Please rate my build


Cheetatron

 

Posted

I was able to softcap to AOE and Range and I can potentially reduce an enemies resistance by 60%

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Psychic Mastery

Villain Profile:
Level 1: Aimed Shot

  • (A) Decimation - Accuracy/Damage/Recharge
  • (3) Decimation - Damage/Endurance
  • (3) Decimation - Damage/Recharge
  • (9) Decimation - Accuracy/Damage
  • (15) Decimation - Chance of Build Up
Level 1: Web Grenade
  • (A) Trap of the Hunter - Chance of Damage(Lethal)
Level 2: Caltrops
  • (A) Ragnarok - Chance for Knockdown
Level 4: Triage Beacon
  • (A) Numina's Convalescence - Heal/Endurance
  • (5) Numina's Convalescence - Endurance/Recharge
  • (5) Numina's Convalescence - Heal/Recharge
  • (7) Numina's Convalescence - Heal/Endurance/Recharge
  • (7) Numina's Convalescence - Heal
  • (9) Numina's Convalescence - +Regeneration/+Recovery
Level 6: Fistful of Arrows
  • (A) Positron's Blast - Damage/Endurance
  • (36) Positron's Blast - Damage/Recharge
  • (43) Javelin Volley - Accuracy/Damage/End/Rech
  • (43) Javelin Volley - Accuracy/Endurance/Recharge
Level 8: Blazing Arrow
  • (A) Apocalypse - Damage/Endurance
  • (40) Apocalypse - Damage/Recharge
  • (40) Apocalypse - Accuracy/Damage/Recharge
  • (40) Apocalypse - Accuracy/Recharge
Level 10: Acid Mortar
  • (A) Apocalypse - Chance of Damage(Negative)
  • (11) Devastation - Accuracy/Damage/Recharge
  • (11) Devastation - Accuracy/Damage/Endurance/Recharge
  • (13) Devastation - Damage/Recharge
  • (13) Devastation - Chance of Hold
  • (15) Achilles' Heel - Chance for Res Debuff
Level 12: Explosive Arrow
  • (A) Force Feedback - Chance for +Recharge
  • (36) Ragnarok - Damage
  • (39) Javelin Volley - Accuracy/Damage/End/Rech
  • (46) Javelin Volley - Accuracy/Endurance/Recharge
Level 14: Kick
  • (A) Explosive Strike - Damage/Knockback
  • (42) Explosive Strike - Chance for Smashing Damage
  • (42) Explosive Strike - Accuracy/Knockback
Level 16: Force Field Generator
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
  • (17) Defense Buff IO
Level 18: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (19) Aegis - Psionic/Status Resistance
  • (19) Aegis - Resistance/Endurance
  • (21) Aegis - Resistance/Endurance/Recharge
  • (21) Aegis - Endurance/Recharge
  • (23) Aegis - Resistance/Recharge
Level 20: Poison Trap
  • (A) Lockdown - Chance for +2 Mag Hold
  • (27) Unbreakable Constraint - Chance for Smashing Damage
  • (34) Unbreakable Constraint - Endurance/Hold
  • (36) Unbreakable Constraint - Hold/Recharge
  • (37) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (37) Unbreakable Constraint - Accuracy/Recharge
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Assault
  • (A) Endurance Reduction IO
Level 28: Seeker Drones
  • (A) Siphon Insight - Accuracy/ToHit Debuff
  • (29) Siphon Insight - Accuracy/Recharge
  • (29) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (31) Siphon Insight - Accuracy/Endurance/Recharge
  • (31) Siphon Insight - ToHit Debuff
  • (31) Siphon Insight - Chance for +ToHit
Level 30: Aim
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 32: Rain of Arrows
  • (A) Ragnarok - Damage/Recharge
  • (37) Ragnarok - Accuracy/Damage/Recharge
  • (39) Ragnarok - Accuracy/Recharge
  • (39) Ragnarok - Damage/Endurance
Level 35: Combat Jumping
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 38: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Dominate
  • (A) Gladiator's Net - Recharge/Hold
  • (43) Lockdown - Recharge/Hold
Level 44: Mind Over Body
  • (A) Gladiator's Armor - Recharge/Resist
  • (45) Gladiator's Armor - TP Protection +3% Def (All)
  • (45) Gladiator's Armor - End/Resist
  • (45) Gladiator's Armor - Resistance/Rech/End
  • (46) Gladiator's Armor - Resistance
  • (46) Gladiator's Armor - Recharge/Endurance
Level 47: Time Bomb
  • (A) Armageddon - Damage/Recharge
  • (48) Armageddon - Accuracy/Damage/Recharge
  • (48) Armageddon - Accuracy/Recharge
  • (48) Armageddon - Damage/Endurance
  • (50) Armageddon - Chance for Fire Damage
Level 49: World of Confusion
  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (50) Coercive Persuasion - Contagious Confusion
  • (50) Coercive Persuasion - Confused/Endurance
Level 50: Musculature Radial Paragon
------------
Level 1: Brawl
  • (A) Hecatomb - Chance of Damage(Negative)
Level 1: Scourge
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Empty

Archery is mainly being used as place holder for Beam Rifle so can anyone tell me if the disintegrate effect benefits from scourge or not?


 

Posted

First off, i have a traps corr at level 50 and he uses less expensive ios to achieve his task, which is to cause general havoc. Second, I also have a dm/sr brute built with the below sets and he does very well. With that said, I willl now critique. Take tactics instead of assault and move the GSFCs from aim to there. Ditch assault altogether. Six slot Maneuvers with Red Fortune. Add LoTG: Def/End/Rech to Weave. You don't need all that in tough, just the SP res/def. Combat Jumping needs an LoTG proc only. Brawl-acc io, Rest-rech io, Swift-run io, Health-add the numina regen/recovery, Hurdle-jump io, Stamina-Performance Shifter: EndMod, EndMod/Rech, EndMod/Acc, and End%.