looking for some human/dwarf pb assistance


SliceNDice

 

Posted

I wonder if someone could give me some advance in making a human PB with a dwarf form backup, for just in case. i want to use light form, doesn't have to be perm. having trouble trying to decide on what to slot.

my current build is a little old and i haven't respec yet since fitness became inherent. here is my current build. i guess i would like to either go somewhat cheap, and is fine using current IOs on it already


Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed

Hero Profile:
Level 1: Glinting Eye -- EndRdx-I(A), Acc-I(42), Dmg-I(43), Dmg-I(43)
Level 1: Incandescence -- Aegis-Psi/Status(A), S'fstPrt-ResKB(3), ImpSkn-Status(3)
Level 2: Shining Shield -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam(5), TtmC'tng-ResDam/EndRdx/Rchg(11), TtmC'tng-EndRdx/Rchg(13), TtmC'tng-ResDam/Rchg(13), TtmC'tng-ResDam/EndRdx(15)
Level 4: Essence Boost -- RechRdx-I(A), RechRdx-I(5)
Level 6: Radiant Strike -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Dmg/EndRdx(9), T'Death-Acc/Dmg(11)
Level 8: Swift -- Run-I(A)
Level 10: Thermal Shield -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-ResDam(25), TtmC'tng-EndRdx(25), ImpSkn-Status(27), TtmC'tng-ResDam/Rchg(27), TtmC'tng-ResDam/EndRdx(29)
Level 12: Combat Jumping -- RedFtn-EndRdx(A), RedFtn-Def(15), RedFtn-Def/EndRdx/Rchg(19), RedFtn-EndRdx/Rchg(19), RedFtn-Def/Rchg(23), RedFtn-Def/EndRdx(23)
Level 14: Quantum Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(46), TtmC'tng-EndRdx/Rchg(46), TtmC'tng-ResDam/EndRdx/Rchg(46), TtmC'tng-ResDam(50), TtmC'tng-EndRdx(50)
Level 16: Health -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: Incandescent Strike -- F'dSmite-Acc/Dmg(A), F'dSmite-Dmg/EndRdx(29), F'dSmite-Dmg/Rchg(31), F'dSmite-Acc/EndRdx/Rchg(31), F'dSmite-Acc/Dmg/Rchg(31), Dmg-I(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Reform Essence -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40), Heal-I(40), Heal-I(42), Heal-I(42)
Level 26: Solar Flare -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Dmg/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Acc/Dmg(34)
Level 28: Pulsar -- Acc-I(A), Dsrnt-I(36), Dsrnt-I(36), Dsrnt-I(36)
Level 30: Build Up -- Empty(A)
Level 32: Dawn Strike -- Dmg-I(A), Dmg-I(37), Empty(37)
Level 35: Photon Seekers -- Acc-I(A), Dmg-I(37), Dmg-I(39), RechRdx-I(39), RechRdx-I(39)
Level 38: Restore Essence -- RechRdx-I(A)
Level 41: Light Form -- RechRdx-I(A), RechRdx-I(43), ResDam-I(45), ResDam-I(45)
Level 44: Quantum Flight -- Empty(A)
Level 47: Gleaming Blast -- EndRdx-I(A), Acc-I(48), Dmg-I(48), Dmg-I(48), Dmg-I(50)
Level 49: Conserve Energy -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Empty(A), Empty(45)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- Empty(A)
Level 8: LEGACY BUILD
------------
Level 8: LEGACY BUILD



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1333;593;1186;HEX;|
|78DA6D94EB6FD25018C64FA1A5E336C6E61C63B00B82635C0A44FD6CD4C5C40475C|
|9E2FD42D09D39122CD882F1A37F837E30FE91DE126FD198FAF67DCE66496DA03FFA|
|BCB7E79CB65C7FB59B12E2F545A12D5E19F65DB7B727FB4FE51367603F938E79A33|
|F993AFDA13085109560A477F3F050DAEEE0A5B4BAD3E7037B34757B97A97E529EC9|
|DA95A1AC4BD4307BCD3E928EB427D6F18FD4DE6834B4AE0E26B6745D5C74657F4C5|
|D127CB13F96F22073AC1F48C73D1A8C458E6C95E9FBCB10EAF0A2628BD0113B7946|
|AD18C4073F4FE3BC88B8A0F9522447288A4891F191123424185A8B13748B9168325|
|20DA0CE98AF313E515514E3B5689D27E9C01F8AC09B67183DC2B6883D061E31E61E|
|020F1889FB0C83B6DB840B6136B9D167EA1257C6E2B09283B11C6CE6B1803C8C156|
|0EC34354AAAAA640696E7198B692085BC2490607CA15969559546A326DA36B1FA26|
|0C7460A0030326CDCAA8BDCD94D9F4C20CB4981059B517D95BBCD0C26DC6FA1DE02|
|E708FB1895B36476D9754DBA577115F3AF50678CB2851C232DA8A65ECFA575AC08A|
|9AB402697B1670B433039DFCADAAAAD5294B9B0EE032B65E001360CC8850D59A7AF|
|4D6F0CC9D69FF079EE1DF1ED82C7A7408832A37A04436B0D8B202C763142F21AE97|
|F2C1F859857A103F6840450DA840FA49525579AB42AA018D4610DF29AFAE4AEB3CF|
|B3729969A6DE1856AC142AB184407F846E96DD5A0CD0D0AFAC91B491F5F5967C5BF|
|939E57FD17D5106DF0B916AA6A87944E48391752CE87946E48D9D3D55F01291A2BF|
|18593D7D8DBA7685C45E31C7D4FCFAEA9A27F01848AE588|
|-------------------------------------------------------------------|
thanks a lot


 

Posted

so i have been playing around with mids today to see if i could get some where with it.

so far i have this. any comments or suggestion would be helpful. thanks

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Gleaming Bolt -- Empty(A)
Level 1: Incandescence -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(3), ImpSkn-Status(3), ImpArm-ResPsi(5)
Level 2: Shining Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/Rchg(9)
Level 4: Essence Boost -- Empty(A)
Level 6: Radiant Strike -- F'dSmite-Acc/Dmg/Rchg(A), F'dSmite-Acc/Dmg(23), F'dSmite-Dmg/Rchg(25), F'dSmite-Dmg/EndRdx(25), F'dSmite-Acc/EndRdx/Rchg(27)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9)
Level 10: Thermal Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(11), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam/Rchg(13), ImpSkn-Status(33)
Level 12: Hasten -- RechRdx-I(A)
Level 14: Quantum Shield -- Aegis-Psi/Status(A), Aegis-ResDam(15), Aegis-ResDam/EndRdx(15), Aegis-ResDam/EndRdx/Rchg(17), Aegis-EndRdx/Rchg(17)
Level 16: Boxing -- Empty(A)
Level 18: Incandescent Strike -- T'Death-Dam%(A), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Acc/Dmg(33)
Level 20: White Dwarf -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(21), TtmC'tng-ResDam/EndRdx/Rchg(21), TtmC'tng-EndRdx(36)
Level 22: Reform Essence -- Empty(A), Empty(23)
Level 24: Conserve Energy -- Empty(A)
Level 26: Solar Flare -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/EndRdx(34), M'Strk-Dmg/Rchg(34), M'Strk-Dmg/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Acc/Dmg(36)
Level 28: Pulsar -- Empty(A)
Level 30: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx(31)
Level 32: Photon Seekers -- Empty(A)
Level 35: Restore Essence -- Empty(A)
Level 38: Light Form -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-ResDam/Rchg(39), TtmC'tng-ResDam(39), TtmC'tng-EndRdx/Rchg(39)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(42)
Level 44: Build Up -- Empty(A)
Level 47: Gleaming Blast -- Empty(A)
Level 49: Proton Scatter -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(33)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), P'Shift-EndMod/Rchg(19)
------------
Level 20: White Dwarf Antagonize -- Empty(A)
Level 20: White Dwarf Flare -- Empty(A)
Level 20: White Dwarf Smite -- Empty(A)
Level 20: White Dwarf Step -- Empty(A)
Level 20: White Dwarf Strike -- Empty(A)
Level 20: White Dwarf Sublimation -- Empty(A)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1380;601;1202;HEX;|
|78DA7D936B6F12411486676129858240B9DB72294885A22B95FAD9A88D89096A93A|
|6F52E413B2D2408B80BC68FFE06FDE0AFB4AD51A3C6E87A78CF94AA93B8019EE199|
|33E79C99DDBDFD7A3324C49BABC258BCD1EF384E7B4B769ECB67766F70206DFF9DC|
|E786277FAC22F84A8FC39D3BEBBBF2F074EEF95B45A9317BDC170E2B4AFD3FAF1B9|
|BFA236A516758D12C66E0DBAD29683B17532086D0D877DAB253B235A18C49FED919|
|47B610C6FF60EBA639A889C44ED49DBE9F64622437D35E9FBDD27D4E5D2872EF161|
|6A0C18AFC8D020273C69460E306B84F3E290E20C8E338D32945902E6F28C1560BE0|
|01C51B85715F2A2D04F325CDD357D0FC43428B50364EE317681B3F7798E8ED2CFF5|
|0C7F9206EB623E0A1C539600CFF802DC42901B0A722721EE24C49D14791B25CAB7A|
|01A5AA88B69A28F9428ACB614BE82DC6736180D20DA645C060CCA10511922D89231|
|27448C8D2FD6E6EE1F03CB4F188F80FC53A0F810F84465E3BCCA1BB7903AB1C6B80|
|8942F019F292EC9714612F552F8FD423EADFA48C398D44756F5919D606F2B0EC366|
|BC04CA63C608F0D0AA2595670979BCB4C31C1F8827C7479AE703CEAB7B4C4B0A6A4|
|9014BBE523325654A30DFC854D4F62ABCA1D53A8337BB7A0130A958553D78D524EE|
|518D6F702DCE48002EE5ABAB0A7554F841C652C682F945A6A14C0366D9FCF741CFC|
|34C0BBA6E559B5DD34C4333EB9A696A6643332DCD6C99EA8D2363C004A2B3B7C5DD|
|A6D9809A0DF02B1A9CBD7A2AFEE8D418C62E8EA9B8031C6AB1C7A7C663BCF74C831|
|6DF32DE01EE7FAF84397B5A451C09939A496926AD998C66B29AF90DCEF1408C|
|-------------------------------------------------------------------|


 

Posted

IMHO the best way to plug a psi hole is to keep it moving. In other words, those psi resist IO's aren't doing you much good. Better to build for defense from IO's. Since most Psi damage (and status effects, for that matter) come via ranged and aoe powers, I'd recommend building for Ranged and AoE defense.

As a resistance-based character, you really don't have to soft cap (although builds that can are very, very nice) and you won't, on a budget. But if you don't mind taking a hit to the melee position you can get your defense to the other two up close to 40-ish, and that's enough for one small purple insp to soft cap you. Your resistance and heals should cover the rest.

Rather than go power by power, I just tweaked on that unfinished build you posted and came up with something that does exactly that, plus gives you a little recharge on the cheap. If ya want a build real bad, here's a real bad build:

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
------------
Level 1: Gleaming Bolt
(A) Empty


Level 1: Incandescence
(A) Steadfast Protection - Knockback Protection
(3) Steadfast Protection - Resistance/+Def 3%
(3) Impervious Skin - Status Resistance
(5) Impervium Armor - Psionic Resistance


Level 2: Shining Shield
(A) Aegis - Resistance
(5) Aegis - Resistance/Endurance
(7) Aegis - Resistance/Recharge
(7) Aegis - Endurance/Recharge
(9) Aegis - Resistance/Endurance/Recharge


Level 4: Essence Boost
(A) Doctored Wounds - Heal/Endurance
(21) Doctored Wounds - Endurance/Recharge
(31) Doctored Wounds - Heal/Recharge
(36) Doctored Wounds - Heal/Endurance/Recharge
(40) Doctored Wounds - Heal


Level 6: Radiant Strike
(A) Mako's Bite - Accuracy/Damage
(23) Mako's Bite - Damage/Endurance
(25) Mako's Bite - Damage/Recharge
(25) Mako's Bite - Accuracy/Endurance/Recharge
(27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(31) Mako's Bite - Chance of Damage(Lethal)


Level 8: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(9) Luck of the Gambler - Defense


Level 10: Thermal Shield
(A) Aegis - Resistance/Endurance
(11) Aegis - Resistance/Recharge
(11) Aegis - Endurance/Recharge
(13) Aegis - Resistance/Endurance/Recharge
(13) Aegis - Resistance


Level 12: Hasten
(A) Recharge Reduction IO


Level 14: Quantum Shield
(A) Aegis - Resistance/Recharge
(15) Aegis - Resistance
(15) Aegis - Resistance/Endurance
(17) Aegis - Resistance/Endurance/Recharge
(17) Aegis - Endurance/Recharge
(37) Aegis - Psionic/Status Resistance


Level 16: Boxing
(A) Empty


Level 18: Incandescent Strike
(A) Mako's Bite - Accuracy/Damage
(27) Mako's Bite - Damage/Endurance
(29) Mako's Bite - Damage/Recharge
(29) Mako's Bite - Accuracy/Endurance/Recharge
(31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(33) Mako's Bite - Chance of Damage(Lethal)


Level 20: White Dwarf
(A) Resist Damage IO
(21) Resist Damage IO


Level 22: Reform Essence
(A) Doctored Wounds - Heal/Endurance
(23) Doctored Wounds - Endurance/Recharge
(37) Doctored Wounds - Heal/Recharge
(37) Doctored Wounds - Heal/Endurance/Recharge
(40) Doctored Wounds - Heal


Level 24: Conserve Energy
(A) Empty


Level 26: Solar Flare
(A) Eradication - Damage
(34) Eradication - Accuracy/Recharge
(34) Eradication - Damage/Recharge
(34) Eradication - Accuracy/Damage/Recharge
(36) Eradication - Accuracy/Damage/Endurance/Recharge
(50) Eradication - Chance for Energy Damage


Level 28: Pulsar
(A) Stupefy - Accuracy/Recharge
(36) Stupefy - Endurance/Stun
(40) Stupefy - Accuracy/Endurance
(43) Stupefy - Stun/Range
(43) Stupefy - Accuracy/Stun/Recharge
(46) Stupefy - Chance of Knockback


Level 30: Tough
(A) Resist Damage IO


Level 32: Photon Seekers
(A) Blood Mandate - Accuracy/Damage
(33) Blood Mandate - Damage/Endurance
(33) Blood Mandate - Accuracy/Endurance
(39) Blood Mandate - Accuracy/Damage/Endurance
(42) Blood Mandate - Accuracy
(43) Blood Mandate - Damage


Level 35: Restore Essence
(A) Empty


Level 38: Light Form
(A) Recharge Reduction IO
(39) Recharge Reduction IO
(39) Recharge Reduction IO


Level 41: Weave
(A) Luck of the Gambler - Recharge Speed
(42) Luck of the Gambler - Defense
(42) Luck of the Gambler - Defense/Endurance


Level 44: Inner Light
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(46) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 47: Gleaming Blast
(A) Thunderstrike - Accuracy/Damage
(48) Thunderstrike - Damage/Endurance
(48) Thunderstrike - Damage/Recharge
(48) Thunderstrike - Accuracy/Damage/Recharge
(50) Thunderstrike - Accuracy/Damage/Endurance
(50) Thunderstrike - Damage/Endurance/Recharge


Level 49: Maneuvers
(A) Luck of the Gambler - Defense/Endurance


------------
Level 1: Brawl
(A) Empty


Level 1: Cosmic Balance
Level 1: Energy Flight
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 4: Ninja Run
Level 10: Combat Flight
(A) Luck of the Gambler - Recharge Speed


Level 2: Swift
(A) Empty


Level 2: Health
(A) Numina's Convalescence - +Regeneration/+Recovery


Level 2: Hurdle
(A) Empty


Level 2: Stamina
(A) Performance Shifter - Chance for +End
(19) Performance Shifter - EndMod
(19) Performance Shifter - EndMod/Recharge


------------
Level 20: White Dwarf Antagonize
(A) Empty


Level 20: White Dwarf Flare
(A) Empty


Level 20: White Dwarf Smite
(A) Empty


Level 20: White Dwarf Step
(A) Empty


Level 20: White Dwarf Strike
(A) Empty


Level 20: White Dwarf Sublimation
(A) Empty





| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1506;676;1352;HEX;|
|78DA6594D94F135114C6EF4CA7D4169016BAB1B420B440575 BC067A312136359121|
|25F4995A1ADD442BA18DFC4E52FD0079F5CE3FAA709B4C5A8 51434C3DF39DCB526F|
|D3F637FDEE39E77EE7DC992E3D58EC1362F7B2D006AF95F3B 5DAFAAA99BF63DEAE9|
|62A05B3EA58CED71BD57C59388410D1B32BEB2B9B9B66A556 BA6FA6738D7BA5CA76|
|A3B67E95F2EB91AEA8455389BA42053D372A45B36A56EAE9E 38BBED5EDED723A67E|
|67728D1851F6B3BA6B9D18FCBEBA542B14E0B03C7511B66B5 562CED8820F94AD1E7|
|8F5DC85787DEF412CD53C526829A1021A1071821C08811664 48BE2340D7186B600C|
|9C810B2A227CB9803CECD036D0AB77159C37693A449E1CD01 E125606A19985901FE|
|52381BE9D8ED9BC2AAEE2F00C122A3048CDC05C25BC2CAF2D 3B81DEC4973F8787B2|
|F7048C59CD2AD3303B7AE2C630EE89B6770279354A897C345 6F425815BE51857E96|
|ECFDDCE1F90506B7EDE646DDDC76E412A051A10139DF01CC5 7EB11C2233BF370672|
|3DCD9187736C69D85B9B3892DE03BED3EC459DA501286BC8C 1FB4E29383F5F160FD|
|3CD8080F36D235D89F141E908602306490A1616968F8AB6E1 DF1853DC63EE300986|
|A02D916A053D6A8CC1A7DC827B8CB1B3D02E28F194F80D453 C046E308C9B98692E8|
|AC870A8DCB42E37B38C6897DC60130DD04622D20DE067ED9A D6F2E3489367E93126|
|5458FF2914D77C1A0BD67796F7DD6875B39C63747CC0D74A8 42423A49BCD7AD0D92|
|1F181F199F80D467C617E088B2D2322BFD12E62EBE62BC66B C01B26F19EF000F99C|
|9C84164DC98CD98F1FFA318866245753AB3CA6A5C51328A92 559479455950949CA2|
|AC1AECC35234284EF7C9F3DC59A355A75C75FAD04CD375F2E F2013DA67955B18784|
|B093A3C5574ED856E050D3E633C07BCC6C973208690E25314 BFA2041425A828C38A|
|F20FD2AF1BDC|
|-------------------------------------------------------------------|

There's an extra LoTG recharge in there, but you can get that fairly quickly with hero merits, so the only things that might hurt your account are Eradication and Gaussians.

Even without them, though, your ranged/aoe def is in the middle thirties. If you don't mind hover-fighting in human form, you can just bump 40%.

Slotting a few extra doctored wounds and the one extra LotG also netted you enough recharge to (in conjunction with liberal use of hasten) almost perma light form and inner light, but not really. Nonetheless, they should both be up pretty regularly.

Hope that helps!


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

thanks for the advice. not sure if i understood something correctly, but in order to get some of the bonus effects, i would need to activate the power? like i would need to do all the attacks and heals/buffs to get the bonuses? or is it just a global thing, you slot it you get it?

i notice it is a little end heavy, is that because of having conserve energy?

thanks for the build, i am going to play around a little with that.


 

Posted

With set bonuses, (you know, where you slot two or more of a given set) they are global. You slot them, you get them regardless of whether or not the power is activated.

With procs (like for example the performance shifter proc you have in stamina) it's a different story, they are only activated when the power is active, and even then some of them only activate periodically. There are exceptions, however. Usually these carry the "global" moniker.

For example, Luck of the Gambler gives you 7.5% global recharge, so it's always on, regardless of the state of the power in which it was slotted. By contrast, Force Feedback chance for +recharge only has a chance to give you recharge, and so it only activates when the power in which it slots activates. (note that by "activate" I don't mean that it actually fires - it only has a chance to fire, and so by "activate" I mean it rolls for the chance. It may or may not fire, based on the result.)

Miracle and Numina's procs are another example you should note. In the description, it says they give you a bonus to regeneration and/or recovery for a set amount of time (I think it's 120 seconds). If you slot these in a click power like a heal, you'll get the benefit for - you guessed it - 120 seconds. If you slot these in an auto power like health, you get a continuous bonus. Slotting them in a toggle will have them active when the toggle is active.

The performance shifter proc you have in stamina will activate once every ten seconds (I think) because it is a chance to award 10% endurance. Slot it in light form (like I had mistakenly planned) and it'll only activate once, when light form activates.

Good luck with your build!


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Quote:
Originally Posted by Smiling_Joe View Post
With set bonuses, (you know, where you slot two or more of a given set) they are global. You slot them, you get them regardless of whether or not the power is activated.

With procs (like for example the performance shifter proc you have in stamina) it's a different story, they are only activated when the power is active, and even then some of them only activate periodically. There are exceptions, however. Usually these carry the "global" moniker.

For example, Luck of the Gambler gives you 7.5% global recharge, so it's always on, regardless of the state of the power in which it was slotted. By contrast, Force Feedback chance for +recharge only has a chance to give you recharge, and so it only activates when the power in which it slots activates. (note that by "activate" I don't mean that it actually fires - it only has a chance to fire, and so by "activate" I mean it rolls for the chance. It may or may not fire, based on the result.)

Miracle and Numina's procs are another example you should note. In the description, it says they give you a bonus to regeneration and/or recovery for a set amount of time (I think it's 120 seconds). If you slot these in a click power like a heal, you'll get the benefit for - you guessed it - 120 seconds. If you slot these in an auto power like health, you get a continuous bonus. Slotting them in a toggle will have them active when the toggle is active.

The performance shifter proc you have in stamina will activate once every ten seconds (I think) because it is a chance to award 10% endurance. Slot it in light form (like I had mistakenly planned) and it'll only activate once, when light form activates.

Good luck with your build!

well then dang it, i always thought they needed to be active to be effective. i guess that would make sense on those builds that make no sense to me. i always wondered on those

thanks for the info