Let's talk status protection


Ace_of_Hearts

 

Posted

Blasters are probably where they are going to be for mez protection, but we do have a lot of tools at our disposal.

1. Our mez powers: get them before they get you.
2. Our damage: get them before they get you (seriously, mobs should not react to you until you have a bullet, arrow, flame, energy bolt, etc., in their face).
3. Acrobatics: will let you take one hold without being mezzed.
4. Build for Ranged Defense: they can't mez you if they can't hit you. Also helpful for avoiding damage.
5. Take and slot your Tier 1 and 2 powers: these are all decent attacks, and if you slot them well, you can generally almost make a chain of them (and at least drop a mezzer that somehow mezzed you, freeing you from that worry not too far into the fight).


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Blasters are probably where they are going to be for mez protection, but we do have a lot of tools at our disposal.

1. Our mez powers: get them before they get you.
2. Our damage: get them before they get you (seriously, mobs should not react to you until you have a bullet, arrow, flame, energy bolt, etc., in their face).
3. Acrobatics: will let you take one hold without being mezzed.
4. Build for Ranged Defense: they can't mez you if they can't hit you. Also helpful for avoiding damage.
5. Take and slot your Tier 1 and 2 powers: these are all decent attacks, and if you slot them well, you can generally almost make a chain of them (and at least drop a mezzer that somehow mezzed you, freeing you from that worry not too far into the fight).
To add a couple comments to this quite excellent list which nicely sums up the suggestions and thoughts in the thread.

Stealth of any amount will help with number 1 and 2. Great for peeking around corners etc. to see the whole spawn and the mezzer(s) that are around.
Acrobatics even when it doesn't outright protect will reduce the duration if all else is equal.
Great deal of synergy between Hover/Flight and solid ranged defense (which is more or less a big DUH I would hope ).