Help me with Stone / SS
First off I would switch out RT in your EE to 5 doctored wounds the bonus you get from your Reg Tissue only activates when u use it. Plus it will give u some more recharge with 5 doctored wounds. I would either put the one with bonus in either health, or rooted, take away the recharge in earths embrace and put the slot in mud pots for more HP.
Hi,
First off, I am new to the Tanker Archtype. I have a 50 brute, 50 dominator, 50 controller, 50 mm, 2 x 50 corruptor's. I now fancy a tanker. I have gone for stone and super strength.
I have done this build for me in granite 100% of the time.
Mainly focused on run speed and recharge.
With granite and rooted ill be running at 13mph and with just granite 26mph.
I was just wondering if anyone could perfect this for me, or give me any help on what i am missing.
Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/
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Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Stone Skin -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(3)
Level 1: Jab -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Acc/Dmg(42), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42)
Level 2: Earth's Embrace -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(17), RgnTis-Heal/Rchg(19), RgnTis-Heal/EndRdx/Rchg(36), RgnTis-Regen+(36), RechRdx-I(37)
Level 4: Punch -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(39), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 6: Mud Pots -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(11), Erad-Acc/Dmg/Rchg(13)
Level 8: Rooted -- RgnTis-Heal/Rchg(A), RgnTis-Heal/EndRdx(9), RgnTis-Heal/EndRdx/Rchg(13)
Level 10: Haymaker -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx/Rchg(15), KntkC'bat-Acc/Dmg(40), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40)
Level 12: Boxing -- Stgr-Acc/Rchg(A)
Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15)
Level 16: Weave -- GftotA-Run+(A), LkGmblr-Rchg+(17), GftotA-Def/EndRdx(48)
Level 18: Maneuvers -- GftotA-Run+(A), LkGmblr-Rchg+(19), GftotA-Def/EndRdx(37)
Level 20: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(27), Hectmb-Dam%(27)
Level 22: Taunt -- Mocking-Acc/Rchg(A), Mocking-Taunt/Rchg/Rng(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Teleport -- EndRdx-I(A)
Level 28: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(29), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-ToHit/Rchg(34)
Level 30: Crystal Armor -- LkGmblr-Rchg+(A), GftotA-Run+(31)
Level 32: Granite Armor -- LkGmblr-Rchg+(A), GftotA-Run+(33), Ksmt-ToHit+(33), Aegis-ResDam(33), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(34)
Level 35: Minerals -- LkGmblr-Rchg+(A), GftotA-Run+(36)
Level 38: Foot Stomp -- Armgdn-Dmg/EndRdx(A), Armgdn-Acc/Rchg(43), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Dmg/Rchg(43), Armgdn-Dmg(48)
Level 41: Gloom -- Apoc-Dmg/EndRdx(A), Apoc-Acc/Rchg(46), Apoc-Acc/Dmg/Rchg(46), Apoc-Dmg/Rchg(50), Apoc-Dmg(50)
Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Darkest Night -- DampS-ToHitDeb/Rchg/EndRdx(A), DampS-ToHitDeb/EndRdx(50)
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
Level 0: Marshal
Level 50: Reactive Core Flawless Interface
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A), Run-I(7), Run-I(9)
Level 2: Health -- Panac-Heal/+End(A), Numna-Regen/Rcvry+(5), Mrcl-Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(11)
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Set Bonus Totals: