New Powerset: Sonic Control?
I'll give it a go (and also mention that technically "bumping" is against the forum rules).
Power by power:
1. Sonic Snare- you aim concentrated sound waves at your targets feet, causing their legs to be unresponsive and lock up for a short time, also reducing the opponents resistence: Ranged, Moderate DoT(Smash/Energy), Foe Immobilize, -Res(All), -Fly |
2. Sonic Seize- You aim concentrated sound waves at an oppnents entire body, causing their senses to be overloaded and the seize up, also reducing the opponents resistence: Ranged, Moderate DMG(Smash/Energy), Foe Hold, -Res(All) |
3. Sonic Snares- You let out a wave of sound that washes over the opponents feet, causing them to become unresponsive and reducing their resistence: Ranged (Targeted AoE), Minor DMG(Smash/Energy), Foe Immobilize, -Res(All), -Fly |
4. Deafening Shreick- You let out a frequency so high pitched, you blow the eardums of all foes around you and they become disoriented for a while: PBAoE, Minor DMG(Smash/Energy), Foe Stun |
5. Disruption Aura- Your body emits sound waves that weaken the resistence of the foes around you, then bounce back to shield you: Toggle: PBAoE, Foe -Res(all), Self +res |
I'm not a fan of the name being Sooo close to Disruption Field though, even if it's obviously the inspiration for it. I'd probably change the name to something like Reverberating Aura.
6. Shriek-By bursting forth with this hypersonic Screech, you can Disorient a target: Ranged, moderate-heavy DMG(Smash/Energy), Foe Disorient, -Res(All) |
7. Seizing Wail- You let out a special frequency that causes foes bodies around you to lock up: PBAoE, Foe Hold |
8. Dispersion Field- You cause the ground to vibrate, causing foes to be knocked down occasionally, while also keeping your teammates more aware and reducing foes resistence: Ranged (Location AoE), Knockdown, -Res(all), Team: Mez protect |
9. Vibrant Essence- You create a sentient being made of sound to help fight your enemies.( would be a blaster/buffer pet) -Sonic blast -Scream -Howl -Sonic Dispersion(with Disruption field Fx) -Inherent res(20-30% to all?or smash/energy) and inherent mez(almost never mezed) |
Other:
It seems like a Confuse power would be fitting a sonic set. Kind of a classic hearing-voices-making-the-guy-paranoid type effect.
@Oathbound
@Oathbound Too
I like your ideas. maybe this?
1. Lull- You sing your target to sleep, causing some damage and also reducing the opponents resistence: Ranged, Moderate DMG(Smash/Energy), Foe Sleep, -Res(All)
2. Sonic Seize- You aim concentrated sound waves at an oppnents entire body, causing their senses to be overloaded and the seize up, also reducing the opponents resistence: Ranged, Moderate DMG(Smash/Energy), Foe Hold, -Res(All)
3. Whisper-You whisper lies to your target, confusing them for a short time: Ranged , Foe Confuse
4. Screech(supposed to be a copy from sonic blast with damage)-By bursting forth with this hypersonic Screech, you can Disorient a target: Ranged, moderate-heavy DMG(Smash/Energy), Foe Disorient, -Res(all)
5. Reverberating Aura- Your body emits sound waves that weaken the resistence of the foes around you, then bounce back to shield you: Toggle: PBAoE, Foe -Res(all), Self +res
6. Deafening Shriek- You let out a frequency so high pitched, you blow the eardums of all foes around you and they become disoriented for a while: PBAoE, Minor DMG(Smash/Energy), Foe Stun
7. Cacophony- You let out a special frequency that causes foes bodies around you to lock up: PBAoE, Foe Hold
8. Ring(need a better name...)- You cause the ground to ring with a soothing pitch, causing foes to fall asleep occasionally, while also keeping your teammates more aware and reducing foes resistence and ToHit: Ranged (Location AoE), Foe Sleep, -Res(all), -ToHit Team: Mez protect/res
9. Vibrant Essence- You create a sentient being made of sound to help fight your enemies.( would be a blaster/buffer pet)
-Sonic blast
-Scream
-Howl
-Sonic Dispersion(with Disruption field Fx)
-Inherent res(20-30% to all?or smash/energy) and inherent mez(almost never mezed)
I really like the thought of having the pet in the sonic set, but if you have a better idea to replace it feel free to say. Also the mez protect in ring is only minor(but stackable) and i like it there because i think the ringing would help keep the team concentrated in a sense.
(edit: mixed up the names, meant screech insread of shriek, fixed the names)
(Look at first post for fixed/newest version)
@Oathbound
@Oathbound Too
would anyone like this idea? also if you do, which dev can i PM about this?
@Oathbound
@Oathbound Too
I kinda doubt that ANY of the Devs would want to be PM'd with suggestions. They do occasionally read these forums though.
I kinda doubt that ANY of the Devs would want to be PM'd with suggestions. They do occasionally read these forums though.
|
But still. Just think of a Sonic/Mental/Soul dom... mmm drain psyche/soul drain/ pbaoe sonics -res/ psishock/ dark oblit
(going to edit first post to a more balanced/fixed version)
As someone with a Sonic themed character as one of his mains, this interests me. I have a few comments.
Firstly, no Control set has a shield power. Add something like that to a Controller (say with Sonic Resonance) and you could be quite overpowered. Ditto for the fact it debuffs foes Resistance as well.
I completely agree that a pet doesn't work IMHO. I already have a problem with Sonic Resonance with its shields (sound waves dissipate very quickly) so a permanent pet made out of soundwaves just doesn't sit right with me. I think something along the lines of Liquefy might be better, an AoE mezz and debuff with a reasonable recharge, similar to how Mass Confusion is for Mind.
Lastly, the one effect I'd love to see in a set like this is more knockdown/knockback. Sufficiently loud soundwaves can blow things all over the place so a Control set would likely leverage a mechanic like that, perhaps in the same way that Jolting Chain from Electric Control does.
Anyway, those are my thoughs.
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
As someone with a Sonic themed character as one of his mains, this interests me. I have a few comments.
Firstly, no Control set has a shield power. Add something like that to a Controller (say with Sonic Resonance) and you could be quite overpowered. Ditto for the fact it debuffs foes Resistance as well. I completely agree that a pet doesn't work IMHO. I already have a problem with Sonic Resonance with its shields (sound waves dissipate very quickly) so a permanent pet made out of soundwaves just doesn't sit right with me. I think something along the lines of Liquefy might be better, an AoE mezz and debuff with a reasonable recharge, similar to how Mass Confusion is for Mind. Lastly, the one effect I'd love to see in a set like this is more knockdown/knockback. Sufficiently loud soundwaves can blow things all over the place so a Control set would likely leverage a mechanic like that, perhaps in the same way that Jolting Chain from Electric Control does. Anyway, those are my thoughs. |
You said youd like some KB, but in a control set, something like shockwave wouldnt be that great, so maybe intead of an ST high damage stun(which i kind of just threw in there because i didnt know what else to use) How about a high damage ST KB power? that makes more sense to me.
And i guess you guys are right about the pet. My liquefy clone is the sleep patch "ring"
Throw out some ideas because ive drawn a blank for the tier 9.
Maybe another PBAoE debuff/mez aura?
Maybe it could be kd/-res aura?
or a kd/-dam aura?
And the comment about a Son/Son troller being overpowered, realize this set will be almost no aoe damage(pet was the only aoe potential), so the only damage it has are the 2 ST mez's. Its going to have to be a little more tanky than the other sets to survive being in melee. Also /son wouldnt offer much to this set now solo, theres 3 powers useful solo: the ST -res, the res bubble, and liquefy. Again this set needs to be a little tankier to survive.
(ill fix up the main post again)
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
Some more thoughts/suggestions:
With Ring being a Sleep patch, Lullaby should be dropped to a Single Target sleep (no other control set gets two AoE controls of the same type to self-stack, plus the set needs another single target Containment enabler).
Since Lullaby would no longer be an AoE -Dmg ability, I'd add the -Dmg component to Ring. I'm doubtful a control set would ever get the ability to directly protect itself from Mez, so if anything Ring would only provide Mez resistance (shortens duration, where Protection prevents mez under a certain magnitude from taking effect at all).
With the idea put forth of a Liquefy like power, and Ring being a Location AoE already I'd say bump Ring up to tier9 as the Liquify like power, toss in a few more debuffs, and add in a new power in it's old spot. Run with the Knock* theme and put in say, Sonic Boom, a PBAoE Damage/Knockdown.
I'd also suggest a new name for Ring. Ring doesn't sound very controllish to me. Harmonic Field? Acoustic Damping? Damping Field? I lean towards Damping field.
Then I'd reorder it to :
1) Lullaby: Single target, Moderate damage, Foe Sleep, -Dmg
2) Pulse: Single target, Moderate damage, Foe KB, -Res
3) Sonic Seize: Single target, Moderate damage, Foe Hold, -Res
4) Whisper: Single target, Foe Confuse, -Res
5) Reverberating Aura: PBAoE Foe -res, Self +res/target
6) Deafening Shriek: PBAoE, Minor Damage, Foe Disorient
7) Sonic Boom: PBAoE, Moderate damage, Foe KD
8) Cacophony: PBAoE, Foe Hold
9) Damping Field (Ring): Location AoE Sleep, -Res, -Dmg, -Def, Team +Mez Resist
This set up makes it one of the heavier control sets, you've got 2 AoE hard controls [Hold/Disorient] plus 2 AoE soft controls [Sleep/KD], and with Lullaby/Pulse/Sonic Seize it's got a decent single target attack chain, like Mind and Gravity. Sonic Boom would add a moderate amount of AoE damage, in the same way Terrify in Mind provides.
While it may seem that Sonic has everything, since it wouldn't have a pet, which generally contribute a good deal of damage to other control sets, I think it work out okay.
Some more thoughts/suggestions:
1) Lullaby: Single target, Moderate damage, Foe Sleep, -Dmg 2) Pulse: Single target, Moderate damage, Foe KB, -Res 3) Sonic Seize: Single target, Moderate damage, Foe Hold, -Res 4) Whisper: Single target, Foe Confuse, -Res 5) Reverberating Aura: PBAoE Foe -res, Self +res/target 6) Deafening Shriek: PBAoE, Minor Damage, Foe Disorient 7) Sonic Boom: PBAoE, Moderate damage, Foe KD 8) Cacophony: PBAoE, Foe Hold 9) Damping Field (Ring): Location AoE Sleep, -Res, -Dmg, -Def, Team +Mez Resist |
Again, this is perfect. I'll start working on actual numbers :P
Been a while since i've been here. decided to post another idea... make sonic boom do KU instead so that it never does kb?
Been a while since i've been here. decided to post another idea... make sonic boom do KU instead so that it never does kb?
|
A compression wave would push things outward, having the mobs get thrown upwards instead would just look very strange.
Besides, with the normal 0.67magnitude of Knockdown powers the only way it's going to turn into knockback is if you enhance it, or are fighting lower level/KB vulnerable mobs.
Jolting Chain for instance is still only knockdown against -1s. It doesn't turn into knockback until they get to -2s. (I actually noticed this earlier tonight when running a lowbie Elec/Time controller at -1, then I leveled and JC started scattering the now -2 minions.)
My numbers are up. Check the first post to see them
One of the better powerset suggestion threads, the set looks very solid while not (grossly) overpowered.
Just keep in mind how powerful -res is as a debuff, it's balanced on sonic blast because sonic does less damage than other sets without the -res, however this set's control capabilities rival some of the best control sets while also putting out significantly better debuffs than any other control set can put out.
One of the better powerset suggestion threads, the set looks very solid while not (grossly) overpowered.
Just keep in mind how powerful -res is as a debuff, it's balanced on sonic blast because sonic does less damage than other sets without the -res, however this set's control capabilities rival some of the best control sets while also putting out significantly better debuffs than any other control set can put out. |
This is one of those power at risk sets. We've definetly thought out what you just said :P its hard to actually gauge the performance of the set on a spreadsheet, so hopefully devs will give this set a look and let me and others test it on beta or something
reverberating aura should be replaced with Siren's song foe sleep -dam. Because they are effected by the song, they have less desire to fight, causing them to put less effort into fighting.
Or, if you want to keep reverberating aura. it should give a +def not resistance. Like bats evade obsticles with the sounds bouncing off objects, they avoid them.
This power would be useless against ghosts and other spirits too. no bonus due to no material object to bounce off.
reverberating aura should be replaced with Siren's song foe sleep -dam. Because they are effected by the song, they have less desire to fight, causing them to put less effort into fighting.
Or, if you want to keep reverberating aura. it should give a +def not resistance. Like bats evade obsticles with the sounds bouncing off objects, they avoid them. This power would be useless against ghosts and other spirits too. no bonus due to no material object to bounce off. |
And for th ghost thing, this could be explained by special sound waves being produced to bounce off of their ectoplasm. Energy can bounce off of energy.
Edit: Also, then how does sonic blast hit ghosts? or Katanas? or earth control? the whole ghost thing cant be used to change a power...
We've already talked about the double sleep in the powerset: thats a no go. Also, sonic is all about manipulating resistence. +def would be to strong to use on this guy, too. Resistence is less reliable on squishier AT's. We've also already talked about how Reverberating aura might be to powerful as is.
And for the ghost thing, this could be explained by special sound waves being produced to bounce off of their ectoplasm. Energy can bounce off of energy. |
I'll let the sound bouncing off ghosts go, cause you can punch the ghosts too ... LOL
For starters, you can't put a sleep in a damage power ... they would immediatly wake and waste the sleep effect. so, just remove the first sleep effect and apply it to the [toggle] PBAoE. Then the -dam is even less reliable then +res. Or just replace the -dam with a chance to hold seeing that the siren's song is supposed to turn those that hear it to stone anyway.
I'll let the sound bouncing off ghosts go, cause you can punch the ghosts too ... LOL |
There's already an ST sleep (tier 1) and a pulsing AoE sleep patch(tier 9). Anymore would be to much. Like I've said already, having 2 AoE mez's of any kind in a set is unprecedented and would be overpowered.
Actually you can put damage in a sleep(IE. Sirens song, mesmerize) that's why there's the .25 second delay, as to not wake the target.
There's already an ST sleep (tier 1) and a pulsing AoE sleep patch(tier 9). Anymore would be to much. Like I've said already, having 2 AoE mez's of any kind in a set is unprecedented and would be overpowered. |
But, your powerset can work however you want it to. I will play by faith that every power set is possible in the CoH world.
Currently updating the format of the suggestion and just had an idea.
How would you guys feel about changing the team +mez resist in damping field to a foe -special?
I feel bad for pointing it out:
Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.
Was i supposed to make a new thread for it?
Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.
An idea that i had: sonic control
The way i see the set: Single target oriented like sonic blast, Useful controls like blast and resonance, balanced around Mind/ and electric/
WOULD have -res( NOT comparable to Defenders, 15% on controllers, 13% on doms)
I also see it as a melee set, with lots of wail type controls(PBAoE)
1) Lullaby: Single target, Moderate damage, Foe Sleep, -Dmg
2) Pulse: Single target, Moderate damage, Foe KB, -Res
3) Sonic Seize: Single target, Moderate damage, Foe Hold, -Res
4) Whisper: Single target, Foe Confuse, -Res
5) Reverberating Aura: PBAoE Foe -res, Self +res/target
6) Deafening Shriek: PBAoE, Minor Damage, Foe Disorient
7) Sonic Boom: PBAoE, Moderate damage, Foe KD
8) Cacophony: PBAoE, Foe Hold
9) Damping Field: Location AoE Sleep, -Res, -Dmg, -Def, (Team +Mez Resist or foe -special?)
Thoughts?
EDITED: Numbers below
SONIC CONTROL - DOMINATOR VERSION - EFFECTS AT 50
LULLABY
Average Damage: 52.83
Damage Per Activation Time: 31.63
Damage Per Cast Cycle: 6.89
Activation Time: 1.67s
Recharge Time: 6.00s
Endurance Cost: 5.20
Accuracy: 1.10X
Power Type: Click Target
Type: Enemies
Power Range: 80.00 ft.
Effect Area: Single Target
Attack Types: ranged/smashing/energy
PULSE
Average Damage: 69.74
Damage Per Activation Time: 37.29
Damage Per Cast Cycle: 8.86
Activation Time: 1.87s
Recharge Time: 6.00s
Endurance Cost: 6.86
Accuracy: 1.00X
Power Type: Click Target
Type: Enemies
Power Range:80.00 ft.
Effect Area: Single Target Attack
Types: ranged/smashing/energy
SONIC SEIZE
Average Damage: 52.82
Damage Per Activation Time: 48.03
Damage Per Cast Cycle: 5.81
Activation Time: 1.10s
Recharge Time: 8.00s
Endurance Cost: 8.53
Accuracy: 1.20X
Available Level: 2
Power Type: Click Target
Type: Enemies
Power Range: 80.00 ft.
Effect Area: Single Target Attack
Types: ranged/smashing/energy
WHISPER
Activation Time: 2.00s
Recharge Time: 8.00s
Endurance Cost: 8.53
Accuracy: 1.20X
Available Level: 6
Power Type: Click
Target Type: Enemies
Power Range: 80.00 ft.
Effect Area: Single Target
Attack Types: ranged/smashing/energy
Aggro Type: Enemies will not notice this attack
Activation Time: 2.03s
Recharge Time: 1 5.00s
Endurance Cost: 1.04/s
Accuracy: 1.00X
Available Level: 8
Power Type: Toggle
Target Type: Self
Effect Area: AOE – 20ft radius (10 targets)
Average Damage: 21.7
Damage Per Activation Time: 9.16
Damage Per Cast Cycle: 0.24
Activation Time: 2.37s
Recharge Time: 1m 30s
Endurance Cost: 15.60
Accuracy: 0.80X
Available Level: 12
Power Type: Click
Target Type: Enemies .
Effect Area: AoE -- 20.00 ft. radius (16 targets max)
Attack Types: AoE/smash/energy
SONIC BOOM
Average Damage: 52.82
Damage Per Activation Time: 26.02
Damage Per Cast Cycle: 1.26
Activation Time: 2.03s
Recharge Time: 40.00s
Endurance Cost: 20.80
Accuracy: 0.90X
Available Level: 18
Power Type: Click Target
Type: Enemies
Effect Area: PBAoE – 20.00ft radius (16 targets max)
Attack Types: AoE/smashing/energy
Activation Time: 1.07s
Recharge Time: 4m 0s
Endurance Cost: 15.60
Accuracy: 0.80X
Available Level: 26
Power Type: Click
Target Type: Self
Effect Area: PBAoE -- 30.00 ft. radius (16 targets max)
Attack Types: AoE/smashing/energy
Damping Field
Activation Time: 1.17s
Recharge Time: 4m 0s
Endurance Cost: 18.20
Accuracy: 1.00X
Available Level: 32
Power Type: Click
Target Type: Location
Power Range: 60.00 ft.
Effect Area: Location
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