New Powerset: Sonic Control?


Dante

 

Posted

An idea that i had: sonic control

The way i see the set: Single target oriented like sonic blast, Useful controls like blast and resonance, balanced around Mind/ and electric/
WOULD have -res( NOT comparable to Defenders, 15% on controllers, 13% on doms)

I also see it as a melee set, with lots of wail type controls(PBAoE)

1) Lullaby: Single target, Moderate damage, Foe Sleep, -Dmg
2) Pulse: Single target, Moderate damage, Foe KB, -Res
3) Sonic Seize: Single target, Moderate damage, Foe Hold, -Res
4) Whisper: Single target, Foe Confuse, -Res
5) Reverberating Aura: PBAoE Foe -res, Self +res/target
6) Deafening Shriek: PBAoE, Minor Damage, Foe Disorient
7) Sonic Boom: PBAoE, Moderate damage, Foe KD
8) Cacophony: PBAoE, Foe Hold
9) Damping Field: Location AoE Sleep, -Res, -Dmg, -Def, (Team +Mez Resist or foe -special?)


Thoughts?
EDITED: Numbers below


SONIC CONTROL - DOMINATOR VERSION - EFFECTS AT 50


LULLABY

Average Damage: 52.83
Damage Per Activation Time: 31.63
Damage Per Cast Cycle: 6.89
Activation Time: 1.67s
Recharge Time: 6.00s
Endurance Cost: 5.20
Accuracy: 1.10X

Power Type: Click Target
Type: Enemies
Power Range: 80.00 ft.
Effect Area: Single Target
Attack Types: ranged/smashing/energy

Code:
3.50 magnitude sleep for 44.70s on target after 0.25s delay 

52.83 energy damage on target 

3.50 magnitude sleep for 1m 7s on target after 0.25s delay 
Only while domination is active

-15.00% strength to all damage for 10.00s on target 
Ignores buffs and enhancements



PULSE

Average Damage: 69.74
Damage Per Activation Time: 37.29
Damage Per Cast Cycle: 8.86
Activation Time: 1.87s
Recharge Time: 6.00s
Endurance Cost: 6.86
Accuracy: 1.00X

Power Type: Click Target
Type: Enemies
Power Range:80.00 ft.
Effect Area: Single Target Attack
Types: ranged/smashing/energy

Code:
4.15 magnitude knockback on target 

34.87 smashing damage on target 

34.87 smashing damage on target 

-13.00% resistance to all damage for 7.00s on target
Ignore buffs and enhancements

SONIC SEIZE

Average Damage: 52.82
Damage Per Activation Time: 48.03
Damage Per Cast Cycle: 5.81
Activation Time: 1.10s
Recharge Time: 8.00s
Endurance Cost: 8.53
Accuracy: 1.20X
Available Level: 2

Power Type: Click Target
Type: Enemies
Power Range: 80.00 ft.
Effect Area: Single Target Attack
Types: ranged/smashing/energy

Code:
3.00 magnitude hold for 17.88s on target

3.00 magnitude hold for 26.82s on target Only while domination is active 

26.41 smashing damage on target 

26.41 energy damage on target

-13.00% resistance to all damage for 9.00s on target
Ignores buffs and enhancements

WHISPER

Activation Time: 2.00s
Recharge Time: 8.00s
Endurance Cost: 8.53
Accuracy: 1.20X
Available Level: 6

Power Type: Click
Target Type: Enemies
Power Range: 80.00 ft.
Effect Area: Single Target
Attack Types: ranged/smashing/energy
Aggro Type: Enemies will not notice this attack

Code:
3.00 magnitude confuse for 29.80s on target 

3.00 magnitude confuse for 44.70s on target 
Only while domination is active 

-13.00% resistance to all damage for 10.00s on target
Ignores buffs and enhancements
REVERBERATING AURA

Activation Time: 2.03s
Recharge Time: 1 5.00s
Endurance Cost: 1.04/s
Accuracy: 1.00X
Available Level: 8

Power Type: Toggle
Target Type: Self
Effect Area: AOE – 20ft radius (10 targets)

Code:
+5.00% strength to all Resistence on self 
unresistable 
Does not stack

+1.50% strength to all resistence on self 
unresistable 

-13.00% resisitence to all damage on target 
Ignores buffs and enhancements
DEAFENING SHRIEK

Average Damage: 21.7
Damage Per Activation Time: 9.16
Damage Per Cast Cycle: 0.24
Activation Time: 2.37s
Recharge Time: 1m 30s
Endurance Cost: 15.60
Accuracy: 0.80X
Available Level: 12

Power Type: Click
Target Type: Enemies .
Effect Area: AoE -- 20.00 ft. radius (16 targets max)
Attack Types: AoE/smash/energy

Code:
10.85 energy damage on target

10.85 smashing damage on target

3.00 magnitude stun for 11.92s on target 

3.00 magnitude stun for 17.88s on target Only while domination is active

SONIC BOOM

Average Damage: 52.82
Damage Per Activation Time: 26.02
Damage Per Cast Cycle: 1.26
Activation Time: 2.03s
Recharge Time: 40.00s
Endurance Cost: 20.80
Accuracy: 0.90X
Available Level: 18

Power Type: Click Target
Type: Enemies
Effect Area: PBAoE – 20.00ft radius (16 targets max)
Attack Types: AoE/smashing/energy

Code:
0.67 magnitude Knockback on target

26.41 smashing damage on target 

26.41 energy damage on target
CACOPHANY

Activation Time: 1.07s
Recharge Time: 4m 0s
Endurance Cost: 15.60
Accuracy: 0.80X
Available Level: 26

Power Type: Click
Target Type: Self
Effect Area: PBAoE -- 30.00 ft. radius (16 targets max)
Attack Types: AoE/smashing/energy

Code:
3.00 magnitude hold for 11.92s on target 

3.00 magnitude hold for 17.88s on target 
Only while domination is active

Damping Field

Activation Time: 1.17s
Recharge Time: 4m 0s
Endurance Cost: 18.20
Accuracy: 1.00X
Available Level: 32

Power Type: Click
Target Type: Location
Power Range: 60.00 ft.
Effect Area: Location

Code:
3.00 magnitude sleep for 25.33s on target 

-25.00% defense for 30.50s on target 

-15.00% strength to all damage for 30.50s on target 

-22.50% resistance to damage for 30.50s on target 
Ignores buffs and enhancements 

-50000.00% jump height for 30.50s on target 
Ignores buffs and enhancements 

10.00 fly protection for 30.50s on target 
Ignores buffs and enhancements 

10.00 fly protection for 3.50s on target 
Ignores buffs and enhancements

56.25% resistance to hold for 1m 0s on target 
unresistable 

56.25% resistance to stun for 1m 0s on target 
unresistable 

56.25% resistance to sleep for 1m 0s on target 
unresistable 

56.25% resistance to immobilize for 1m 0s on target 
unresistable



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Posted

I'll give it a go (and also mention that technically "bumping" is against the forum rules).

Power by power:

Quote:
1. Sonic Snare- you aim concentrated sound waves at your targets feet, causing their legs to be unresponsive and lock up for a short time, also reducing the opponents resistence: Ranged, Moderate DoT(Smash/Energy), Foe Immobilize, -Res(All), -Fly
First thing that strikes me is that Sonic and Immobilizes just doesn't fit in my brain. I'd think a Sonic control set would more closely resemble Mind Control, substituting Sleeps for the Single and AoE "Snares."

Quote:
2. Sonic Seize- You aim concentrated sound waves at an oppnents entire body, causing their senses to be overloaded and the seize up, also reducing the opponents resistence: Ranged, Moderate DMG(Smash/Energy), Foe Hold, -Res(All)
Nothing really to say here, seems fine.

Quote:
3. Sonic Snares- You let out a wave of sound that washes over the opponents feet, causing them to become unresponsive and reducing their resistence: Ranged (Targeted AoE), Minor DMG(Smash/Energy), Foe Immobilize, -Res(All), -Fly
See Sonic Snare.

Quote:
4. Deafening Shreick- You let out a frequency so high pitched, you blow the eardums of all foes around you and they become disoriented for a while: PBAoE, Minor DMG(Smash/Energy), Foe Stun
This power comes MUCH earlier than the equivalent AoE disorients in other sets, and given the abysmal accuracy, short duration, and long recharge of AoE controls, it doesn't really improve gameplay by coming so early in the set (and may in fact cause annoyance because without being well slotted they're really terrible). This should be pushed back to level 12 (the 6th power slot in the set) so that at least the player can immediately slot it with Dual Origins, instead of crappy Training Origins.

Quote:
5. Disruption Aura- Your body emits sound waves that weaken the resistence of the foes around you, then bounce back to shield you: Toggle: PBAoE, Foe -Res(all), Self +res
This is a fairly interesting power, and given that the set's AoE controls are all/mostly PBAoEs is a nice way of increasing survivability when you close to use said powers.

I'm not a fan of the name being Sooo close to Disruption Field though, even if it's obviously the inspiration for it. I'd probably change the name to something like Reverberating Aura.

Quote:
6. Shriek-By bursting forth with this hypersonic Screech, you can Disorient a target: Ranged, moderate-heavy DMG(Smash/Energy), Foe Disorient, -Res(All)
There's already a power in Sonic Blast named Shriek, and also already a Sonic themed single target Disorient, named Screech, so this power should just be Screech. (The damage of Screech can easily be increased to the appropriate value.)

Quote:
7. Seizing Wail- You let out a special frequency that causes foes bodies around you to lock up: PBAoE, Foe Hold
Other than not caring for the name, I see nothing wrong here. (I'd suggest Cacophony.)

Quote:
8. Dispersion Field- You cause the ground to vibrate, causing foes to be knocked down occasionally, while also keeping your teammates more aware and reducing foes resistence: Ranged (Location AoE), Knockdown, -Res(all), Team: Mez protect
The word Dispersion in CoH is only really used for the FF and Sonic PBAoE buffs, so it feels really wonky for it to be assigned to this power. Besides names, if feels like a knock-off of Liquify to me, and the team mez protection just seems tacked on for no reason.

Quote:
9. Vibrant Essence- You create a sentient being made of sound to help fight your enemies.( would be a blaster/buffer pet)
-Sonic blast
-Scream
-Howl
-Sonic Dispersion(with Disruption field Fx)
-Inherent res(20-30% to all?or smash/energy) and inherent mez(almost never mezed)
A pet seems really out of place for a Sonic themed set. I'm not sure really what would make a good replacement though.




Other:

It seems like a Confuse power would be fitting a sonic set. Kind of a classic hearing-voices-making-the-guy-paranoid type effect.


@Oathbound
@Oathbound Too

 

Posted

I like your ideas. maybe this?

1. Lull- You sing your target to sleep, causing some damage and also reducing the opponents resistence: Ranged, Moderate DMG(Smash/Energy), Foe Sleep, -Res(All)


2. Sonic Seize- You aim concentrated sound waves at an oppnents entire body, causing their senses to be overloaded and the seize up, also reducing the opponents resistence: Ranged, Moderate DMG(Smash/Energy), Foe Hold, -Res(All)

3. Whisper-You whisper lies to your target, confusing them for a short time: Ranged , Foe Confuse

4. Screech(supposed to be a copy from sonic blast with damage)-By bursting forth with this hypersonic Screech, you can Disorient a target: Ranged, moderate-heavy DMG(Smash/Energy), Foe Disorient, -Res(all)

5. Reverberating Aura- Your body emits sound waves that weaken the resistence of the foes around you, then bounce back to shield you: Toggle: PBAoE, Foe -Res(all), Self +res

6. Deafening Shriek- You let out a frequency so high pitched, you blow the eardums of all foes around you and they become disoriented for a while: PBAoE, Minor DMG(Smash/Energy), Foe Stun

7. Cacophony- You let out a special frequency that causes foes bodies around you to lock up: PBAoE, Foe Hold

8. Ring(need a better name...)- You cause the ground to ring with a soothing pitch, causing foes to fall asleep occasionally, while also keeping your teammates more aware and reducing foes resistence and ToHit: Ranged (Location AoE), Foe Sleep, -Res(all), -ToHit Team: Mez protect/res

9. Vibrant Essence- You create a sentient being made of sound to help fight your enemies.( would be a blaster/buffer pet)
-Sonic blast
-Scream
-Howl
-Sonic Dispersion(with Disruption field Fx)
-Inherent res(20-30% to all?or smash/energy) and inherent mez(almost never mezed)

I really like the thought of having the pet in the sonic set, but if you have a better idea to replace it feel free to say. Also the mez protect in ring is only minor(but stackable) and i like it there because i think the ringing would help keep the team concentrated in a sense.

(edit: mixed up the names, meant screech insread of shriek, fixed the names)
(Look at first post for fixed/newest version)


@Oathbound
@Oathbound Too

 

Posted

would anyone like this idea? also if you do, which dev can i PM about this?


@Oathbound
@Oathbound Too

 

Posted

I kinda doubt that ANY of the Devs would want to be PM'd with suggestions. They do occasionally read these forums though.


 

Posted

Quote:
Originally Posted by Remaugen View Post
I kinda doubt that ANY of the Devs would want to be PM'd with suggestions. They do occasionally read these forums though.
oh i thought people PM'd them with Ideas all the time? my bad xD

But still. Just think of a Sonic/Mental/Soul dom... mmm drain psyche/soul drain/ pbaoe sonics -res/ psishock/ dark oblit

(going to edit first post to a more balanced/fixed version)


 

Posted

As someone with a Sonic themed character as one of his mains, this interests me. I have a few comments.

Firstly, no Control set has a shield power. Add something like that to a Controller (say with Sonic Resonance) and you could be quite overpowered. Ditto for the fact it debuffs foes Resistance as well.

I completely agree that a pet doesn't work IMHO. I already have a problem with Sonic Resonance with its shields (sound waves dissipate very quickly) so a permanent pet made out of soundwaves just doesn't sit right with me. I think something along the lines of Liquefy might be better, an AoE mezz and debuff with a reasonable recharge, similar to how Mass Confusion is for Mind.

Lastly, the one effect I'd love to see in a set like this is more knockdown/knockback. Sufficiently loud soundwaves can blow things all over the place so a Control set would likely leverage a mechanic like that, perhaps in the same way that Jolting Chain from Electric Control does.

Anyway, those are my thoughs.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

Quote:
Originally Posted by Dante View Post
As someone with a Sonic themed character as one of his mains, this interests me. I have a few comments.

Firstly, no Control set has a shield power. Add something like that to a Controller (say with Sonic Resonance) and you could be quite overpowered. Ditto for the fact it debuffs foes Resistance as well.

I completely agree that a pet doesn't work IMHO. I already have a problem with Sonic Resonance with its shields (sound waves dissipate very quickly) so a permanent pet made out of soundwaves just doesn't sit right with me. I think something along the lines of Liquefy might be better, an AoE mezz and debuff with a reasonable recharge, similar to how Mass Confusion is for Mind.

Lastly, the one effect I'd love to see in a set like this is more knockdown/knockback. Sufficiently loud soundwaves can blow things all over the place so a Control set would likely leverage a mechanic like that, perhaps in the same way that Jolting Chain from Electric Control does.

Anyway, those are my thoughs.
Well for the "shield" power, it's sonics way of being able to get into melee. It wouldnt be that strong obviosly. the way i see it 10 targets would grant 15-20ish resistence, and the -res to all would be a one time. I still personally like the idea.

You said youd like some KB, but in a control set, something like shockwave wouldnt be that great, so maybe intead of an ST high damage stun(which i kind of just threw in there because i didnt know what else to use) How about a high damage ST KB power? that makes more sense to me.

And i guess you guys are right about the pet. My liquefy clone is the sleep patch "ring"

Throw out some ideas because ive drawn a blank for the tier 9.
Maybe another PBAoE debuff/mez aura?

Maybe it could be kd/-res aura?
or a kd/-dam aura?


And the comment about a Son/Son troller being overpowered, realize this set will be almost no aoe damage(pet was the only aoe potential), so the only damage it has are the 2 ST mez's. Its going to have to be a little more tanky than the other sets to survive being in melee. Also /son wouldnt offer much to this set now solo, theres 3 powers useful solo: the ST -res, the res bubble, and liquefy. Again this set needs to be a little tankier to survive.

(ill fix up the main post again)


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

Some more thoughts/suggestions:

With Ring being a Sleep patch, Lullaby should be dropped to a Single Target sleep (no other control set gets two AoE controls of the same type to self-stack, plus the set needs another single target Containment enabler).

Since Lullaby would no longer be an AoE -Dmg ability, I'd add the -Dmg component to Ring. I'm doubtful a control set would ever get the ability to directly protect itself from Mez, so if anything Ring would only provide Mez resistance (shortens duration, where Protection prevents mez under a certain magnitude from taking effect at all).

With the idea put forth of a Liquefy like power, and Ring being a Location AoE already I'd say bump Ring up to tier9 as the Liquify like power, toss in a few more debuffs, and add in a new power in it's old spot. Run with the Knock* theme and put in say, Sonic Boom, a PBAoE Damage/Knockdown.

I'd also suggest a new name for Ring. Ring doesn't sound very controllish to me. Harmonic Field? Acoustic Damping? Damping Field? I lean towards Damping field.

Then I'd reorder it to :

1) Lullaby: Single target, Moderate damage, Foe Sleep, -Dmg
2) Pulse: Single target, Moderate damage, Foe KB, -Res
3) Sonic Seize: Single target, Moderate damage, Foe Hold, -Res
4) Whisper: Single target, Foe Confuse, -Res
5) Reverberating Aura: PBAoE Foe -res, Self +res/target
6) Deafening Shriek: PBAoE, Minor Damage, Foe Disorient
7) Sonic Boom: PBAoE, Moderate damage, Foe KD
8) Cacophony: PBAoE, Foe Hold
9) Damping Field (Ring): Location AoE Sleep, -Res, -Dmg, -Def, Team +Mez Resist

This set up makes it one of the heavier control sets, you've got 2 AoE hard controls [Hold/Disorient] plus 2 AoE soft controls [Sleep/KD], and with Lullaby/Pulse/Sonic Seize it's got a decent single target attack chain, like Mind and Gravity. Sonic Boom would add a moderate amount of AoE damage, in the same way Terrify in Mind provides.

While it may seem that Sonic has everything, since it wouldn't have a pet, which generally contribute a good deal of damage to other control sets, I think it work out okay.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Oathbound View Post
Some more thoughts/suggestions:


1) Lullaby: Single target, Moderate damage, Foe Sleep, -Dmg
2) Pulse: Single target, Moderate damage, Foe KB, -Res
3) Sonic Seize: Single target, Moderate damage, Foe Hold, -Res
4) Whisper: Single target, Foe Confuse, -Res
5) Reverberating Aura: PBAoE Foe -res, Self +res/target
6) Deafening Shriek: PBAoE, Minor Damage, Foe Disorient
7) Sonic Boom: PBAoE, Moderate damage, Foe KD
8) Cacophony: PBAoE, Foe Hold
9) Damping Field (Ring): Location AoE Sleep, -Res, -Dmg, -Def, Team +Mez Resist
This is perfect. im speechless. At first i was going to say that having all of the damage options would be to much since it has -res too... but then i read what you said about other sets having pets. You're right thatd even it out. And for sets without pets(mind, its still even because mind has a similar layout and instea dof -res, has an easier time hitting and less resisted damage type.

Again, this is perfect. I'll start working on actual numbers :P


@Oathbound & @Oathbound Too

 

Posted

Been a while since i've been here. decided to post another idea... make sonic boom do KU instead so that it never does kb?


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by theduke24 View Post
Been a while since i've been here. decided to post another idea... make sonic boom do KU instead so that it never does kb?
I can't see that looking right, honestly.

A compression wave would push things outward, having the mobs get thrown upwards instead would just look very strange.

Besides, with the normal 0.67magnitude of Knockdown powers the only way it's going to turn into knockback is if you enhance it, or are fighting lower level/KB vulnerable mobs.

Jolting Chain for instance is still only knockdown against -1s. It doesn't turn into knockback until they get to -2s. (I actually noticed this earlier tonight when running a lowbie Elec/Time controller at -1, then I leveled and JC started scattering the now -2 minions.)


@Oathbound & @Oathbound Too

 

Posted

My numbers are up. Check the first post to see them


@Oathbound & @Oathbound Too

 

Posted

One of the better powerset suggestion threads, the set looks very solid while not (grossly) overpowered.

Just keep in mind how powerful -res is as a debuff, it's balanced on sonic blast because sonic does less damage than other sets without the -res, however this set's control capabilities rival some of the best control sets while also putting out significantly better debuffs than any other control set can put out.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
One of the better powerset suggestion threads, the set looks very solid while not (grossly) overpowered.

Just keep in mind how powerful -res is as a debuff, it's balanced on sonic blast because sonic does less damage than other sets without the -res, however this set's control capabilities rival some of the best control sets while also putting out significantly better debuffs than any other control set can put out.
It may have better control and better debuffs, but falls behind on survivability and damage. There's no pet to help soak up damage or to put out more debuffs and damage. If it werent for all of this control, this set would be slaughtered. Keep in mind you have to be in melee to get use out of pretty much the entire set.

This is one of those power at risk sets. We've definetly thought out what you just said :P its hard to actually gauge the performance of the set on a spreadsheet, so hopefully devs will give this set a look and let me and others test it on beta or something


 

Posted

reverberating aura should be replaced with Siren's song foe sleep -dam. Because they are effected by the song, they have less desire to fight, causing them to put less effort into fighting.

Or, if you want to keep reverberating aura. it should give a +def not resistance. Like bats evade obsticles with the sounds bouncing off objects, they avoid them.
This power would be useless against ghosts and other spirits too. no bonus due to no material object to bounce off.


 

Posted

Quote:
Originally Posted by Twigman View Post
reverberating aura should be replaced with Siren's song foe sleep -dam. Because they are effected by the song, they have less desire to fight, causing them to put less effort into fighting.

Or, if you want to keep reverberating aura. it should give a +def not resistance. Like bats evade obsticles with the sounds bouncing off objects, they avoid them.
This power would be useless against ghosts and other spirits too. no bonus due to no material object to bounce off.
We've already talked about the double sleep in the powerset: thats a no go. Also, sonic is all about manipulating resistence. +def would be to strong to use on this guy, too. Resistence is less reliable on squishier AT's. We've also already talked about how Reverberating aura might be to powerful as is.

And for th ghost thing, this could be explained by special sound waves being produced to bounce off of their ectoplasm. Energy can bounce off of energy.

Edit: Also, then how does sonic blast hit ghosts? or Katanas? or earth control? the whole ghost thing cant be used to change a power...


 

Posted

Quote:
Originally Posted by theduke24 View Post
We've already talked about the double sleep in the powerset: thats a no go. Also, sonic is all about manipulating resistence. +def would be to strong to use on this guy, too. Resistence is less reliable on squishier AT's. We've also already talked about how Reverberating aura might be to powerful as is.

And for the ghost thing, this could be explained by special sound waves being produced to bounce off of their ectoplasm. Energy can bounce off of energy.
For starters, you can't put a sleep in a damage power ... they would immediatly wake and waste the sleep effect. so, just remove the first sleep effect and apply it to the [toggle] PBAoE. Then the -dam is even less reliable then +res. Or just replace the -dam with a chance to hold seeing that the siren's song is supposed to turn those that hear it to stone anyway.

I'll let the sound bouncing off ghosts go, cause you can punch the ghosts too ... LOL


 

Posted

Quote:
Originally Posted by Twigman View Post
For starters, you can't put a sleep in a damage power ... they would immediatly wake and waste the sleep effect. so, just remove the first sleep effect and apply it to the [toggle] PBAoE. Then the -dam is even less reliable then +res. Or just replace the -dam with a chance to hold seeing that the siren's song is supposed to turn those that hear it to stone anyway.

I'll let the sound bouncing off ghosts go, cause you can punch the ghosts too ... LOL
Actually you can put damage in a sleep(IE. Sirens song, mesmerize) that's why there's the .25 second delay, as to not wake the target.

There's already an ST sleep (tier 1) and a pulsing AoE sleep patch(tier 9). Anymore would be to much. Like I've said already, having 2 AoE mez's of any kind in a set is unprecedented and would be overpowered.


 

Posted

Quote:
Originally Posted by theduke24 View Post
Actually you can put damage in a sleep(IE. Sirens song, mesmerize) that's why there's the .25 second delay, as to not wake the target.

There's already an ST sleep (tier 1) and a pulsing AoE sleep patch(tier 9). Anymore would be to much. Like I've said already, having 2 AoE mez's of any kind in a set is unprecedented and would be overpowered.
Your tier 9 "ring" doesn't work. My dad has a constant ringing in his ears, know what it does to him, wakes him up at night. So, the sleep affect wouldn't happen. YAY, now you have a freed up sleep effect to use as a toggle. :P

But, your powerset can work however you want it to. I will play by faith that every power set is possible in the CoH world.


 

Posted

Currently updating the format of the suggestion and just had an idea.

How would you guys feel about changing the team +mez resist in damping field to a foe -special?