Spines/Regen old hat?


False_Fiction

 

Posted

Hey all. Returned to game recently. I'm very old school, from beta to a few months after villains came out. I've been bringing some old chars out of the garage, and my spines/regen is one of them. I can't seem to find any recent guides or builds based on IOs and inherent fitness for this combo. Does anybody have a sample build they can post for me? I have my own play style to accommodate for, but a couple examples would be cool. I found a recent DM/Regen which was helpful for the Regen, but I'm sure Spines primary may change some slots or pools here and there.

Thanks everyone.


 

Posted

Welcome back Hockey,


Regen isn't what it used to be. Instant Healing is now a CLICK power on a long recharge. A majority of your passive regen is going to come from Intergration. From the sounds of your post tho, you're looking for info as it relates to SPINES!. The good news there is that Spines is still an epic AoE oriented set. The only clunkers are (and remain) Barb Swipe and Confront. Everything else is quite good.

As far as slotting your spine attacks, it's tough to say what's best. This is further complicated by the pairing of regen. Why? You ask? Well, Spines has a lot of PBAoE attacks and as such, you have some great IOs to choose from. Personally, on my spines/willpower, I attempted to max my s/l defense first, then +HP and finally +regen with IOs.

More specifcally, the sets that offer these types of bonues are OBLITERATIONS (+5% recharge, +Dmg, +3.75 Melee Defense (half this bonus in S/L) and some other goodies. It's a moderately expensive set but still well worth it. Another option is to slot your PBAoEs with 4 from the ERADICATION set. This provides a +HP bonus (I think) and some other bonus benefitial to Regener's. After that 4 I use 2 from Cleaving Strike for another +regen bonus.

Consider down loading MIDS HERO DESIGNER. It's a great tool that allows you to play around and look at different IOs and whatnot. If you take Lunge (and I think you should) you could 5 slot it with Crushing Impact for a nice +HP bonus and +5% recharge or 4 slot it with Kinetic Combats for a delicious 3.75% Defense to S/L.

I'd post you a mock build but I'm on my laptop currently and can't get Mids.


When there is no room left in Hell, the Dead shall walk the earth.

 

Posted

Wow, thanks for the very fast reply Organicide. It's funny, I've been contracting at a company called Organic.... Anyhow, I've got Mids, and I probably should have stated in the OP that this character is level 40, so still leveling. I've been also reincarnating some other toons and have gotten OK at making some money on the market, so purchasing some recipes/enhancements is not a "big" problem, though funds are limited.

It's funny you mentioned barb swipe and confront. In my attempts at builds in Mids I did skip those, but that was it for Spines, and I was taking everything in Regen. Hasten and combat jumping were two pools I really wanted (undecided on SS or SJ but leaning SJ). I'm figuring fighting is warranted, for tough and weave, but not sure. Having trouble fitting it all in before the epic pools as well.

Thanks again.


 

Posted

I'm anything but organic these days I fear (all those McDonalds coupons!!) but thankfully, no neck beard at this time.

Level 40 is a great time to start IO'ing a toon IMHO. It's late enough in the toons life where it can actually slot all the sets (save purples) and you can kinda grow into your build. I also took everyhing in regen on my Kat/Regen, lotta good stuff there and it's getting a mild buff it seems in Issue 21. Chief among these is a slight -regen resistance in Fast Healing. Nothing is set in stone as far as I know tho so it's subject to change (hopefully they'll buff it a touch). The +50 game, specifcally the Incarnate Trials have critters that apply massive amounts of -Regen.

Fighting Pool is a near "must-have" for any regen build. Tough, combined with Resilence can really take the edge off of S/L strikes and Weave stacks well with any +Def you might have from IOs/CJ/Maneuvers. Also attempt to fit a Steadfast Protection res/+3% Def IO somewhere in your build. If you 30 Hero Merits/72 Emp Merits (incarnate Trial loot) consider investing them in a Shield Wall +3% Def PvP IO. This IO can be bought on the market but sells for 2 Billion +.

Another thing I find helpful on my regen toons is SHADOW MELD from the SOUL patron pool. You'll have to go Villian to gain access to this power but it's like a mini-MoG click power. It's great to get out of hairy situations or absorb alpha strikes. Pretty much anything you'd use MoG for, you'd use Shadow Meld for as well. Should you decide to go villian you can also earn an accolade redside called "Demonic...something or other" I forget the full name now Anyway, it's a MoG clone click power (albiet with a massive cooldown). Blue side the accolade is called ARCH MAGE. They do the same thing but I find it's easier to earn redside. All told you could have back to back to back get out of jail free cards. Mas effective!


When there is no room left in Hell, the Dead shall walk the earth.

 

Posted

I've started a Spines/Regen yesterday - I'm happy to share a build when I come up with one.


@False Fiction - Virtue / Defiant

Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]

 

Posted

False Fiction, thanks. I'd appreciate that. My guy is from toggle instant heal days, so VERY old lol.

Organicide, TY for the additional input. I'll be sure to put it to good use. Much appreciated.


 

Posted

First I would like to say; Welcome Back!

Second, I will mention that in addition to the Regen Debuff Resistance mentioned earlier, there is a change being made to the resistance power that /Regen offers: The resistance is being increased in scale to...I think 1.25 was the number mentioned instead of 1.0. The resistance is also to ALL forms of damage and not just S/L.

So, yes, /Regen is finally being buffed a bit...but small buffs, tiny steps. The devs don't want to tweak it up too far and make it the insane powerhouse I have been informed that it used to be.


 

Posted

Quote:
Originally Posted by Lady_of_Ysgard View Post
First I would like to say; Welcome Back!

Second, I will mention that in addition to the Regen Debuff Resistance mentioned earlier, there is a change being made to the resistance power that /Regen offers: The resistance is being increased in scale to...I think 1.25 was the number mentioned instead of 1.0. The resistance is also to ALL forms of damage and not just S/L.

So, yes, /Regen is finally being buffed a bit...but small buffs, tiny steps. The devs don't want to tweak it up too far and make it the insane powerhouse I have been informed that it used to be.
Powerhouse is an understatement. Hop in my CoH time machine with me back to issue 3. After attaining level 26 your regen is now free to HERD entire neighborhoods in Brickstown and lay waste to no fewer than 125 mobs in short order. That's right, no aggro cap and AoEs could hit as many critters as were in range. Later when you're 50 and tweeked your build with l337 52+ SOs, feel free to TANK hami...alone. Just be sure to NOT take MoG as it reduced your health, made it impossible to heal or regen and psi enemies would still eat you alive. If ever there were an ill named power, MoG was it.

Buffing regen slowly, while a touch annoying, is likely the best way to go about it. Personally, I'm glad the powers that be are even giving it a look.


When there is no room left in Hell, the Dead shall walk the earth.

 

Posted

Yes, oh yes. I remember the old days. I used to pull entire sections of zones, probably like 30-40 mobs, to a corner and AOE them to dust. I know that's gone, and though it was so much fun, I realize was totally ridiculous LOL. I'm just looking to adjust to the current game properties.

Thanks for the welcome back BTW. This game was always plentiful with nice peeps.