The Super Rough Archetype Guide for New Players v1.0


Black_Marrow

 

Posted

Well, I will be sending any friends who start as F2P to this thread. All in all an enjoyable read and I especially like how you went out of your way with the defender entry to point out there is more to support than healing in CoH.


Leader of the Insanity Guns
"We rush in where fools fear to tread!"
------------
Joe Insanity 50 AR/Dev Blaster - Infinity
CykaTek 50 Bots/FF Mastermind - Infinity

 

Posted

Wow. Really just have to say great job!


 

Posted

Quote:
Originally Posted by NightErrant View Post
Soldiers are among the most durable classes in the game, and Crab Spiders have been seen tanking, at times.
Thank you so much for including us.

*respect*


@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Quote:
Originally Posted by BackAlleyBrawler View Post
you *******!!!!

 

Posted

Brilliant, bookmarked, and will be linked to all the newbies in help. Thank you!


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Posted

Quote:
Originally Posted by NightErrant View Post
Peacebringer Breakdown
...There isn't one. Peacebringers are an inherently malleable archetype. What they can do at any given moment is dependent on who they're teaming with and what form they're in. This is also somewhat of a weakness, as your current powers aren't always what's best for your survival. It takes practice, but you'll figure it out.


Warshade Breakdown
Again, Warshades vary too much to be quantified. What you can do is dependent on your form, team, and how many targets around there are to drain buffs off of.
I still think it would be good to at least outline a breakdown for the forms and something really rough for human. Simply note that what you take will have a massive shift in things.


 

Posted

This new/returning player thanks you! I was reading a lot of other guides and you spelled out some of the jargon. Also, the last time I played the Kheldians were just coming out.. I really appreciated this refresher course.


 

Posted

Quote:
Originally Posted by Zamuel View Post
I still think it would be good to at least outline a breakdown for the forms and something really rough for human. Simply note that what you take will have a massive shift in things.

Yeah, I seriously need to do this one. Lemme see what I can hash out.


 

Posted

Aaaand updated to the Kheldian Section says something.


 

Posted

Small Kheldian notes that should be addressed but may or may not affect their numbering:

  • The pets persist for a little while and actually stay active if you switch forms. So Black Dwarf potentially has its own firing squad and Bright Nova potentially has a protective minefield.
  • Light Form offers a small amount of status protection. With high recharge it can be made permanent for Peacebringers.


 

Posted

Good work on the guide, Just one small suggestion to Masterminds:

You may want to mention that pets need to be in Defensive/Follow in order to be in Bodyguard mode to be active.


 

Posted

With the advent of Issue 22, I've updated the Stalker section of the guide to reflect changes to the Stalker's playstyle.