I was challenged to make a Mastermind that would perhaps be able to farm in AE - So what i've come up with is quite circumstantial - and it would require a dead person who would be feeding you inspirations. (oranges, greens)
The thought process i'm on is to take the most advantage of the enforcer's individual leadership and combine them with my own, therefore making the tier one pets much more stable than they normally would be without it. (Would the Posse members from Gang War be affected with leadership off the enforcers??)
Take the said information above into consideration as you go over this build!
Anything that would make this build better would be awesome!!! please leave suggestions and tips! ^.^
I was challenged to make a Mastermind that would perhaps be able to farm in AE - So what i've come up with is quite circumstantial - and it would require a dead person who would be feeding you inspirations. (oranges, greens)
The thought process i'm on is to take the most advantage of the enforcer's individual leadership and combine them with my own, therefore making the tier one pets much more stable than they normally would be without it. (Would the Posse members from Gang War be affected with leadership off the enforcers??)
Take the said information above into consideration as you go over this build!
Anything that would make this build better would be awesome!!! please leave suggestions and tips! ^.^
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Destiny Desert: Level 50 Technology Mastermind
Primary Power Set: Thugs
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Heat Mastery
Villain Profile:
Level 1: Call Thugs -- EdctM'r-PetDef:40(A), EdctM'r-Acc/Dmg/EndRdx:40(3), EdctM'r-Acc/Dmg:40(5), EdctM'r-Dmg:40(11), BldM'dt-Acc/Dmg:50(37), BldM'dt-Acc:50(37)
Level 1: Gale -- Empty(A)
Level 2: Pistols -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Dmg/EndRdx/Rchg:50(15)
Level 4: Dual Wield -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Dmg/EndRdx/Rchg:50(15)
Level 6: Equip Thugs -- EndRdx-I:50(A)
Level 8: Empty Clips -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(9), Posi-Acc/Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(34), Posi-Dmg/Rng:50(34)
Level 10: Steamy Mist -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(11), Aegis-ResDam/EndRdx:50(17), LkGmblr-Def/EndRdx/Rchg:50(36), Aegis-ResDam/EndRdx/Rchg:50(37)
Level 12: Call Enforcer -- DefBuff-I:50(A), Rec'dRet-ToHit:20(13), Rec'dRet-ToHit/Rchg:20(13), DefBuff-I:20(17), BldM'dt-Acc/Dmg:40(33), ToHit-I:50(33)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(48)
Level 16: Freezing Rain -- AnWeak-%ToHit:50(A), AnWeak-Acc/Rchg/EndRdx:50(43), AnWeak-Acc/Rchg:50(43)
Level 18: Gang War -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg/Rchg:50(19), ExRmnt-EndRdx/Dmg/Rchg:50(19), ExRmnt-+Res(Pets):50(21), RechRdx-I:50(21), RechRdx-I:30(23)
Level 20: Super Speed -- Zephyr-ResKB:50(A)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23), LkGmblr-Def/EndRdx:50(25)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), RedFtn-Def/EndRdx:50(25), RedFtn-Def:50(27), RedFtn-Def/EndRdx/Rchg:50(34), RedFtn-Def/Rchg:50(36), RedFtn-EndRdx/Rchg:50(36)
Level 26: Call Bruiser -- SvgnRt-Acc/Dmg:50(A), SvgnRt-PetResDam:50(27), SvgnRt-Acc:50(29), SvgnRt-Acc/Dmg/EndRdx:50(29), SvgnRt-Dmg/EndRdx:50(31), SvgnRt-Acc/EndRdx:50(33)
Level 28: Tactics -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(31), AdjTgt-ToHit/EndRdx:50(31), AdjTgt-ToHit/Rchg:50(46), AdjTgt-EndRdx/Rchg:50(48)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Upgrade Equipment -- EndRdx-I:50(A)
Level 35: Tornado -- C'Arms-+Def(Pets):30(A), C'Arms-Acc/Rchg:30(39), C'Arms-Acc/Dmg/Rchg:30(39), C'Arms-EndRdx/Dmg/Rchg:30(39), AnWeak-Acc/Rchg/EndRdx:50(40), AnWeak-Acc/DefDeb:50(40)
Level 38: Lightning Storm -- KinCrsh-Acc/Dmg/KB:50(A), KinCrsh-Rchg/KB:50(40), KinCrsh-Acc/KB:50(42), KinCrsh-Dmg/KB:50(42), KinCrsh-Rechg/EndRdx:50(42), KinCrsh-Dmg/EndRdx/KB:50(43)
Level 41: Bonfire -- RechRdx-I:50(A)
Level 44: Fire Ball -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(45), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(46), Posi-Dmg/Rng:50(46)
Level 47: Vengeance -- LkGmblr-Rchg+:50(A), RedFtn-Def:50(48), RedFtn-Def/Rchg:50(50), RedFtn-Def/EndRdx/Rchg:50(50), LkGmblr-Def/Rchg:50(50)
Level 49: Rise of the Phoenix -- RechRdx-I:50(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(5), EndMod-I:50(7)
------------
Set Bonus Totals:
- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 10% Defense
- 3.44% Defense(Smashing)
- 3.44% Defense(Lethal)
- 5% Defense(Energy)
- 5% Defense(Negative)
- 4.06% Defense(Melee)
- 2.5% Defense(Ranged)
- 72.5% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 5% FlySpeed
- 42.2 HP (5.25%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -7)
- Knockup (Mag -7)
- MezResist(Confused) 5.25%
- MezResist(Held) 5.25%
- MezResist(Immobilize) 6.9%
- MezResist(Sleep) 5.25%
- MezResist(Stun) 7.45%
- MezResist(Terrorized) 2.5%
- 13% (0.22 End/sec) Recovery
- 56% (1.87 HP/sec) Regeneration
- 22.5% Resistance(Smashing)
- 22.5% Resistance(Lethal)
- 25.7% Resistance(Fire)
- 25.7% Resistance(Cold)
- 21.3% Resistance(Energy)
- 21.3% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
- 13% RunSpeed
------------Set Bonuses:
Edict of the Master
(Call Thugs)
- 4% JumpSpeed, 4% JumpHeight
- 12 HP (1.5%) HitPoints
- 2.5% Resistance(Lethal)
- 5% Defense
Blood Mandate(Call Thugs)
- 1.5% (0.03 End/sec) Recovery
Thunderstrike(Pistols)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Thunderstrike(Dual Wield)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Positron's Blast(Empty Clips)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Luck of the Gambler(Steamy Mist)
- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Aegis(Steamy Mist)
- 5% RunSpeed
Rectified Reticle(Call Enforcer)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Analyze Weakness(Freezing Rain)
- 10% (0.33 HP/sec) Regeneration
- MezResist(Stun) 2.2%
Expedient Reinforcement(Gang War)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% Resistance(All)
Blessing of the Zephyr(Super Speed)
- Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler(Combat Jumping)
- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Maneuvers)
- 7.5% Enhancement(RechargeTime)
Red Fortune(Maneuvers)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Sovereign Right(Call Bruiser)
- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Held) 2.75%
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
- 10% Resistance(All)
Adjusted Targeting(Tactics)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Call to Arms(Tornado)
- 2.5% (0.04 End/sec) Recovery
- 12 HP (1.5%) HitPoints
- 6.25% Enhancement(RechargeTime)
- 5% Defense
Analyze Weakness(Tornado)
- 10% (0.33 HP/sec) Regeneration
Kinetic Crash(Lightning Storm)
- 3% RunSpeed
- 2.5% Resistance(Smashing)
- Knockback,Knockup protection (Mag 3)
- 6% (0.2 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Positron's Blast(Fire Ball)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Luck of the Gambler(Vengeance)
- 10% (0.33 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Red Fortune(Vengeance)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
Performance Shifter(Stamina)
@Default Name
Earth Mace - Willpower/Stone Tank - 50 ~ STAR CAULDRON - Fire/Kinetics Controller - 50 ~ Digital Thug Leader - Thugs/Poison Mastermind - 50 ~ Do-Rag - Sonic/Energy Blaster - 50 ~ Mystery Juice - Archery/Energy - 50 ~ Human Crab - Arachnos Soldier - 50 ~ Apollo's Messenger - Fire/Fire Blaster - 50 ~ iBarrage - Energy/Energy Brute - 50