I recently started playing around with my old Scrapper, a kickboxing nun. Toying around with IOs somewhat, I saw that I was able to get a reasonable amount of defense (about 20% to melee,) significantly boosted regen, and a bit of extra recharge by slotting 4 LotG recharge boosters. (One each in Weave, Moment of Glory, Manuevers, and Combat Jumping.) My official build wasn't very official though, and I'm inclined to not post it simply because Mids isn't updated yet with the new powers. (Though I have the Mids file at home and can post it, but for now I'm more curious about plain old discussion.) She took the final tier of the Jumping pool, 4 slotted with Devestation. It doesn't seem particularly useful, and I'm unsure of whether or not to keep it.
Basically, what I'm hoping for is just a bit of advice. As a Regen, am I okay with slotting mostly to build up my regeneration? With all the healing sets, I think I managed to 5 cap my 12% and 10% healing bonuses. My defense numbers aren't huge, but hopefully enough to let the massive regen help out.
My recharge is high enough that my MA powers follow a simple chain: Storm Kick, Cobra Strike, Axe Kick, Eagle, repeat. For groups I have Dragon's Tail, but don't use it often since it seems like a fairly lousy AoE.
Toggle-wise, I run Focused Accuracy, Tough, Weave, Integration, Manuevers, and Combat Jumping. Thanks to Stamina, QR, and physical perfection, I haven't noticed any end issues yet, but haven't been in any particularly long fights.
My incarnate choices are going to be as follows:
Alpha: Spiritual for the Recharge and Healing Boost. Seems like a perfect fit for Regen. Not to mention more build ups.
Judgement: Fireball one; can't remember the name. >.> A little bit of ranged bang for a character otherwise lacking it.
Destiny: Barrier all the way. More defense for regen to do its thing.
Interface: Reactive, like everyone else!
Lore: I usually reserve this as an RP option. As such, leaning towards either Rikti or Cim since the character has a history with both.
Any thoughts? I'm sure MA/Regen is a fairly common build, but couldn't find any up to date guides on it.
Posted
Martial arts is a solid mitigation set. If you like to micromanage your survival, regen can be very tough, albeit very busy.
More aoe is good, and on a concept toon, jumping attack is not terrible.
Layered defenses are good, nothing you wrote made me cringe.
I recently started playing around with my old Scrapper, a kickboxing nun. Toying around with IOs somewhat, I saw that I was able to get a reasonable amount of defense (about 20% to melee,) significantly boosted regen, and a bit of extra recharge by slotting 4 LotG recharge boosters. (One each in Weave, Moment of Glory, Manuevers, and Combat Jumping.) My official build wasn't very official though, and I'm inclined to not post it simply because Mids isn't updated yet with the new powers. (Though I have the Mids file at home and can post it, but for now I'm more curious about plain old discussion.) She took the final tier of the Jumping pool, 4 slotted with Devestation. It doesn't seem particularly useful, and I'm unsure of whether or not to keep it.
Basically, what I'm hoping for is just a bit of advice. As a Regen, am I okay with slotting mostly to build up my regeneration? With all the healing sets, I think I managed to 5 cap my 12% and 10% healing bonuses. My defense numbers aren't huge, but hopefully enough to let the massive regen help out.
My recharge is high enough that my MA powers follow a simple chain: Storm Kick, Cobra Strike, Axe Kick, Eagle, repeat. For groups I have Dragon's Tail, but don't use it often since it seems like a fairly lousy AoE.
Toggle-wise, I run Focused Accuracy, Tough, Weave, Integration, Manuevers, and Combat Jumping. Thanks to Stamina, QR, and physical perfection, I haven't noticed any end issues yet, but haven't been in any particularly long fights.
My incarnate choices are going to be as follows:
Alpha: Spiritual for the Recharge and Healing Boost. Seems like a perfect fit for Regen. Not to mention more build ups.
Judgement: Fireball one; can't remember the name. >.> A little bit of ranged bang for a character otherwise lacking it.
Destiny: Barrier all the way. More defense for regen to do its thing.
Interface: Reactive, like everyone else!
Lore: I usually reserve this as an RP option. As such, leaning towards either Rikti or Cim since the character has a history with both.
Any thoughts? I'm sure MA/Regen is a fairly common build, but couldn't find any up to date guides on it.