I have been playing a Dark/Dark Brute based on informaiton based on information from here: http://boards.cityofheroes.com/showthread.php?t=141626 . I would like to try it as a Tank, but there's a lot differences between a Tank and a Brute. A couple of minor things: I didn't take a travel power. With Ninja Run + Sprint, it works fairly well. I haven't taken Taunt - I don't see the need at lower level when I will probably be doing a lot of solo-ing. Also, since I am soloing, I chose from the Dark Melee over the Dark Armor just to put out the damage. I also know that DA has a big hole in it's protection from knockback, so I slotted 2 Karma into it.
Hero Plan by Mids' Hero Designer 1.942 http://www.cohplanner.com/ Click this DataLink to open the build! Level 21 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Dark Melee Power Pool: Leaping Power Pool: Fighting Hero Profile: Level 1: Dark Embrace -- EndRdx(A), EndRdx(5) Level 1: Shadow Punch -- Acc(A), Acc(3), EndRdx(9) Level 2: Smite -- Acc(A), Acc(3), EndRdx(11) Level 4: Shadow Maul -- Acc(A), Acc(5), EndRdx(13) Level 6: Obsidian Shield -- EndRdx(A), EndRdx(7) Level 8: Combat Jumping -- Krma-ResKB(A) Level 10: Murky Cloud -- EndRdx(A), EndRdx(11) Level 12: Cloak of Darkness -- Krma-ResKB(A), EndRdx(13), EndRdx(15) Level 14: Dark Regeneration -- EndRdx(A), EndRdx(15) Level 16: Siphon Life -- Acc(A), Acc(17), EndRdx(17) Level 18: Boxing -- Acc(A) Level 20: Touch of Fear -- Acc(A), Acc(21), EndRdx(21)
------------ Level 1: Brawl -- Acc(A) Level 1: Gauntlet Level 1: Sprint -- Run(A) Level 2: Rest -- RechRdx(A) Level 4: Ninja Run Level 2: Swift -- Run(A) Level 2: Health -- Heal(A), Heal(19), Heal(19) Level 2: Hurdle -- Jump(A) Level 2: Stamina -- EndMod(A), EndMod(7), EndMod(9)
Any suggestions would help. Just remember, I am trying to have fun while leveling, not trying to power level.
Posted
Soon as you can, slot Theft of Essence Chance for +end in Dark Regen. Your life will change.
I have been playing a Dark/Dark Brute based on informaiton based on information from here: http://boards.cityofheroes.com/showthread.php?t=141626 . I would like to try it as a Tank, but there's a lot differences between a Tank and a Brute. A couple of minor things: I didn't take a travel power. With Ninja Run + Sprint, it works fairly well. I haven't taken Taunt - I don't see the need at lower level when I will probably be doing a lot of solo-ing. Also, since I am soloing, I chose from the Dark Melee over the Dark Armor just to put out the damage. I also know that DA has a big hole in it's protection from knockback, so I slotted 2 Karma into it.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 21 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Dark Embrace -- EndRdx(A), EndRdx(5)
Level 1: Shadow Punch -- Acc(A), Acc(3), EndRdx(9)
Level 2: Smite -- Acc(A), Acc(3), EndRdx(11)
Level 4: Shadow Maul -- Acc(A), Acc(5), EndRdx(13)
Level 6: Obsidian Shield -- EndRdx(A), EndRdx(7)
Level 8: Combat Jumping -- Krma-ResKB(A)
Level 10: Murky Cloud -- EndRdx(A), EndRdx(11)
Level 12: Cloak of Darkness -- Krma-ResKB(A), EndRdx(13), EndRdx(15)
Level 14: Dark Regeneration -- EndRdx(A), EndRdx(15)
Level 16: Siphon Life -- Acc(A), Acc(17), EndRdx(17)
Level 18: Boxing -- Acc(A)
Level 20: Touch of Fear -- Acc(A), Acc(21), EndRdx(21)
------------
Level 1: Brawl -- Acc(A)
Level 1: Gauntlet
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(19), Heal(19)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(7), EndMod(9)
Any suggestions would help. Just remember, I am trying to have fun while leveling, not trying to power level.