Please rate my build
First off, i have a traps corr at level 50 and he uses less expensive ios to achieve his task, which is to cause general havoc. Second, I also have a dm/sr brute built with the below sets and he does very well. With that said, I willl now critique. Take tactics instead of assault and move the GSFCs from aim to there. Ditch assault altogether. Six slot Maneuvers with Red Fortune. Add LoTG: Def/End/Rech to Weave. You don't need all that in tough, just the SP res/def. Combat Jumping needs an LoTG proc only. Brawl-acc io, Rest-rech io, Swift-run io, Health-add the numina regen/recovery, Hurdle-jump io, Stamina-Performance Shifter: EndMod, EndMod/Rech, EndMod/Acc, and End%.
I was able to softcap to AOE and Range and I can potentially reduce an enemies resistance by 60%
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
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Level 50 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Psychic Mastery
Villain Profile:
Level 1: Aimed Shot
- (A) Decimation - Accuracy/Damage/Recharge
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (9) Decimation - Accuracy/Damage
- (15) Decimation - Chance of Build Up
Level 1: Web Grenade- (A) Trap of the Hunter - Chance of Damage(Lethal)
Level 2: Caltrops- (A) Ragnarok - Chance for Knockdown
Level 4: Triage Beacon- (A) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Endurance/Recharge
- (5) Numina's Convalescence - Heal/Recharge
- (7) Numina's Convalescence - Heal/Endurance/Recharge
- (7) Numina's Convalescence - Heal
- (9) Numina's Convalescence - +Regeneration/+Recovery
Level 6: Fistful of Arrows- (A) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (43) Javelin Volley - Accuracy/Damage/End/Rech
- (43) Javelin Volley - Accuracy/Endurance/Recharge
Level 8: Blazing Arrow- (A) Apocalypse - Damage/Endurance
- (40) Apocalypse - Damage/Recharge
- (40) Apocalypse - Accuracy/Damage/Recharge
- (40) Apocalypse - Accuracy/Recharge
Level 10: Acid Mortar- (A) Apocalypse - Chance of Damage(Negative)
- (11) Devastation - Accuracy/Damage/Recharge
- (11) Devastation - Accuracy/Damage/Endurance/Recharge
- (13) Devastation - Damage/Recharge
- (13) Devastation - Chance of Hold
- (15) Achilles' Heel - Chance for Res Debuff
Level 12: Explosive Arrow- (A) Force Feedback - Chance for +Recharge
- (36) Ragnarok - Damage
- (39) Javelin Volley - Accuracy/Damage/End/Rech
- (46) Javelin Volley - Accuracy/Endurance/Recharge
Level 14: Kick- (A) Explosive Strike - Damage/Knockback
- (42) Explosive Strike - Chance for Smashing Damage
- (42) Explosive Strike - Accuracy/Knockback
Level 16: Force Field Generator- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (17) Defense Buff IO
Level 18: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (19) Aegis - Psionic/Status Resistance
- (19) Aegis - Resistance/Endurance
- (21) Aegis - Resistance/Endurance/Recharge
- (21) Aegis - Endurance/Recharge
- (23) Aegis - Resistance/Recharge
Level 20: Poison Trap- (A) Lockdown - Chance for +2 Mag Hold
- (27) Unbreakable Constraint - Chance for Smashing Damage
- (34) Unbreakable Constraint - Endurance/Hold
- (36) Unbreakable Constraint - Hold/Recharge
- (37) Unbreakable Constraint - Accuracy/Hold/Recharge
- (37) Unbreakable Constraint - Accuracy/Recharge
Level 22: Weave- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance
Level 24: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Assault- (A) Endurance Reduction IO
Level 28: Seeker Drones- (A) Siphon Insight - Accuracy/ToHit Debuff
- (29) Siphon Insight - Accuracy/Recharge
- (29) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (31) Siphon Insight - Accuracy/Endurance/Recharge
- (31) Siphon Insight - ToHit Debuff
- (31) Siphon Insight - Chance for +ToHit
Level 30: Aim- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 32: Rain of Arrows- (A) Ragnarok - Damage/Recharge
- (37) Ragnarok - Accuracy/Damage/Recharge
- (39) Ragnarok - Accuracy/Recharge
- (39) Ragnarok - Damage/Endurance
Level 35: Combat Jumping- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 38: Stealth- (A) Luck of the Gambler - Recharge Speed
Level 41: Dominate- (A) Gladiator's Net - Recharge/Hold
- (43) Lockdown - Recharge/Hold
Level 44: Mind Over Body- (A) Gladiator's Armor - Recharge/Resist
- (45) Gladiator's Armor - TP Protection +3% Def (All)
- (45) Gladiator's Armor - End/Resist
- (45) Gladiator's Armor - Resistance/Rech/End
- (46) Gladiator's Armor - Resistance
- (46) Gladiator's Armor - Recharge/Endurance
Level 47: Time Bomb- (A) Armageddon - Damage/Recharge
- (48) Armageddon - Accuracy/Damage/Recharge
- (48) Armageddon - Accuracy/Recharge
- (48) Armageddon - Damage/Endurance
- (50) Armageddon - Chance for Fire Damage
Level 49: World of Confusion- (A) Fury of the Gladiator - Chance for Res Debuff
- (50) Coercive Persuasion - Contagious Confusion
- (50) Coercive Persuasion - Confused/Endurance
Level 50: Musculature Radial Paragon------------
Level 1: Brawl
- (A) Hecatomb - Chance of Damage(Negative)
Level 1: ScourgeLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Empty
Level 2: Health- (A) Miracle - +Recovery
Level 2: Hurdle- (A) Empty
Level 2: StaminaArchery is mainly being used as place holder for Beam Rifle so can anyone tell me if the disintegrate effect benefits from scourge or not?