Making a Tanker Crab
It occured to me that maybe I should show you the build I am tinkering with...
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Slice -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(21), Hectmb-Acc/Dmg/Rchg:50(23), Hectmb-Dmg/EndRdx:50(23), Hectmb-Dam%:50(25)
Level 1: Crab Spider Armor Upgrade -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(9), Aegis-Psi/Status:50(15)
Level 2: Wolf Spider Armor -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(9), S'fstPrt-ResKB:30(15)
Level 4: Combat Training: Offensive -- Acc-I:50(A)
Level 6: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(7), LkGmblr-Def/EndRdx:50(7)
Level 8: Boxing -- Empty(A)
Level 10: Challenge -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(11), Zinger-Taunt/Rchg/Rng:50(11), Zinger-Dam%:50(39)
Level 12: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(13), LkGmblr-Def/EndRdx:50(13)
Level 14: Super Jump -- Zephyr-ResKB:50(A)
Level 16: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(19)
Level 18: Tactical Training: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(19), LkGmblr-Def/EndRdx:50(21)
Level 20: Longfang -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(25), Apoc-Acc/Dmg/Rchg:50(34), Apoc-Dmg/EndRdx:50(37), Apoc-Dam%:50(40)
Level 22: Suppression -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(34), Ragnrk-Dmg/EndRdx:50(37), Ragnrk-Knock%:50(40)
Level 24: Mental Training -- Run-I:50(A)
Level 26: Fortification -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(27), Aegis-ResDam/Rchg:50(27)
Level 28: Arm Lash -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(29), Achilles-ResDeb%:20(29), Armgdn-Acc/Dmg/Rchg:50(31), Armgdn-Dmg/EndRdx:50(31), Armgdn-Dam%:50(31)
Level 30: Venom Grenade -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(34), Posi-Dmg/Rng:50(37), Posi-Dam%:50(43)
Level 32: Combat Training: Defensive -- Krma-ResKB:30(A), LkGmblr-Rchg+:50(33), Ksmt-ToHit+:30(36)
Level 35: Omega Maneuver -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rchg:50(36), Posi-Dmg/Rng:50(40), Posi-Acc/Dmg/EndRdx:50(43)
Level 38: Frenzy -- Achilles-ResDeb%:20(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(43)
Level 41: School of Sharks -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-Immob/Rng:50(42), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(46)
Level 44: Bile Spray -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Dam%:50(46)
Level 47: Serum -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(48), Dct'dW-Heal/Rchg:50(48), Dct'dW-Heal/EndRdx/Rchg:50(48), Dct'dW-Rchg:50(50)
Level 49: Weave -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(50), LkGmblr-Def/EndRdx:50(50)
Level 50: Nerve Core Paragon
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
Level 0: Marshal
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Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3), RgnTis-Regen+:30(5)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Acc:50(5)
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See my sig.
I'd suggest keeping your defenses 45+, especially Melee Defense. Defense should be weighted most important to least as Melee, Ranged, AoE.
Get all your hp/end accolades.
Get Demonic.
Get The psy accolades.
Get any temps that help your resist.
Carry Oranges.
I suggest Vengeance, but purples work too.
I use venom grenade as my taunt.
If you want a real taunt, you'll have to dive into the pools.
There will still be limits, you'll never have a tank's hp nor resist. LR in the STF will still be able to one-shot you, Marauder can still 2-shot you, and so on.
My own Crab is very durable but not really a "tank" because he lacks taunt. More often than not, I simply cannot pull an AV off of a Scrapper. Of course my Venom Grenade is slotted with regular old Positron's Blast, not Ragnarok, which may be a factor.
In general I would say that your proposed build is more Scrapper than Tank. All those expensive purple sets add DPS but don't do anything for your defenses. If you've read all about soft-capping, then you know... being just a few points under soft-cap makes you hugely more vulnerable to getting hit.
On my own build I went well over soft cap, especially for melee. Those extra points may be wasted in many cases, but when something starts debuffing your defenses, it helps to postpone the cascading failure.
In addition to Linea Alba's suggestions above, I would also add:
- Hitting Serum before you take damage can save you from some of those one-shot scenarios, at least for 90 seconds. My Crab has over 2000 hit points while Serum is going.
- Diamagnetic Interface. That to-hit debuff makes your defenses even better.
If I were going to have a taunt, it would probably be the area effect version, Provoke. Anything that will make a group of mobs bunch up for more convenient Frenzy attacks seems like a good thing.
This is my Crab's current build. There are some things I will tweak next time I respec but this build generally delivers what I need it to do.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Clarke I20.5 - Keyes: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Dmg/Rchg(9)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(5)
Level 2: Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dam%(29)
Level 4: Combat Training: Defensive -- LkGmblr-Def(A), LkGmblr-Rchg+(5)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(9)
Level 8: Recall Friend -- Zephyr-ResKB(A)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(11), LkGmblr-Def/EndRdx(50)
Level 12: Arm Lash -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34), RechRdx-I(45)
Level 18: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dam%(36), Posi-Acc/Dmg/EndRdx(37), RechRdx-I(37)
Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam(40), Aegis-Psi/Status(40)
Level 26: Boxing -- Acc-I(A)
Level 28: Serum -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(29), Numna-Heal(39), Numna-EndRdx/Rchg(43)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(42)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 35: Frenzy -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 38: Teleport -- TSM'n-Stlth(A)
Level 41: Mace Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(46), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
Level 44: Shatter Armor -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(45), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(46), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(48)
Level 47: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Conditioning
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(23), Mrcl-Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)
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I've searched the SoA forum for any instance of using a crab to tank (and I mean, tank EVERYTHING, from Siege to Romulus to a Hami) and I reckon my Search-Fu is weak, because I cannot find anything.
Yes, I've found how to soft-cap crabs.
Yes, I've found some very good advice on gettting resists up.
I've seen melee (read - non-pet) builds that look decent.
But, I've never seen anything to say, "this can be done" or even "you can't and why would you want to?"
For example, I have a rather nice crab on Virtue and I love pulling Siege and Nightstar, but I can't taunt for crappola, and somehow chaingun ain't cutting it.
Do I get Provoke? Challenege?
Also, I've found that frenzy is a limited damage PBAoE, but it sure gets their attention.
Any ideas? Thank you in advance!