DP/Mind/force
Your powers seem fine
Though you might want to put some slots in those powers to do a bit of damage.
Personally I think you need to give a little to get a little if you know what I mean.
If anything there are several dozen DP Mind builds on these forums about 11 of them are on the first page alone. Don't try to reinvent the wheel as there is not secret combo that has not already been discovered if you get what I mean.
Are you going to put IOs in this build ? Or just unslotted to level 50 ?
If nothing else I said above makes sense this might.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Realization: Level 48 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Pistols -- Empty(A)
Level 1: Subdual -- Empty(A)
Level 2: Empty Clips -- Empty(A)
Level 4: Dual Wield -- Empty(A)
Level 6: Combat Jumping -- Empty(A)
Level 8: Hasten -- Empty(A)
Level 10: Bullet Rain -- Empty(A)
Level 12: Psychic Scream -- Empty(A)
Level 14: Swap Ammo
Level 16: Concentration -- Empty(A)
Level 18: Executioner's Shot -- Empty(A)
Level 20: Super Jump -- Empty(A)
Level 22: Drain Psyche -- Empty(A)
Level 24: Acrobatics -- Empty(A)
Level 26: Piercing Rounds -- Empty(A)
Level 28: Aid Other -- Empty(A)
Level 30: Aid Self -- Empty(A)
Level 32: Hail of Bullets -- Empty(A)
Level 35: Scare -- Empty(A)
Level 38: Psychic Shockwave -- Empty(A)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- Empty(A)
Level 47: Personal Force Field -- Empty(A)
Level 49: Temp Invulnerability -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
Level 20: Chemical Ammunition
Level 20: Cryo Ammunition
Level 20: Incendiary Ammunition
Level 20: Incendiary Ammunition
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I'm looking to make my build better. I'll post what I am using now. ( I am only up to 26) Looking for suggestions and possible better power choices
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Realization: Level 48 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Pistols -- Empty(A)
Level 1: Subdual -- Empty(A)
Level 2: Dual Wield -- Empty(A)
Level 4: Empty Clips -- Empty(A)
Level 6: Combat Jumping -- Empty(A)
Level 8: Hasten -- Empty(A)
Level 10: Bullet Rain -- Empty(A)
Level 12: Psychic Scream -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Concentration -- Empty(A)
Level 18: Executioner's Shot -- Empty(A)
Level 20: Swap Ammo
Level 22: Drain Psyche -- Empty(A)
Level 24: Acrobatics -- Empty(A)
Level 26: Piercing Rounds -- Empty(A)
Level 28: Aid Other -- Empty(A)
Level 30: Aid Self -- Empty(A)
Level 32: Hail of Bullets -- Empty(A)
Level 35: Scare -- Empty(A)
Level 38: Psychic Shockwave -- Empty(A)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- Empty(A)
Level 47: Personal Force Field -- Empty(A)
Level 49: Temp Invulnerability -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
Level 20: Chemical Ammunition
Level 20: Cryo Ammunition
Level 20: Incendiary Ammunition
Level 20: Incendiary Ammunition
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@Inconclusive