Dark Blast
Real numbers for comparison!
Night Fall (original Defender/Corruptor version)
Range 60' 20 degree cone 10 target max
Recharge 10s Endcost 13.10
Types AoE, Negative
10 x 0.11 (1.10) negative damage scale
-5.25% tohit for 10s
Night Fall (Scrapper/Stalker APP or Blaster/Mastermind PPP)
Range 60' 20 degree cone 10 target max
Recharge 20s Endcost 16.38
Types AoE, Negative
10 x 0.11 (1.10) negative damage scale
-5.25% tohit for 10s
Umbral Torrent
Range 80' 30 degree cone 10 target max
Recharge 15s Endcost 14.35
Types AoE, Negative, Smashing
0.96 negative damage scale
-5.25% tohit for 10s
Knockback
The rundown: The APP and PPP versions have recharge time doubled and endcost increased 25%, as is usual with pool powers. Umbral Torrent has expanded range at the cost of 50% longer recharge and a bit higher endcost, and front-loaded damage at the cost of some damage over time. Also a messed up smashing flag.
Okay, fine, so long as I can use the Dark primary for a Blaster. Some folks are saying Energy Manipulation as a secondary (have used many times, and like), and some folks are saying Mental Manipulation (have used once, on my current main, actually). One or two folks have even mentioned Fire.
Intended uses for my blaster: mostly soloing and duoing, since I've gotten into the habit the past couple of years. I think teams are fun, but I'll have to fight my own tendencies to join them more often than I do now (which is, as stated, almost never these days).
What would you recommend as a secondary? Energy? Mental? Fire? Something else? I'm especially interested in why you'd use your suggested secondary with Dark Blast as a primary.
Thanks for any and all suggestions and advice!
the thing about /dark is. the only thing I can figure out that it has going for it is soul drain. on my dark/dark i plan to get enough recharge to perma it. but other than that there really isn't much. dark consumption is nice but doesn't really help you in terms of AoE. midnight grasp is also really good but I'm not sure how it works in terms of a ST chain, although i can't imagine adding it in over one of the blasts would increase dps, but i have no clue.
/nrg has the ability to incrase the -to hit debuff if im not mistaken. and boost range is nice for the cones. also the quick melee attacks.
but i think you have to go with one of these three. mm being the best and dark/nrg tieing for second.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.