Elec/shield build critique
Link isn't working for me.
Could you post the Data Chunk as well.
**edit**
New Mids just came out, so I finished this one. Still working on the other.
**end edit**
Here is pretty much my current build (it is *very* expensive...9 billionish). I tried to get max damage while being defense capped. You'll notice that melee is under cap -- but Spring Attack hasn't been added in Mid's yet, where another Obliteration set goes. This yields 67.5% recharge (127.5 with hasten up). That coupled with Spiritual for recharge is yielding < 25 second recharges on Lightning Rod and Shield Charge while hasten is up (perma, but I keep status defense on auto).
Reason for partial Armagedon, the last bonus is kinda useless, and the damage proc yields more damage on average than the Acc/Dmg/Rec provides in damage. You can obviously swap these out if you want the extra bit of recharge (understandibly), and drop the dmg/end one.
You'll also see there are extra slots and powers for you to do with as you wish. I did Spring Attack, and 6 slotted it for obliteration (thus getting melee to defense cap), and finished off with Grant Cover. You can take things earlier or later as you see fit. I think I took Spring Attack earlier than 47, just make sure you have the slots available.
I'm working on an Alternate build that will give 72.5% recharge, and more regen, while keeping the same damage sets, but adding 230+% regen, where this one is 180% regen.
Incarnate:
Alpha = Spiritual for recharge
Destiny = Rebirth for heal/regen
Interface = Reactive for 75% chance to proc fire
Lore = Whatever
Judgement = Ion, for consistency with Elec?
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
ElecShieldStart: Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch
- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (3) Mako's Bite - Damage/Recharge
- (5) Mako's Bite - Accuracy/Endurance/Recharge
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (7) Mako's Bite - Chance of Damage(Lethal)
- (A) Red Fortune - Defense/Endurance
- (7) Red Fortune - Defense/Recharge
- (9) Red Fortune - Endurance/Recharge
- (9) Red Fortune - Defense/Endurance/Recharge
- (11) Red Fortune - Defense
- (11) Red Fortune - Endurance
- (A) Red Fortune - Defense/Endurance
- (13) Red Fortune - Defense/Recharge
- (13) Red Fortune - Endurance/Recharge
- (15) Red Fortune - Defense/Endurance/Recharge
- (15) Red Fortune - Defense
- (17) Red Fortune - Endurance
- (A) Eradication - Damage
- (17) Eradication - Accuracy/Recharge
- (19) Eradication - Damage/Recharge
- (19) Eradication - Accuracy/Damage/Recharge
- (21) Eradication - Accuracy/Damage/Endurance/Recharge
- (21) Eradication - Chance for Energy Damage
- (A) Aegis - Resistance/Endurance
- (23) Aegis - Resistance/Recharge
- (23) Aegis - Endurance/Recharge
- (25) Aegis - Resistance/Endurance/Recharge
- (25) Aegis - Resistance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (A) Multi Strike - Accuracy/Damage
- (31) Multi Strike - Damage/Endurance
- (31) Multi Strike - Damage/Recharge
- (33) Multi Strike - Accuracy/Endurance
- (33) Multi Strike - Accuracy/Damage/Endurance
- (33) Multi Strike - Damage/Endurance/Recharge
- (A) Empty
- (A) Endurance Reduction IO
- (A) Hecatomb - Damage
- (34) Hecatomb - Chance of Damage(Negative)
- (34) Hecatomb - Damage/Recharge
- (34) Hecatomb - Accuracy/Recharge
- (36) Hecatomb - Damage/Endurance
- (36) Touch of Death - Chance of Damage(Negative)
- (A) Reactive Armor - Resistance/Endurance/Recharge
- (36) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance
- (37) Reactive Armor - Endurance
- (39) Steadfast Protection - Resistance/+Def 3%
- (A) Red Fortune - Defense/Endurance
- (39) Red Fortune - Defense/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Armageddon - Damage
- (42) Armageddon - Damage/Recharge
- (42) Armageddon - Accuracy/Recharge
- (43) Armageddon - Damage/Endurance
- (43) Armageddon - Chance for Fire Damage
- (43) Obliteration - Chance for Smashing Damage
- (A) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Obliteration - Damage
- (48) Obliteration - Accuracy/Recharge
- (48) Obliteration - Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Miracle - +Recovery
- (A) Empty
- (A) Endurance Modification IO
- (46) Endurance Modification IO
- (48) Endurance Modification IO
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1381;647;1294;HEX;| |78DA6593DB4F134114C6674BB1F6B2BD806D412E85222D5059BAC283468D8902890| |612921A5F9BA61DDAD54DBB6ED7C4BEF9C728EA9FE605F4C94B10EBD9F34D8BC96E| |DAFC76BE39DF396766760E5FEF268478F34068C94776A3DFAFD79A6EC371A41B7B2| |A9B9D6ECFEEB507A93D5B366B1D4BDAAD9AD770BD8810A2308AAB1F4A5B4AC30FF1| |5CABD9B0215CCEEFCA63D9ED4B030946C3CCE36E47BAB2EB19A317FDA8D7B38D7DA| |BDDF1AC6E3BC1A303D9706810E341CD91B2951AE92DE9F63B9693D973ACA6F1B0D7| |1AD40F1B7D4FBA8319EA6E95FE3F74A19EE1A438269822D4063A8CB0053C675C79C| |188F92E4DB9621ACFC419571380CE88258114234E2E4DB934B8127025E04AC29584| |2B0DD74F724DA80E273E85845810E9CF8CA92FC057C6B553E08C9120D7246A8527A| |B9C286702B71833DBC00EE3178547546B91B7215FBAFE0E3861CCBF073E30163F32| |747245D19A885678677E931457DDC61D96165F022E63A90F78C02B86461F8BAE12E| |9437A682B8448F1660D456A9983CE49CAA8D4991237B05C01CAC03A636503A85364| |594C50EA69B5B2E965CD97560A8C1B8B4011586194F29ABF7D617265D5F66571542| |51C55096754C619957146390ACF235CE4B32CE5499A554B9AE525A5A8FF39153487| |A062C42FC65268011B5806D6810BF214D49A0BB7795DEB7780BB8C8D7BC07DC0FF5| |24C91215751B98AE73C73F30F7001FC656C0E01B8A6745C09BFBF55EEB846FA9A52| |D65839A1988A5A43E519AF41CB0961A862068A6DA1D8168A992866A28A899A694A5| |45589AAD88CF9F0F82AD2CFAF56088FAFD97023305B0D286640D90E283B01E520A0| |1C855559523456A2E9F1251C9EC6C6D758CD7EFB5F79C2DFD15920E8FBA512D296F| |87437812DE01FE475F4A3| |-------------------------------------------------------------------|
Justice
Incarnate - 50 Elec/SD
Keplar - 50 DM/SR
Gravaton Cleric - 50 Grav/Kin
Why body mastery instead of fire mastery? Why 2 slots in health, but nothing slotted? Why put off BU until level 38? Why are you pulling call of the sandman (a sleep set) into jacobs ladder, your second highest DPA attack? (first being LR) 4 recharges in your mez protection is a waste of slots, due to ED anything over 2 level 50 common IOs is basically wasted.
Just glancing over your set bonuses, it doesn't look like you'll be softcapped to all 3 positions, and even if you are, due to your slotting on your mez protection power, you won't have the DDR to stand up to very many debuffs. You also skipped One with the Shield, which while it has limited uses, is great for when your defense fails, as a means to stay alive. You also didn't take aid self, so you'll have to rely on inspirations (or rebirth, assuming you go that route for your destiny, but it really is the best route to go on a /shield)
The main things you want to look at on a elec/shield is softcapping to all 3 positions, Max HP for higher regen values, high regen to heal up between hits landing, and massive recharge to cycle your AoEs as much as possible. From just looking at your build it seems like you don't met very many of those points, and attempted to frankenslot a lot of your powers, which while it isn't a bad idea, its not the best way to build an elec/shield.
Even though I've played CoH for more than 2 years I've never tried to make a build and only discovered Mids 3 months ago. I have never tried to and I guess I fail at making the build but thx for the advice I guess when i was working on the build i forgot to slot the Health but i did mean to put a set in there
This thread may be a good place for you to find ideas:
http://boards.cityofheroes.com/showthread.php?t=216944
This is my first build made am looking for advice all is welcome will take all into consideration.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch -- F'dSmite-Acc/Dmg:40(A), F'dSmite-Dmg/EndRdx:40(3), F'dSmite-Dmg/Rchg:40(3), F'dSmite-Acc/EndRdx/Rchg:40(9), F'dSmite-Acc/Dmg/Rchg:40(11)
Level 1: Deflection -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(5), Aegis-ResDam/EndRdx/Rchg:50(5), Aegis-ResDam:50(9), Aegis-Psi/Status:50(11)
Level 2: Jacobs Ladder -- CSndmn-Acc/EndRdx:50(A), CSndmn-Heal%:50(7), CSndmn-Acc/Rchg:50(7), CSndmn-Acc/Sleep/Rchg:50(46)
Level 4: Battle Agility -- Ksmt-Def/EndRdx/Rchg:30(A), Ksmt-Def/EndRdx:30(25), LkGmblr-Rchg+:50(25), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(45)
Level 6: True Grit -- Dct'dW-Heal:50(A), Mrcl-Heal:40(13), ImpArm-ResDam:40(13), ImpArm-ResDam/Rchg:40(15), ImpArm-ResDam/EndRdx/Rchg:40(15), Mrcl-Heal/Rchg:40(46)
Level 8: Kick -- FrcFbk-Rechg%:50(A)
Level 10: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(17), Oblit-Dmg/Rchg:50(17), Oblit-Acc/Dmg/Rchg:50(19), Oblit-Acc/Dmg/EndRdx/Rchg:50(19), Oblit-%Dam:50(45)
Level 12: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(34), RechRdx-I:50(45)
Level 14: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(27), HO:Cyto(27)
Level 16: Against All Odds -- EndRdx-I:50(A), EndRdx-I:50(29)
Level 18: Chain Induction -- S'ngH'mkr-Dmg/EndRdx:35(A), S'ngH'mkr-Acc/Dmg:35(29), S'ngH'mkr-Dmg/Rchg:35(31), S'ngH'mkr-Dmg/EndRdx/Rchg:35(46)
Level 20: Phalanx Fighting -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(31), GftotA-EndRdx/Rchg:40(31), GftotA-Def/EndRdx/Rchg:40(33), GftotA-Def:40(33), GftotA-Run+:40(33)
Level 22: Super Jump -- Zephyr-ResKB:50(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A), ImpSkn-ResDam/EndRdx/Rchg:30(34), ImpSkn-Status:30(34)
Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def:50(36)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(43)
Level 30: Super Speed -- Clrty-Stlth:50(A)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(37), Sciroc-Acc/Rchg:50(37), Sciroc-Dmg/Rchg:50(37), Sciroc-Acc/Dmg/EndRdx:50(39), FrcFbk-Rechg%:50(39)
Level 35: Shield Charge -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(40), Sciroc-Acc/Rchg:50(40), Sciroc-Acc/Dmg/EndRdx:50(40), FrcFbk-Rechg%:50(42)
Level 38: Build Up -- GSFC-Build%:50(A), GSFC-ToHit/Rchg:50(42), GSFC-ToHit:50(43), GSFC-ToHit/Rchg/EndRdx:50(50)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Laser Beam Eyes -- Entrpc-Heal%:35(A)
Level 47: Physical Perfection -- Mrcl-Heal:40(A), H'zdH-Heal:40(48), RgnTis-Regen+:30(48), Dct'dW-Heal:50(48)
Level 49: Energy Torrent -- FrcFbk-Rechg%:50(A), Posi-Acc/Dmg:50(50), Det'tn-Dmg/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/EndRdx:50(21), Efficacy-EndMod/Acc:50(21), Efficacy-EndMod/Rchg:50(43)