Dark Electric even with Incarnates I'm not feeling it
the build looks good. I remember elec having poor damage on my dark/elec too.
Personally i think holds are a waste of time. I would drop both holds and pick up Aim and Soul Drain.
1~2 more slots in HT would be nice.
perma jump is ---> /up 1
My Dark/Dark loves her holds. Then she's a D3 with Soul Mastery and built to have the best controls this side of a Controller or Dominator.
I have a dark electric with diamagnetic ( additional hit debuff ) which is ranged capped and with darkest night puts me at melee and aoe cap. In addition I have the Incarnate proc going off 75% of the time with even an additional hit debuff. Which some would consider over kill.
On top of all of this I pretty much drain the end from all the mobs in several hits. But even with all of this he just does not have Umph that my other toons have.
I figured I would put it out here and maybe someone might have something better that they are using.
Again its not a bad build I am soloing some decent mobs and even some 3/8 settings. But trying to do some TIP missions even on 2/6 can be a pain. He just does not feel as durable as some other toons I run. Now team wise I think he plays a much better part and I can say he helps out tons or at least much more then I am feeling it solo.
So again my whole point is just to see what others are doing if anything with their dark electric toons.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Electrical Blast
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(5), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(7), Nictus-Acc/EndRdx/Rchg(11)
Level 1: Charged Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(15)
Level 2: Tar Patch -- TmpRdns-Acc/Slow(A)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A)
Level 6: Howling Twilight -- RechRdx-I(A)
Level 8: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(17), RedFtn-EndRdx(23)
Level 10: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(29)
Level 12: Short Circuit -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(31), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-Acc/Rchg(34)
Level 14: Kick -- Empty(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A)
Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
Level 20: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-ToHit/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-Build%(50)
Level 22: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), Zephyr-Travel(23), Zephyr-Travel/EndRdx(25)
Level 24: Lightning Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 26: Assault -- EndRdx-I(A)
Level 28: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(40), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Rchg/Hold(50)
Level 30: Fearsome Stare -- N'mare-Acc/Rchg(A), N'mare-EndRdx/Fear(37), N'mare-Acc/EndRdx(43)
Level 32: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(33), Cloud-Acc/Rchg(33), Cloud-ToHitDeb/EndRdx/Rchg(33), Cloud-Acc/EndRdx/Rchg(34), Cloud-%Dam(34)
Level 35: Voltaic Sentinel -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(42), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(43), ExRmnt-+Res(Pets)(46)
Level 38: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(40), BasGaze-Rchg/Hold(40)
Level 41: Oppressive Gloom -- Stpfy-Acc/EndRdx(A), Stpfy-EndRdx/Stun(43)
Level 44: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(45), Efficacy-EndMod/Rchg(45), Efficacy-Acc/Rchg(45), RechRdx-I(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 50: Diamagnetic Core Interface
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(39)
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives