Spine/Fire Help


Kromadic

 

Posted

Just recently got a Spine/Fire Scrapper to 50 and had a build in mind already but im not sure if it is the best i can make it. I would like to hit the S/L soft cap but i dont want to lose alot of damage output (if possible) so please tell me if there is anything better i can add.
Hero Plan by Mids' Hero Designer 1.942
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Cfuson: Level 50 Natural Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge

  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (5) Reactive Armor - Resistance/Endurance/Recharge
  • (21) Steadfast Protection - Resistance/+Def 3%
Level 2: Blazing Aura
  • (A) Obliteration - Chance for Smashing Damage
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (48) Obliteration - Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Recharge
Level 4: Spine Burst
  • (A) Obliteration - Chance for Smashing Damage
  • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (23) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Damage/Recharge
  • (50) Obliteration - Accuracy/Recharge
  • (50) Obliteration - Damage
Level 6: Healing Flames
  • (A) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Resistance
  • (7) Reactive Armor - Resistance/Recharge
  • (9) Reactive Armor - Resistance/Endurance/Recharge
Level 8: Impale
  • (A) Accuracy
  • (31) Damage Increase
Level 10: Temperature Protection
  • (A) Reactive Armor - Resistance
  • (11) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance/Recharge
  • (13) Reactive Armor - Resistance/Endurance/Recharge
Level 12: Barb Swipe
  • (A) Kinetic Combat - Accuracy/Damage
  • (15) Kinetic Combat - Damage/Endurance
  • (15) Kinetic Combat - Damage/Recharge
  • (19) Kinetic Combat - Damage/Endurance/Recharge
Level 14: Hasten
  • (A) Recharge Reduction
  • (37) Recharge Reduction
  • (39) Recharge Reduction
Level 16: Plasma Shield
  • (A) Reactive Armor - Resistance
  • (17) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Recharge
  • (19) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Quills
  • (A) Obliteration - Chance for Smashing Damage
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Damage
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
Level 20: Consume
  • (A) Multi Strike - Damage/Endurance/Recharge
  • (34) Multi Strike - Accuracy/Damage
  • (36) Multi Strike - Accuracy/Damage/Endurance
  • (36) Multi Strike - Damage/Recharge
  • (48) Multi Strike - Damage/Endurance
  • (48) Multi Strike - Accuracy/Endurance
Level 22: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 24: Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (25) Kinetic Combat - Damage/Endurance
  • (25) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance/Recharge
Level 26: Tough
  • (A) Reactive Armor - Resistance
  • (27) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Recharge
  • (29) Reactive Armor - Resistance/Endurance/Recharge
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (45) Luck of the Gambler - Defense
Level 30: Ripper
  • (A) Obliteration - Chance for Smashing Damage
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
Level 32: Throw Spines
  • (A) Damage Increase
Level 35: Burn
  • (A) Multi Strike - Damage/Endurance
  • (40) Multi Strike - Accuracy/Endurance
  • (42) Multi Strike - Damage/Recharge
  • (42) Multi Strike - Damage/Endurance/Recharge
  • (43) Multi Strike - Accuracy/Damage/Endurance
  • (45) Multi Strike - Accuracy/Damage
Level 38: Fiery Embrace
  • (A) Endurance Reduction
Level 41: Rise of the Phoenix
  • (A) Healing
Level 44: Conserve Power
  • (A) Recharge Reduction
Level 47: Focused Accuracy
  • (A) Endurance Reduction
Level 49: Physical Perfection
  • (A) Endurance Modification
------------
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Sprint
  • (A) Run Speed
Level 2: Rest
  • (A) Recharge Reduction
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed
Level 2: Health
  • (A) Miracle - +Recovery
  • (46) Miracle - Heal/Endurance/Recharge
  • (46) Miracle - Heal/Endurance
Level 2: Hurdle
  • (A) Jumping
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (40) Performance Shifter - EndMod/Recharge
  • (43) Performance Shifter - EndMod/Accuracy
  • (46) Performance Shifter - EndMod


Code:
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Posted

I struggle to reach S/L softcap on Spines, I've found a build I made a while ago, realized I don't have Impale and Barb Swipe is just a set mule so the ST dmg will be pitiful. Also went for Alpha Cardiac because of the huge end drain hence the Hasten downtime is longer than I'd like, but it's S/L softcapped, but the lack of decent ST dmg is what put me off rolling one plus too many set mules:

Hero Plan by Mids' Hero Designer 1,942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(50), C'ngImp-Acc/Dmg(50)
Level 1: Fire Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
Level 4: Healing Flames -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(5)
Level 6: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(7)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(36), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(48)
Level 18: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(25), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(37)
Level 20: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/EndRdx/Rchg(25)
Level 22: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(36)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
Level 30: Weave -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(31)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Barb Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Knock%(39)
Level 41: Maneuvers -- HO:Enzym(A), HO:Enzym(42), LkGmblr-Rchg+(42)
Level 44: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 47: Consume -- C'ngBlow-Acc/Rchg(A)
Level 49: Super Jump -- Zephyr-ResKB(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(7), S'ngH'mkr-Dmg/Rchg(48), S'ngH'mkr-Dmg/EndRdx/Rchg(50)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11), EndMod-I(48)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 33,3% Defense(Smashing)
  • 33,3% Defense(Lethal)
  • 4,88% Defense(Fire)
  • 4,88% Defense(Cold)
  • 6,75% Defense(Energy)
  • 6,75% Defense(Negative)
  • 3% Defense(Psionic)
  • 31,8% Defense(Melee)
  • 4,88% Defense(Ranged)
  • 6,75% Defense(AoE)
  • 3% Enhancement(Immobilize)
  • 47,5% Enhancement(RechargeTime)
  • 36% Enhancement(Accuracy)
  • 75,3 HP (5,62%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 13,8%
  • MezResist(Sleep) 3,3%
  • MezResist(Stun) 9,9%
  • 2,5% (0,04 End/sec) Recovery
  • 3,47% Resistance(Fire)
  • 3,47% Resistance(Cold)
  • 1,88% Resistance(Negative)

------------
Set Bonuses:
Kinetic Combat
(Lunge)
  • MezResist(Immobilize) 2,75%
  • 20,1 HP (1,5%) HitPoints
  • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
Reactive Armor
(Fire Shield)
  • MezResist(Immobilize) 1,1%
  • 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
  • 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
Obliteration
(Spine Burst)
  • MezResist(Stun) 2,2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
Rectified Reticle
(Build Up)
  • 1,88% Defense(Smashing,Lethal), 0,94% Defense(Melee)
Steadfast Protection
(Temperature Protection)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2,75%
  • 20,1 HP (1,5%) HitPoints
  • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
Blessing of the Zephyr
(Super Speed)
  • Knockback (Mag -4), Knockup (Mag -4)
Reactive Armor
(Plasma Shield)
  • MezResist(Immobilize) 1,1%
  • 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
  • 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
Multi Strike
(Quills)
  • MezResist(Sleep) 1,65%
  • 0,95% Resistance(Fire,Cold)
  • MezResist(Stun) 1,65%
  • 1,88% Defense(AoE), 0,94% Defense(Fire), 0,94% Defense(Cold)
  • 1,88% Defense(Melee), 0,94% Defense(Lethal), 0,94% Defense(Smashing)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1,1%
  • 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
  • 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
Multi Strike
(Blazing Aura)
  • MezResist(Sleep) 1,65%
  • 0,95% Resistance(Fire,Cold)
  • MezResist(Stun) 1,65%
  • 1,88% Defense(AoE), 0,94% Defense(Fire), 0,94% Defense(Cold)
  • 1,88% Defense(Melee), 0,94% Defense(Lethal), 0,94% Defense(Smashing)
Luck of the Gambler
(Combat Jumping)
  • 7,5% Enhancement(RechargeTime)
Obliteration
(Ripper)
  • MezResist(Stun) 2,2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
Obliteration
(Burn)
  • MezResist(Stun) 2,2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
Luck of the Gambler
(Weave)
  • 7,5% Enhancement(RechargeTime)
Positron's Blast
(Throw Spines)
  • 2,5% (0,04 End/sec) Recovery
  • 1,58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6,25% Enhancement(RechargeTime)
Kinetic Combat
(Barb Swipe)
  • MezResist(Immobilize) 2,75%
  • 20,1 HP (1,5%) HitPoints
  • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
Luck of the Gambler
(Maneuvers)
  • 7,5% Enhancement(RechargeTime)
Enfeebled Operation
(Ring of Fire)
  • 3% Enhancement(Immobilize)
  • 1,88% Resistance(Negative)
  • 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)
  • 3,75% Enhancement(RechargeTime)
  • 3,13% Defense(Melee), 1,56% Defense(Lethal), 1,56% Defense(Smashing)
Blessing of the Zephyr
(Super Jump)
  • Knockback (Mag -4), Knockup (Mag -4)
Smashing Haymaker
(Brawl)
  • MezResist(Immobilize) 2,2%
  • 15,1 HP (1,12%) HitPoints
  • 1,88% Defense(Smashing,Lethal), 0,94% Defense(Melee)




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