Fire Melee/WP
Well kids, I still need some input. This guy is built and running around at level 2. Before I invest a bunch of time in this, it would be handy to get some opinions. I am not powerleveling him and my play time is limited, so I need to make sure I am headed down the right path.
Here is a new take: forget shadow meld and go for fire blast (for the rapid and solid ST damage) and fire ball (for the AOE).
So:
Single target would be Fire Blast - Greater Fire Sword - Fire blast - Incinerate - Fire blast - Greater Fire sword etc...
What do you people think? Am I maximizing my WP slotting? Are my defenses on these builds good enough? Can I get away with the all fire build? Seems like damage output would be awesome.
Which build of the two above is optimal?
Are there better options?
Here is a new proposed build:
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I have a fully incarnated and well IO'd fire/wp/body scrapper.
I highly recommend the combo, but you do not need shadow meld to be tough, willpower is plenty.
I have a fully incarnated and well IO'd fire/wp/body scrapper.
I highly recommend the combo, but you do not need shadow meld to be tough, willpower is plenty. |
On the 2nd build, I am recovering 2.6 end/sec, which seems like plenty.
Fire ball and fire blast just seem so fantastic when slotted.
I wanted a tough scrapper, so I went for physical perfection for the extra regen.
Plus, fire does plenty of damage, I find that more than 5 or 6 attacks are wasted. Since I hate respecs, most of my builds are what I level, thus I like the lowby attacks.
If I was seriously after damage, I'd get the Mu pool for all aoe, st is more than fine.
And honestly, a fire/wp/soul brute is better if you can stand the fury mechanism. I'm about to try one myself, see if I can stand it this time.
I wanted a tough scrapper, so I went for physical perfection for the extra regen.
Plus, fire does plenty of damage, I find that more than 5 or 6 attacks are wasted. Since I hate respecs, most of my builds are what I level, thus I like the lowby attacks. If I was seriously after damage, I'd get the Mu pool for all aoe, st is more than fine. And honestly, a fire/wp/soul brute is better if you can stand the fury mechanism. I'm about to try one myself, see if I can stand it this time. |
The fury mechanism is fun, I guess, but will be worthless in high level groups where everything is killed instantly. Seems like...
Ah! Also because the brute has more hit points to regen off of! Nice.
The fury mechanism is fun, I guess, but will be worthless in high level groups where everything is killed instantly. Seems like... |
All brutes have is smash. Play the scrapper to 40, decide on a pool then. Oh, fire breath is a dog, most everything else is ok.
Scrappers have STYLE.
All brutes have is smash. Play the scrapper to 40, decide on a pool then. Oh, fire breath is a dog, most everything else is ok. |
Also, do scrappers have to go rogue to pick up the patron pools?
Another thought: the Brute patron pull gets electric fences as another AOE to help replace fire breath... I like that. Also the regen of WP works better with a brute.
EDIT: so scrappers do not get electric fences. As a result, the extra AOE attack comes down to ball lighting or fireball. Leaning towards fireball on this one...
Also, on a brute, seems like electric fences+ball lighting is roughly the same damage as fireball.
Oh, just a note:
The damage Mids reports for fireball is wrong, too high.
Just be aware.
Breath of Fire isn't bad. It isn't great, but it isn't bad either. If you have one power pick and some slots available, it doesn't hurt having a little more AoE. I would pick that last. Right there with Assault. Fun and helpful but not 100% needed.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
So I have never played with either of these sets and want to try them out. I also want to make use of Shadow Meld.
The idea, here, is to use Shadow Meld to make the build nigh-on unkillable. Fire it off right before diving into mobs and then again when I need some breathing room to regen. Only 12 seconds of downtime between uses and it way surpasses the softcap.
I am also hoping that with high enough recharge, Fire Breath and Fire Sword Circle will be enough AOE.
Fire breath: 4 second recharge (2.6 sec cast)
Fire Sword Circle: 6 second recharge (2.5 sec cast)
So... Build up, Shadow Meld, Fire breath, Leap in, Fire Sword Circle, Leap out, Fire Breath, Leap in, Fire Sword Circle, etc...
Finally, I plan on heavily using Dark Blast as it puts out quite a bit of damage most baddies don't resist at a fast rate. Also, to-hit debuff.
Some stat comparisons (damage ; cast time ; recharge):
Cremate: 264 (fire) ; 1.5 sec ; 2.8 sec
Dark Blast: 281 (negative) ; 1 sec ; 1.8 sec
Incinerate: 352 (fire); 1.6 sec ; 3.2 sec
GFS: 442 (fire); 2.3 sec ; 3.6 sec
For single target, I figure something like: Greater Fire Sword - Dark Blast - Incinerate - Dark Blast - Greater Fire Sword
Cremate and fire sword just act as mules for Kinetic Melee and its sweet sweet melee/smash defense.
Some stats:
139% HP (1862 total)
682% regen base (one baddie next to me)
....results in 53 hp/second regenerated
MAX regen at 5 baddies
53% smash/lethal resist
~30% defense to all typed damage (base)
Shadow meld up for 15 seconds and down for 12 seconds (surpasses softcap defense for all)
Hasten down for something like 25 seconds or so
Thoughts?
Leveling him will be a tad painful at low levels, I assume.
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Hadur: Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Fire Sword
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: High Pain Tolerance- (A) Reactive Armor - Resistance
- (11) Reactive Armor - Resistance/Endurance
- (13) Reactive Armor - Resistance/Recharge
- (13) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Cremate- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Mind Over Body- (A) Reactive Armor - Resistance
- (9) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (11) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Build Up- (A) Recharge Reduction IO
Level 8: Fast Healing- (A) Numina's Convalescence - Heal
- (19) Numina's Convalescence - Heal/Endurance
- (19) Numina's Convalescence - Heal/Recharge
Level 10: Breath of Fire- (A) Positron's Blast - Chance of Damage(Energy)
- (15) Positron's Blast - Accuracy/Damage/Endurance
- (15) Positron's Blast - Accuracy/Damage
- (17) Positron's Blast - Damage/Range
- (17) Positron's Blast - Damage/Recharge
Level 12: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (31) Kismet - Accuracy +6%
- (39) Luck of the Gambler - Defense
Level 14: Super Jump- (A) Jumping IO
Level 16: Indomitable Will- (A) HamiO:Enzyme Exposure
Level 18: Fire Sword Circle- (A) Armageddon - Chance for Fire Damage
- (21) Armageddon - Damage/Endurance
- (23) Armageddon - Damage/Recharge
- (23) Armageddon - Accuracy/Damage/Recharge
- (25) Armageddon - Accuracy/Recharge
- (25) Eradication - Chance for Energy Damage
Level 20: Rise to the Challenge- (A) Numina's Convalescence - Heal
- (46) Numina's Convalescence - Heal/Endurance
- (46) Numina's Convalescence - Heal/Recharge
Level 22: Quick Recovery- (A) Efficacy Adaptor - EndMod/Accuracy
- (43) Efficacy Adaptor - EndMod
- (43) Efficacy Adaptor - EndMod/Recharge
- (45) Efficacy Adaptor - EndMod/Endurance
Level 24: Boxing- (A) Empty
Level 26: Incinerate- (A) Crushing Impact - Accuracy/Damage
- (27) Crushing Impact - Accuracy/Damage/Endurance
- (27) Crushing Impact - Accuracy/Damage/Recharge
- (29) Crushing Impact - Damage/Recharge
- (29) Crushing Impact - Damage/Endurance/Recharge
Level 28: Tough- (A) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (33) Reactive Armor - Resistance/Recharge
Level 30: Weave- (A) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Greater Fire Sword- (A) Hecatomb - Chance of Damage(Negative)
- (34) Hecatomb - Damage/Endurance
- (34) Hecatomb - Damage/Recharge
- (36) Hecatomb - Accuracy/Damage/Recharge
- (36) Hecatomb - Accuracy/Recharge
Level 35: Heightened Senses- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Endurance/Recharge
Level 38: Hasten- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
Level 41: Dark Blast- (A) Apocalypse - Chance of Damage(Negative)
- (42) Apocalypse - Damage/Endurance
- (42) Apocalypse - Damage/Recharge
- (42) Apocalypse - Accuracy/Damage/Recharge
- (43) Apocalypse - Accuracy/Recharge
Level 44: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Defense
Level 47: Tactics- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 49: Shadow Meld- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Critical HitLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Empty
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (21) Numina's Convalescence - Heal/Endurance
- (37) Numina's Convalescence - Heal
- (39) Numina's Convalescence - Heal/Recharge
Level 2: Hurdle- (A) Empty
Level 2: Stamina