build help SD/EM
Hmm, well, first of all, you don't need Focused Accuracy. It's a huge end hog and its biggest benefit can be replaced by putting a Kismet +Acc in Phalanx Fighting. Move the Gaussian's set into BU instead. I'd take OwtS or Havoc Punch to replace FA.
Also, Weave is way too late in your build and underslotted. And NO TOUGH? Gah! Big mistake. Properly slotted, a Shield tank with Tough can have almost 50% S/L resistance. Definitely take it and slot it.
Active Defense is too late in your build; take it before level 20.
Slotting issues:
Use the LotG D/E/R instead of the End/Rchg. Move the Steadfast +Def to True Grit or Tough and use two resistance commons there instead so it's adequately slotted for resistance as well as defense.
Battle Agility is overslotted for end reduction, drop the End/Rchg and use the slot elsewhere. In general, it is NOT a good strategy to superslot toggles for end reduction and underslot attacks as you've done here. Attacks use much more end than standard non-damage toggles.
Case in point: you have FOUR attacks underslotted for end reduction, that's not good. Scirocco's Dervish will give you the same amount of AoE def as Eradication with fewer slots and better end reduction. But you may not need all those bonuses once Weave is properly slotted anyway.
True Grit is way overslotted for Heal and also needs resistance slotting. Use 3-4 Numina (move the Regen/Recovery unique to Health) and a couple of resistance commons instead.
Active Defense needs recharge, not end reduction. Slot it with 2 recharge commons or if you can afford it, 2 Enzyme Exposures for the defense debuff resistance boost.
You won't need the BotZ defense bonuses since Shield Defense is so easy to soft-cap on a tank. Besides, the KB protection is pointless anyway. Put a Winter's Gift Slow Resistance in SJ and a couple of LotG slots in CJ.
Here's your build reslotted. It has more than twice as much S/L resistance and more than adequate levels of defense. I changed all but one of the attacks that were underslotted for end reduction.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(7), LkGmblr-Def/EndRdx:50(7), LkGmblr-Def/EndRdx/Rchg:50(9), ResDam-I:50(9), ResDam-I:50(34)
Level 1: Charged Brawl -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(11), Mako-Dmg/Rchg:50(11), Mako-Acc/EndRdx/Rchg:50(13), Mako-Acc/Dmg/EndRdx/Rchg:50(13), Mako-Dam%:50(15)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(15), LkGmblr-Rchg+:50(17), LkGmblr-Def/EndRdx/Rchg:50(17)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(19), Sciroc-Dmg/Rchg:50(21), Sciroc-Acc/Rchg:50(21), Sciroc-Acc/Dmg/EndRdx:50(23), Sciroc-Dam%:50(23)
Level 6: True Grit -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(25), Numna-Heal/Rchg:50(25), ResDam-I:50(27), ResDam-I:50(27)
Level 8: Active Defense -- HO:Enzym(A), HO:Enzym(19)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(29), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rng:50(31), Mocking-Rchg:50(33)
Level 12: Against All Odds -- EndRdx-I:50(A)
Level 14: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(33)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(46)
Level 18: Thunder Strike -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(36), M'Strk-Dmg/Rchg:50(36), M'Strk-Acc/EndRdx:50(36), M'Strk-Acc/Dmg/EndRdx:50(37), M'Strk-Dmg/EndRdx/Rchg:50(37)
Level 20: Phalanx Fighting -- Ksmt-ToHit+:30(A)
Level 22: Super Jump -- Winter-ResSlow:50(A)
Level 24: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(43)
Level 26: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
Level 28: Chain Induction -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(40), C'ngImp-Acc/Dmg/Rchg:50(43), C'ngImp-Dmg/Rchg:50(45), C'ngImp-Dmg/EndRdx/Rchg:50(46)
Level 30: Boxing -- Acc-I:40(A)
Level 32: Tough -- ImpArm-ResDam/Rchg:40(A), ImpArm-ResDam/EndRdx:40(33), ImpArm-ResDam/EndRdx/Rchg:40(34), ImpArm-ResDam:40(34)
Level 35: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/EndRdx/Rchg:50(46), LkGmblr-Rchg+:50(48)
Level 38: Lightning Rod -- Erad-%Dam:30(A), Erad-Dmg/Rchg:30(45), Erad-Acc/Dmg/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(48), M'Strk-Dmg/EndRdx/Rchg:50(48), M'Strk-Acc/Dmg/EndRdx:50(50)
Level 41: One with the Shield -- S'fstPrt-ResDam/Def+:30(A)
Level 44: Grant Cover -- LkGmblr-Rchg+:50(A)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- Numna-Regen/Rcvry+:50(A), P'Shift-EndMod:50(50), P'Shift-End%:50(50)
Level 50: Nerve Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(5), Numna-Heal:50(5)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(3), P'Shift-End%:50(3)
------------
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 9.56% Defense(Smashing)
- 9.56% Defense(Lethal)
- 9.88% Defense(Fire)
- 9.88% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 8% Defense(Psionic)
- 12.4% Defense(Melee)
- 10.8% Defense(Ranged)
- 12.1% Defense(AoE)
- 5.85% Max End
- 52% Enhancement(Accuracy)
- 55% Enhancement(RechargeTime)
- 15% FlySpeed
- 224.9 HP (12%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 3.3%
- MezResist(Stun) 3.85%
- 5% (0.08 End/sec) Recovery
- 62% (4.84 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 0.95% Resistance(Fire)
- 0.95% Resistance(Cold)
- 3.13% Resistance(Negative)
- 15% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Looking for build advice, i've almost exclusively played scraps so not really sure what kind of numbers i'm looking for