Poison Secondary for Controllers - doesn't take hold enhancements?


Malakim

 

Posted

Hello,


I was wondering is someone could confirm something for me on the beta server:

I see on Paragon Wiki that Poison Trap, although it has a chance to hold (like the Traps version), doesn't take hold set enhancements. I was hoping to make a controller with this power and slot it with Lockdown Chance for +2 Mag hold like everyone does with the Traps version.

Is PW right?

If so, what a letdown!


Malakim

-Playing since COH beta and still love the game!

 

Posted

Direct from the I21 patch notes:

Quote:
Poison Trap: Reduced this power's interrupt time from 4 to 2 seconds. This power now deals minor damage over time, will hold foes instead of put them to sleep and will reduce the affected targets' recovery while they're within the poison gas. This power now accepts Interrupt enhancements, Hold enhancements and IO Sets and Damage enhancements and Melee AoE IO Sets and can no longer accept sleep enhancements and IO sets.


@Oathbound
@Oathbound Too

 

Posted

Quote:
Originally Posted by Oathbound_Too View Post
Direct from the I21 patch notes:
Quote:
Poison Trap: Reduced this power's interrupt time from 4 to 2 seconds. This power now deals minor damage over time, will hold foes instead of put them to sleep and will reduce the affected targets' recovery while they're within the poison gas. This power now accepts Interrupt enhancements, Hold enhancements and IO Sets and Damage enhancements and Melee AoE IO Sets and can no longer accept sleep enhancements and IO sets.
Forgive me, but that may change as well- wasn't the interrupt removed?


 

Posted

No, the interrupt was removed from Devices>Gun Drone. Poison Trap's was just cut in half (down from 4s to 2s).

I don't believe there were any more changes to Poison Trap during the open/vip part of beta.


@Oathbound
@Oathbound Too

 

Posted

That's awesome Oathbound. I look forward to starting her up this Tuesday!


Malakim

-Playing since COH beta and still love the game!