Help me with Stone / SS


BRUIS3R

 

Posted

Hi,

First off, I am new to the Tanker Archtype. I have a 50 brute, 50 dominator, 50 controller, 50 mm, 2 x 50 corruptor's. I now fancy a tanker. I have gone for stone and super strength.

I have done this build for me in granite 100% of the time.

Mainly focused on run speed and recharge.

With granite and rooted ill be running at 13mph and with just granite 26mph.


I was just wondering if anyone could perfect this for me, or give me any help on what i am missing.

Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Stone Skin -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(3)
Level 1: Jab -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Acc/Dmg(42), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42)
Level 2: Earth's Embrace -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(17), RgnTis-Heal/Rchg(19), RgnTis-Heal/EndRdx/Rchg(36), RgnTis-Regen+(36), RechRdx-I(37)
Level 4: Punch -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(39), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 6: Mud Pots -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(11), Erad-Acc/Dmg/Rchg(13)
Level 8: Rooted -- RgnTis-Heal/Rchg(A), RgnTis-Heal/EndRdx(9), RgnTis-Heal/EndRdx/Rchg(13)
Level 10: Haymaker -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx/Rchg(15), KntkC'bat-Acc/Dmg(40), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40)
Level 12: Boxing -- Stgr-Acc/Rchg(A)
Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15)
Level 16: Weave -- GftotA-Run+(A), LkGmblr-Rchg+(17), GftotA-Def/EndRdx(48)
Level 18: Maneuvers -- GftotA-Run+(A), LkGmblr-Rchg+(19), GftotA-Def/EndRdx(37)
Level 20: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(27), Hectmb-Dam%(27)
Level 22: Taunt -- Mocking-Acc/Rchg(A), Mocking-Taunt/Rchg/Rng(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Teleport -- EndRdx-I(A)
Level 28: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(29), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-ToHit/Rchg(34)
Level 30: Crystal Armor -- LkGmblr-Rchg+(A), GftotA-Run+(31)
Level 32: Granite Armor -- LkGmblr-Rchg+(A), GftotA-Run+(33), Ksmt-ToHit+(33), Aegis-ResDam(33), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(34)
Level 35: Minerals -- LkGmblr-Rchg+(A), GftotA-Run+(36)
Level 38: Foot Stomp -- Armgdn-Dmg/EndRdx(A), Armgdn-Acc/Rchg(43), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Dmg/Rchg(43), Armgdn-Dmg(48)
Level 41: Gloom -- Apoc-Dmg/EndRdx(A), Apoc-Acc/Rchg(46), Apoc-Acc/Dmg/Rchg(46), Apoc-Dmg/Rchg(50), Apoc-Dmg(50)
Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Darkest Night -- DampS-ToHitDeb/Rchg/EndRdx(A), DampS-ToHitDeb/EndRdx(50)
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
Level 0: Marshal
Level 50: Reactive Core Flawless Interface
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A), Run-I(7), Run-I(9)
Level 2: Health -- Panac-Heal/+End(A), Numna-Regen/Rcvry+(5), Mrcl-Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(11)
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 12.56% Defense(Melee)
  • 19.13% Defense(Smashing)
  • 19.13% Defense(Lethal)
  • 9.13% Defense(Fire)
  • 9.13% Defense(Cold)
  • 9.13% Defense(Energy)
  • 9.13% Defense(Negative)
  • 6% Defense(Psionic)
  • 7.56% Defense(Ranged)
  • 7.56% Defense(AoE)
  • 3.6% Max End
  • 45% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 82.5% Enhancement(RechargeTime)
  • 25% FlySpeed
  • 231.9 HP (12.38%) HitPoints
  • 25% JumpHeight
  • 25% JumpSpeed
  • MezResist(Immobilize) 8.25%
  • 18.5% (0.31 End/sec) Recovery
  • 16% (1.25 HP/sec) Regeneration
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 5% Resistance(Toxic)
  • 80.5% RunSpeed



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Posted

First off I would switch out RT in your EE to 5 doctored wounds the bonus you get from your Reg Tissue only activates when u use it. Plus it will give u some more recharge with 5 doctored wounds. I would either put the one with bonus in either health, or rooted, take away the recharge in earths embrace and put the slot in mud pots for more HP.