When I click on a PC in the game, it tells me in the Target Window what that character's Name is, what their (current) Level is, what their Archetype is and what their Origin is. Prior to Going Rogue, with Alignment Shifting, this was adequate information ... but with the Hero/Vigilante/Villain/Rogue/Resistance/Loyalist possibilities introduced by Issue 18, the fact that a character's Alignment is not immediately apparent seems to me to be a serious oversight on the part of the UI Team.
I certainly appreciate the way that the Alignment symbols have been incorporated into the Character Selection screen at the Server Level, since that was very cleanly done. I would just like to see that "kind of" care and attention paid to the information shown in the Target Window while playing the game when you click onto another Player. After all, *MY* Alignment is always shown to me ... but I'm never allowed to see anyone else's? What gives?
It's the end. But the moment has been prepared for ...
When I click on a PC in the game, it tells me in the Target Window what that character's Name is, what their (current) Level is, what their Archetype is and what their Origin is. Prior to Going Rogue, with Alignment Shifting, this was adequate information ... but with the Hero/Vigilante/Villain/Rogue/Resistance/Loyalist possibilities introduced by Issue 18, the fact that a character's Alignment is not immediately apparent seems to me to be a serious oversight on the part of the UI Team.
I certainly appreciate the way that the Alignment symbols have been incorporated into the Character Selection screen at the Server Level, since that was very cleanly done. I would just like to see that "kind of" care and attention paid to the information shown in the Target Window while playing the game when you click onto another Player. After all, *MY* Alignment is always shown to me ... but I'm never allowed to see anyone else's? What gives?