WP/DB/EM Tank build


Finduilas

 

Posted

Hi all I have rolled my firest tank on Virtue an alt of my main Lord Shropshire. Looking to run high end content at +4 and act as a team tank on TFs etc. Anyhow, I based the build on BrandXs DP/WP scrapper build that I has a lot of fun with on Union, but made a few tweaks to slot up Taunt. Just wondering what people think and if I have done the right thing porting a scrapper build onto a tank. I have all the parts I need Purples and PvPs in storage so no need to worry about cost etc.

SO here it is, please let me know if I have missed somthing.

Grateful for any help or feedback.

p.s thx to BrandX for posting such a fun scrapper build.


Hero Plan by Mids' Hero Designer 1.942
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Click this DataLink to open the build!

Lord Shropsire Tank build: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (9) Steadfast Protection - Resistance/+Def 3%
  • (9) Numina's Convalescence - +Regeneration/+Recovery
  • (15) Numina's Convalescence - Heal
  • (17) Numina's Convalescence - Heal/Endurance
  • (17) Healing IO
Level 1: Nimble Slash
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Mind Over Body
  • (A) Reactive Armor - Resistance
  • (19) Reactive Armor - Resistance/Endurance
  • (19) Reactive Armor - Resistance/Recharge
  • (21) Reactive Armor - Resistance/Endurance/Recharge
Level 4: Ablating Strike
  • (A) Hecatomb - Chance of Damage(Negative)
  • (21) Hecatomb - Damage/Endurance
  • (23) Hecatomb - Damage
  • (23) Hecatomb - Damage/Recharge
  • (27) Hecatomb - Accuracy/Damage/Recharge
  • (29) Achilles' Heel - Chance for Res Debuff
Level 6: Fast Healing
  • (A) Miracle - +Recovery
Level 8: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Kismet - Accuracy +6%
Level 10: Taunt
  • (A) Mocking Beratement - Recharge
  • (11) Mocking Beratement - Taunt/Range
  • (11) Mocking Beratement - Taunt
  • (13) Mocking Beratement - Taunt/Recharge
  • (13) Mocking Beratement - Taunt/Recharge/Range
  • (15) Mocking Beratement - Accuracy/Recharge
Level 12: Rise to the Challenge
  • (A) Numina's Convalescence - Heal
  • (39) Numina's Convalescence - Heal/Endurance
  • (40) Numina's Convalescence - Heal/Endurance/Recharge
  • (40) HamiO:Golgi Exposure
Level 14: Quick Recovery
  • (A) Endurance Modification IO
  • (40) Performance Shifter - Chance for +End
  • (42) Performance Shifter - EndMod
  • (42) Performance Shifter - EndMod/Recharge
Level 16: Typhoon's Edge
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (33) Eradication - Accuracy/Recharge
  • (34) Eradication - Accuracy/Damage/Recharge
  • (34) Cleaving Blow - Damage/Endurance
  • (34) Cleaving Blow - Accuracy/Damage
  • (36) Cleaving Blow - Accuracy/Recharge
Level 18: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (39) HamiO:Enzyme Exposure
  • (39) HamiO:Enzyme Exposure
Level 20: Blinding Feint
  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
  • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (33) Mako's Bite - Accuracy/Endurance/Recharge
Level 22: Fly
  • (A) HamiO:Microfilament Exposure
Level 24: Boxing
  • (A) Kinetic Combat - Knockdown Bonus
  • (25) Kinetic Combat - Accuracy/Damage
  • (25) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Damage/Recharge
Level 26: Tough
  • (A) Reactive Armor - Resistance
  • (46) Reactive Armor - Resistance/Endurance
  • (46) Reactive Armor - Resistance/Recharge
  • (48) Reactive Armor - Resistance/Endurance/Recharge
Level 28: Vengeful Slice
  • (A) Kinetic Combat - Accuracy/Damage
  • (48) Kinetic Combat - Damage/Endurance
  • (48) Kinetic Combat - Damage/Recharge
  • (50) Kinetic Combat - Damage/Endurance/Recharge
  • (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (50) Mako's Bite - Accuracy/Endurance/Recharge
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (43) HamiO:Enzyme Exposure
  • (43) HamiO:Enzyme Exposure
Level 32: Strength of Will
  • (A) Reactive Armor - Resistance
  • (43) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance/Recharge
  • (45) Reactive Armor - Resistance/Endurance/Recharge
Level 35: Sweeping Strike
  • (A) Armageddon - Damage/Endurance
  • (36) Armageddon - Chance for Fire Damage
  • (36) Armageddon - Damage/Recharge
  • (37) Armageddon - Accuracy/Damage/Recharge
  • (37) Armageddon - Accuracy/Recharge
  • (37) Fury of the Gladiator - Chance for Res Debuff
Level 38: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (45) HamiO:Enzyme Exposure
  • (46) HamiO:Enzyme Exposure
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End
Level 47: Hover
  • (A) HamiO:Enzyme Exposure
Level 49: Resurgence
  • (A) Recharge Reduction IO
Level 50: Spiritual Core Paragon
Level 50: Ageless Total Radial Invocation
------------
Level 1: Brawl
  • (A) Kinetic Combat - Knockdown Bonus
  • (5) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (42) Performance Shifter - EndMod


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Posted

First of all, those colors are horrible against a blue background. Also IMO the long export type is too cumbersome, try the short export option instead.

If you've played DB before presumably you know that skipping PS and OTC will lock you out of the Sweep combo. AoE is more important to a tanker than a scrapper, so I think you should reconsider picking up OTC at the very least. Do you have City Traveler? If so, I'd definitely skip Hover and probably Resurgance as well to pick up those last two attacks since you don't need Hover to soft-cap.

Also, CJ is a better pick for tanks than Maneuvers, it has slightly higher base defense value at a fraction of the end cost.

Slotting issues:

I'd move the GA +Def elsewhere since it doesn't provide any resistance enhancement.

Because of Bruising, the T1 attack is pretty important for a tank. I'd try to find a fifth slot for it. Honestly, I think you'd get more benefit from 5-slotting NS than six-slotting BF and VS.

I know you want the bonuses in the Hecatomb set, but you've wasted a lot of slots by putting KC sets in both Brawl and Boxing. It would be more efficient to slot both Ablating Strike and Power Slice (if you take it) with the KC sets. Have you considered getting Hasten so you're not so reliant on recharge from set bonuses?

RttC is overslotted; you could drop the Numina Def/End/Rchg entirely and still be above the ED cap for Heal and have plenty of end reduction. You might want to move that slot to IW since it's currently unslotted for end reduction and underslotted for defense. An Enzyme would be useful there.

Fast Healing and Health are very underslotted. Regen is one of the key strengths of WP, and IMO you're not taking good advantage of a tank's HP if you don't play to that strength. I'd find a slot or two at least for FH.

I don't see much point in the Microfilament in Fly. Fly speed caps without any enhancement, and you could put a Winter Gift Slow Resistance there instead.

Here's what I'd do with your build. I dropped Hover and Resurgance for OTC and Hasten, and replaced Maneuvers with CJ. I was able to keep all the purple sets as well. BF is a little low on damage and accuracy, but you have sufficient global accuracy that it shouldn't be a big problem.

For the Erad sets, if you prefer a regen bonus over a HP bonus you can switch to 3 Erad plus 2 Scirocco's Dervish instead of the 4 Eradication.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Lord Shropsire Tank build: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:50(9), Numna-Heal/EndRdx:50(9), Numna-Heal:50(15), Numna-Heal/Rchg:50(17)
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(7)
Level 2: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx/Rchg:40(5), RctvArm-ResDam/EndRdx:40(19), RctvArm-ResDam/Rchg:40(19)
Level 4: Ablating Strike -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(21), Hectmb-Dmg:50(23), Hectmb-Dmg/Rchg:50(23), Hectmb-Acc/Dmg/Rchg:50(27)
Level 6: Fast Healing -- Mrcl-Rcvry+:40(A), Numna-Heal/Rchg:50(7), Numna-Heal/EndRdx:50(21), Numna-Heal:50(33)
Level 8: Indomitable Will -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(33), HO:Enzym(40)
Level 10: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(11), Zinger-Taunt/Rchg/Rng:50(11), Zinger-Acc/Rchg:50(13), Zinger-Taunt/Rng:50(13), Zinger-Dam%:50(15)
Level 12: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(39), HO:Golgi(40)
Level 14: Quick Recovery -- EndMod-I:50(A), P'Shift-End%:50(40), P'Shift-EndMod:50(42)
Level 16: Typhoon's Edge -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(33), Erad-Acc/Dmg/Rchg:30(34), Erad-Dmg/Rchg:30(34), M'Strk-Acc/Dmg/EndRdx:50(34)
Level 18: Heightened Senses -- LkGmblr-Rchg+:50(A), HO:Enzym(39), HO:Enzym(39)
Level 20: Blinding Feint -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(29), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(31), Rec'dRet-ToHit/Rchg:20(31), Rec'dRet-ToHit:20(45)
Level 22: Fly -- Winter-ResSlow:50(A)
Level 24: Boxing -- KntkC'bat-Knock%:35(A), KntkC'bat-Acc/Dmg:35(25), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/Rchg:35(27)
Level 26: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(46), RctvArm-ResDam/Rchg:40(46), RctvArm-ResDam/EndRdx/Rchg:40(48)
Level 28: Vengeful Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(29), KntkC'bat-Dmg/EndRdx:35(48), KntkC'bat-Dmg/Rchg:35(48), Mako-Acc/Dmg/EndRdx/Rchg:50(50)
Level 30: Weave -- LkGmblr-Rchg+:50(A), HO:Enzym(37), HO:Enzym(43)
Level 32: Strength of Will -- GA-3defTpProc:40(A), Aegis-ResDam/EndRdx:50(36), Aegis-ResDam/Rchg:50(43), Aegis-ResDam:50(46)
Level 35: Sweeping Strike -- Armgdn-Dmg/EndRdx:50(A), Armgdn-Dam%:50(36), Armgdn-Dmg/Rchg:50(36), Armgdn-Acc/Dmg/Rchg:50(37), Armgdn-Acc/Rchg:50(37)
Level 38: One Thousand Cuts -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(43), Erad-Acc/Dmg/EndRdx/Rchg:30(45), Erad-Acc/Dmg/Rchg:30(50), M'Strk-Acc/Dmg/EndRdx:50(50)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 44: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- P'Shift-End%:50(A)
Level 50: Spiritual Core Paragon
Level 50: Ageless Total Radial Invocation
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- RgnTis-Regen+:30(A), Numna-Regen/Rcvry+:50(17)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(42)
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 17.3% Defense(Melee)
  • 28.5% Defense(Smashing)
  • 28.5% Defense(Lethal)
  • 9.13% Defense(Fire)
  • 9.13% Defense(Cold)
  • 14.8% Defense(Energy)
  • 14.8% Defense(Negative)
  • 6% Defense(Psionic)
  • 10.4% Defense(Ranged)
  • 7.56% Defense(AoE)
  • 3.6% Max End
  • 55% Enhancement(RechargeTime)
  • 30% Enhancement(Accuracy)
  • 10% FlySpeed
  • 267.1 HP (14.3%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 13.2%
  • MezResist(Terrorized) 2.75%
  • 8% (0.13 End/sec) Recovery
  • 56% (4.37 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 15% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Thanks for the advice, and I take your point on the diferences between a scrapper and a tank build. The only reasons I had hover, was to be able to range taund Lord Recluse on the STF, but I guess I can do that with just fly. Will be reworking the build now.


 

Posted

Quote:
Originally Posted by MrWallace View Post
Thanks for the advice, and I take your point on the diferences between a scrapper and a tank build. The only reasons I had hover, was to be able to range taund Lord Recluse on the STF, but I guess I can do that with just fly. Will be reworking the build now.
Can always just pick up a jetpack, too


 

Posted

This is probably the only Tanker of mine without haste. My main attack chain is Blinding Feint>Attack Vitals>Taunt (taunt because the aura is so bleep) and that'll do.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Right had a play with the build, now have both the Sweep and AV combos and thanks to Finduilas more regen. Had to lose Hasten to incldude the sweep combo but running 55% recharge which I hope it enough to spam the above combos. Any how here is build number 3 glad for any feedback again. Thanks all.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Lord Shropsire Tank build3: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), ResDam-I(9), Numna-Heal/EndRdx(9), Numna-Heal(15), Numna-Heal/Rchg(17)
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(7)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(19)
Level 4: Ablating Strike -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(21), Hectmb-Acc/Rchg(23), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Dmg/Rchg(27)
Level 6: Fast Healing -- Mrcl-Rcvry+(A), Numna-Heal/Rchg(7), Numna-Heal/EndRdx(21), Numna-Heal(33)
Level 8: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(33), HO:Enzym(40)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(11), Zinger-Taunt/Rchg/Rng(11), Zinger-Acc/Rchg(13), Zinger-Taunt/Rng(13), Zinger-Dam%(15)
Level 12: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(39), HO:Golgi(40)
Level 14: Quick Recovery -- EndMod-I(A), P'Shift-End%(40), P'Shift-EndMod(42)
Level 16: Typhoon's Edge -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(33), Erad-Acc/Dmg/Rchg(34), Erad-Dmg/Rchg(34), M'Strk-Acc/Dmg/EndRdx(34)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), HO:Enzym(39), HO:Enzym(39)
Level 20: Blinding Feint -- KntkC'bat-Acc/Dmg(A), Rec'dRet-ToHit(25), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), Rec'dRet-ToHit/Rchg(31)
Level 22: Fly -- Winter-ResSlow(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/EndRdx/Rchg(46)
Level 28: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(29), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(37), HO:Enzym(43)
Level 32: Strength of Will -- GA-3defTpProc(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(43), Aegis-ResDam(46)
Level 35: Sweeping Strike -- Armgdn-Dmg/EndRdx(A), Armgdn-Dam%(36), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(37)
Level 38: One Thousand Cuts -- Erad-Dmg(A), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(45), Erad-Acc/Dmg/Rchg(50), M'Strk-Acc/Dmg/EndRdx(50)
Level 41: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 47: Conserve Power -- EndRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 50: Spiritual Core Paragon
Level 50: Ageless Total Radial Invocation
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(25)



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Posted

Looks good. Picking up Power Slice and moving the KC set from Boxing is probably what I would have done, too. The only change I would make is to replace the end red in Conserve Power for a recharge.

I see that you have the Spiritual Alpha--that's a great fit for this character and will largely make up for not having Hasten.

Have fun with it!


My Characters

Knight Court--A CoH Story Complete 2/3/2012