Dark Blast


Amy_Amp

 

Posted

Quote:
Originally Posted by Klatteja View Post
Very happy to see Dark/Dark proliferated over to Blasters. Haven't really gotten out of the gate on playing mine yet, however; I'm looking at YOU, Real Life Concerns! Reading here and elsewhere, it seems that there's little or no synergy between the primary and secondary. Maybe even a little working at cross-purposes going on, to boot.

Okay, fine, so long as I can use the Dark primary for a Blaster. Some folks are saying Energy Manipulation as a secondary (have used many times, and like), and some folks are saying Mental Manipulation (have used once, on my current main, actually). One or two folks have even mentioned Fire.

Intended uses for my blaster: mostly soloing and duoing, since I've gotten into the habit the past couple of years. I think teams are fun, but I'll have to fight my own tendencies to join them more often than I do now (which is, as stated, almost never these days).

What would you recommend as a secondary? Energy? Mental? Fire? Something else? I'm especially interested in why you'd use your suggested secondary with Dark Blast as a primary.

Thanks for any and all suggestions and advice!
I think mental is the best bet. it covers dark/'s main hole which is lack of AoE. you get that with psi shockwave and psi scream. not to mention you can DP through nuke crashes, and get some pretty good slot mules with scare and WoC.

the thing about /dark is. the only thing I can figure out that it has going for it is soul drain. on my dark/dark i plan to get enough recharge to perma it. but other than that there really isn't much. dark consumption is nice but doesn't really help you in terms of AoE. midnight grasp is also really good but I'm not sure how it works in terms of a ST chain, although i can't imagine adding it in over one of the blasts would increase dps, but i have no clue.

/nrg has the ability to incrase the -to hit debuff if im not mistaken. and boost range is nice for the cones. also the quick melee attacks.

but i think you have to go with one of these three. mm being the best and dark/nrg tieing for second.


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Posted

Real numbers for comparison!

Night Fall (original Defender/Corruptor version)
Range 60' 20 degree cone 10 target max
Recharge 10s Endcost 13.10
Types AoE, Negative
10 x 0.11 (1.10) negative damage scale
-5.25% tohit for 10s

Night Fall (Scrapper/Stalker APP or Blaster/Mastermind PPP)
Range 60' 20 degree cone 10 target max
Recharge 20s Endcost 16.38
Types AoE, Negative
10 x 0.11 (1.10) negative damage scale
-5.25% tohit for 10s

Umbral Torrent
Range 80' 30 degree cone 10 target max
Recharge 15s Endcost 14.35
Types AoE, Negative, Smashing
0.96 negative damage scale
-5.25% tohit for 10s
Knockback

The rundown: The APP and PPP versions have recharge time doubled and endcost increased 25%, as is usual with pool powers. Umbral Torrent has expanded range at the cost of 50% longer recharge and a bit higher endcost, and front-loaded damage at the cost of some damage over time. Also a messed up smashing flag.