BS/Regen Incarnate Questions


ClawsandEffect

 

Posted

Ok so I'm trying to figure out the incarnate related stuff..
And my gut tells me to go with Spirtual related alpha slot stuff for my scrap.
Spiritual gives me +healing and +recharge

If I go spirtual core paragon I'll have about 3 seconds of downtime between hastens.
Instant healing is up for 90 seconds then down for about 110 seconds (not too bad). This is all based on my current build.
But I'm trying to figure out how the +heal factors in. Obviously the +heal makes all my healing better but it appears to also affect my +regen is this true?

Now I'm playing around with it in mids to figure it all out and this is where i'm more confused.
Without factoring in the alpha stuff, I've got 625% regen but when I hover over it, it says: capped from 625%..

If I hit instant healing.. It moves it to 1425% capped from 1425%.. So what is the cap? I want to make sure that if I take spirtual (obvious benefit to a /regen IMO) the +heal part isn't going to waste.

Also what's the cap on HP?


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

Capped regen (according to Dity of Data) is 3000% for Scrappers.

Base HP (at 50) is 1339. The Cap is 2410.

Not sure about the rest...

-H


 

Posted

Quote:
Originally Posted by JusticeisServed View Post
Ok so I'm trying to figure out the incarnate related stuff..
And my gut tells me to go with Spirtual related alpha slot stuff for my scrap.
Spiritual gives me +healing and +recharge
You are correct. Spiritual Core Paragon is what you want

Quote:
If I go spirtual core paragon I'll have about 3 seconds of downtime between hastens.
Instant healing is up for 90 seconds then down for about 110 seconds (not too bad). This is all based on my current build.
We typically try to get IH down to around a 50% uptime, that is, 90 seconds up, 90 seconds down (recharging in roughly 180 seconds total). It's not terribly hard, try and at *least* get 3 slots in it (3 heal/rech set IOs should do the trick if you're on a tight build).

Quote:
But I'm trying to figure out how the +heal factors in. Obviously the +heal makes all my healing better but it appears to also affect my +regen is this true?
Unfortunately, no.
They will make the healing component of Dull Pain heal for more, but that's already high enough that you won't notice the set bonuses. Heal powers like healing flames and reconstruction that have a resistance component ignore heal set bonuses (for mechanical reasons, not intentional reasons). And they also do not boost regen-powers either (so no boost to FH, Integration, health, or IH from those bonuses. You would literally only see a change in Dull Pain - the one power where you really don't need it).
So definitely do *not* build for heal set bonuses (4 piece numina set = no. Don't even go for a 3 piece, that hp set bonus is worthless, too).

Quote:
Now I'm playing around with it in mids to figure it all out and this is where i'm more confused.
Without factoring in the alpha stuff, I've got 625% regen but when I hover over it, it says: capped from 625%..

If I hit instant healing.. It moves it to 1425% capped from 1425%.. So what is the cap? I want to make sure that if I take spirtual (obvious benefit to a /regen IMO) the +heal part isn't going to waste.
The wording there is poor, not sure why it says it caps so early. As previously stated, Regen cap for scrappers (it's different per AT) is 3000%. You'll be somewhere between 600-700 normally, IH will add roughly 1k to that, and if you get radial rebirth (which I highly recommend), that can push you to regen cap for the first 10 seconds of its duration (if you use it with IH). Or alternate between the two, and sit around ~160hp/sec all the time.

Quote:
Also what's the cap on HP?
2409.6
Accolades, dull pain, and spiritual core paragon will make you have this at all times. That is, if you have enough recharge for perma-dull pain.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by JusticeisServed View Post
is all based on my current build.
But I'm trying to figure out how the +heal factors in. Obviously the +heal makes all my healing better but it appears to also affect my +regen is this true?
Quote:
Originally Posted by Elegost View Post
Unfortunately, no.
They will make the healing component of Dull Pain heal for more, but that's already high enough that you won't notice the set bonuses. Heal powers like healing flames and reconstruction that have a resistance component ignore heal set bonuses (for mechanical reasons, not intentional reasons). And they also do not boost regen-powers either (so no boost to FH, Integration, health, or IH from those bonuses. You would literally only see a change in Dull Pain - the one power where you really don't need it).
So definitely do *not* build for heal set bonuses (4 piece numina set = no. Don't even go for a 3 piece, that hp set bonus is worthless, too).
Actually Elegost, the answer to the question he was asking is "Yes".

He was asking if Spiritual Alpha's heal enhancement affects his +regen powers, and it most definitely DOES. He wasn't asking about set bonuses.

The Alpha powers will enhance anything that will accept an SO of the correct type. So, Spiritual Alpha will indeed enhance any power that will accept a Heal IO.

It will boost Fast Healing, Health, Reconstruction, Dull Pain, and Instant Healing. It will also enhance Physical Perfection if you have it. It will also boost the +Max HP effect in High Pain Tolerance and True Grit.

I've confirmed this in game. My Claws/Regen's enhancement in Fast Healing is sitting at around 120%, which would be impossible if the portion of Spiritual that ignores ED were not working in it.

I think what tripped you up is the fact that +heal set bonuses are pretty useless for regen, which is true. But....Alpha enhancements are not set bonuses.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

15 years of school and I still don't know how to read.
~ I think I just saw the word "heal" and I was like "OMG DON'T GO FOR HEAL SET BONUSES RAWRAWRAWR" and didn't even comprehend what he was asking.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

In case you may be wondering about the other incarnate powers, I just got done outfitting my BS/regen last night, so I figured I'd share my thoughts.

Alpha: Spiritual, of course.

Judgement: Went with the Void with the -50% damage debuff. The damage debuff really helps regen by cutting the incoming damage in half for 30 secs.

Interface: Reactive. I love finally having some extra DoT on my attacks, so I don't have to waste attacks on mobs with like 1% health left...the DoT takes care of them.

Lore: Doesn't really matter, but I chose storm elementals, since I had never picked them before.

Destiny: Barrier all the way. The def and res on top of your regen makes a world of difference.


 

Posted

Quote:
Originally Posted by Supermax View Post
In case you may be wondering about the other incarnate powers, I just got done outfitting my BS/regen last night, so I figured I'd share my thoughts.

Alpha: Spiritual, of course.

Judgement: Went with the Void with the -50% damage debuff. The damage debuff really helps regen by cutting the incoming damage in half for 30 secs.

Interface: Reactive. I love finally having some extra DoT on my attacks, so I don't have to waste attacks on mobs with like 1% health left...the DoT takes care of them.

Lore: Doesn't really matter, but I chose storm elementals, since I had never picked them before.

Destiny: Barrier all the way. The def and res on top of your regen makes a world of difference.
THat was kinda what I was thinking as well!

Thank you guys for all the info. I actually am kinda glad that Elegost mis-read my statement, I need to go back and check my build. Currently without anything in my alpha slot I've got a perma DP build.
But now it's sounding like I can tweak some things a bit more and be even more impressive results.
If I can get the spirtual stuff my hasten will only be down about 3 sec.. which seems like forever compared to my perma hasten ill/rad.. but she needs it more I guess.

WIth hasten up my instant healing is up in 196 sec, with incarnate I'd be 50/50 roughly.

Here's what i'm working with (right now on server, minus the incarnate stuff). If anyone sees a glaring flaw I'm missing please let me know!

*note Supermax* after much deliberation and prior to reading any more posts it turns out I picked the same stuff you thought were interesting it appears.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

White Valkyrie: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(21), Achilles-ResDeb%(25), C'ngImp-Acc/Dmg/EndRdx(34)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(9), Numna-Regen/Rcvry+(19)
Level 2: Reconstruction -- Dct'dW-Heal/Rchg(A), Dct'dW-Rchg(3), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(13), Dct'dW-EndRdx/Rchg(23)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(5), EndMod-I(5)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(25), LkGmblr-Rchg+(40)
Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(11), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15)
Level 12: Hover -- LkGmblr-Def(A), LkGmblr-Def/Rchg(31), Winter-ResSlow(36), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(42)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Integration -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(17), Mrcl-Heal(17), Mrcl-Rcvry+(40)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(39)
Level 22: Boxing -- Acc-I(A)
Level 24: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(43)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45)
Level 32: Head Splitter -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg(36)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), LkGmblr-Def/Rchg(39), LkGmblr-Rchg+(50)
Level 41: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-Build%(42), GSFC-ToHit(42), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(50)
Level 47: Weave -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx(48), S'dpty-Def(48), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 49: Conserve Power -- RechRdx-I(A)
Level 50: Spiritual Core Paragon
Level 50: Ion Radial Final Judgement
Level 50: Reactive Total Core Conversion
Level 50: Barrier Core Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster