practical for me to get, anyway).

Time Manipulation is ridiculous

Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Stone Prison -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Dmg/EndRdx(31)
Level 1: Time Crawl -- TmpRdns-Acc/EndRdx(A), TmpRdns-EndRdx/Rchg/Slow(5), P'ngTtl-EndRdx/Rchg/Slow(31)
Level 2: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(31), Dmg-I(42), Dmg-I(43)
Level 4: Time's Juncture -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(5), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitDeb(46)
Level 6: Quicksand -- ImpSwft-Dam%(A)
Level 8: Temporal Mending -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(37), Dct'dW-Rchg(40), Dct'dW-Heal/EndRdx(43)
Level 10: Temporal Selection -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(37), Dct'dW-Rchg(40), Dct'dW-Heal/EndRdx(43)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(13), Stpfy-Acc/Stun/Rchg(13), Stpfy-EndRdx/Stun(15), Stpfy-Stun/Rng(40), RechRdx-I(46)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Distortion Field -- NrncSD-Dam%(A), G'Wdw-Dam%(17), ImpSwft-Dam%(17), RechRdx-I(37)
Level 18: Earthquake -- Achilles-ResDeb%(A), LdyGrey-%Dam(19), ExStrk-Dam%(19), RechRdx-I(50)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Acc/EndRdx/Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(23)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(25)
Level 24: Tactics -- AdjTgt-ToHit/EndRdx(A), GSFC-ToHit/EndRdx(25)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Acc/EndRdx/Rchg/Hold(27), BasGaze-Rchg/Hold(29), NrncSD-Dam%(39), G'Wdw-Dam%(50)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx/Rchg(34)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Animate Stone -- SvgnRt-PetResDam(A), ExRmnt-+Res(Pets)(33), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-EndRdx/Dmg/Rchg(34), SvgnRt-Acc/Dmg(46)
Level 35: Slowed Response -- Achilles-ResDeb%(A), ShldBrk-Acc/Rchg(36), ShldBrk-Acc/EndRdx/Rchg(36), AnWeak-Acc/Rchg/EndRdx(36)
Level 38: Chrono Shift -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(39), RechRdx-I(39)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Mental Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Dmg/EndRdx(45)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(9), EndMod-I(15)



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)